https://wiki.vintagestory.at/index.php?title=Modding:Block_Entity_Behaviors&feed=atom&action=history
Modding:Block Entity Behaviors - Revision history
2024-03-28T16:21:19Z
Revision history for this page on the wiki
MediaWiki 1.38.2
https://wiki.vintagestory.at/index.php?title=Modding:Block_Entity_Behaviors&diff=15676&oldid=prev
DArkHekRoMaNT: Fix Animatable link
2020-12-24T15:29:30Z
<p>Fix Animatable link</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Animatable || brake, clutch || - || [https://github.com/anegostudios/<del style="font-weight: bold; text-decoration: none;">vssurvivalmod</del>/blob/master<del style="font-weight: bold; text-decoration: none;">/Systems/MechanicalPower</del>/BlockEntityBehavior/<del style="font-weight: bold; text-decoration: none;">BEBehaviorAngledGears</del>.cs Animatable Entity Behavior Class ]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Animatable || brake, clutch || - || [https://github.com/anegostudios/<ins style="font-weight: bold; text-decoration: none;">vsessentialsmod</ins>/blob/master/BlockEntityBehavior/<ins style="font-weight: bold; text-decoration: none;">BEBehaviorAnimatable</ins>.cs Animatable <ins style="font-weight: bold; text-decoration: none;">Block </ins>Entity Behavior Class ]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPAngledGears || angledgears || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAngledGears.cs Angled Gears Block Entity Behavior Class ]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPAngledGears || angledgears || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAngledGears.cs Angled Gears Block Entity Behavior Class ]</div></td></tr>
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DArkHekRoMaNT
https://wiki.vintagestory.at/index.php?title=Modding:Block_Entity_Behaviors&diff=9055&oldid=prev
VeryGoodDog: VeryGoodDog moved page Block Entity Behaviors to Modding:Block Entity Behaviors
2020-05-07T19:52:48Z
<p>VeryGoodDog moved page <a href="/index.php/Block_Entity_Behaviors" class="mw-redirect" title="Block Entity Behaviors">Block Entity Behaviors</a> to <a href="/index.php/Modding:Block_Entity_Behaviors" title="Modding:Block Entity Behaviors">Modding:Block Entity Behaviors</a></p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:52, 7 May 2020</td>
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VeryGoodDog
https://wiki.vintagestory.at/index.php?title=Modding:Block_Entity_Behaviors&diff=8915&oldid=prev
Lazy Warlock: /* All Block Entity Behaviors */
2020-05-01T20:16:47Z
<p><span dir="auto"><span class="autocomment">All Block Entity Behaviors</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:16, 1 May 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Class Name !! Example Blocks !! Description !! Github Link</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Class Name !! Example Blocks !! Description !! Github Link</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Animatable || <del style="font-weight: bold; text-decoration: none;">angledgears </del>|| - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAngledGears.cs Animatable Entity Behavior Class ]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Animatable || <ins style="font-weight: bold; text-decoration: none;">brake, clutch </ins>|| - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAngledGears.cs Animatable Entity Behavior Class ]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPAngledGears || angledgears || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAngledGears.cs Angled Gears Block Entity Behavior Class ]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPAngledGears || angledgears || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAngledGears.cs Angled Gears Block Entity Behavior Class ]</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPBrake || brake || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorBrake.cs Brake Block Entity Behavior Class ]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPBrake || brake || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorBrake.cs Brake Block Entity Behavior Class ]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| Combinable || - || - || [https://github.com/anegostudios/vsessentialsmod/blob/master/BlockEntityBehavior/BEBehaviorCombinable.cs Combinable Entity Behavior Class ]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPConsumer || quern || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorMPConsumer.cs Consumer Block Entity Behavior Class ]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPConsumer || quern || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorMPConsumer.cs Consumer Block Entity Behavior Class ]</div></td></tr>
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Lazy Warlock
https://wiki.vintagestory.at/index.php?title=Modding:Block_Entity_Behaviors&diff=8914&oldid=prev
Lazy Warlock: /* All Block Entity Behaviors */
2020-05-01T20:11:28Z
<p><span dir="auto"><span class="autocomment">All Block Entity Behaviors</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:11, 1 May 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPBrake || brake || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorBrake.cs Brake Block Entity Behavior Class ]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPBrake || brake || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorBrake.cs Brake Block Entity Behavior Class ]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| MPConsumer || quern || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/<del style="font-weight: bold; text-decoration: none;">BEBehaviorMPConsumers</del>.cs Consumer Block Entity Behavior Class ]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| MPConsumer || quern || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/<ins style="font-weight: bold; text-decoration: none;">BEBehaviorMPConsumer</ins>.cs Consumer Block Entity Behavior Class ]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPToggle || toggle || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorToggle.cs Block Toggle Entity Behavior Class ]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| MPToggle || toggle || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorToggle.cs Block Toggle Entity Behavior Class ]</div></td></tr>
</table>
Lazy Warlock
https://wiki.vintagestory.at/index.php?title=Modding:Block_Entity_Behaviors&diff=8913&oldid=prev
Lazy Warlock: /* Using block Entity Behaviors */
2020-05-01T20:07:59Z
<p><span dir="auto"><span class="autocomment">Using block Entity Behaviors</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:07, 1 May 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7">Line 7:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most block entity behavior classes can be viewed at the Vintage Story Github [https://github.com/anegostudios/vssurvivalmod/tree/master/Systems/MechanicalPower/BlockEntityBehavior here] for those looking to learn more about each.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most block entity behavior classes can be viewed at the Vintage Story Github [https://github.com/anegostudios/vssurvivalmod/tree/master/Systems/MechanicalPower/BlockEntityBehavior here] for those looking to learn more about each.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== All Block Entity Behaviors ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Here is a table containing all classes used by blocks as of version 1.9.+</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{| class="wikitable"</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! Class Name !! Example Blocks !! Description !! Github Link</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| Animatable || angledgears || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAngledGears.cs Animatable Entity Behavior Class ]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| MPAngledGears || angledgears || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAngledGears.cs Angled Gears Block Entity Behavior Class ]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| MPAxle || axle || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAxle.cs Axle Block Entity Behavior Class ]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| MPBase || - || A generic mechanical power class that's used by most other behaviors. Otherwise this is not generally used in JSONS. || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorMPBase.cs Base Block Entity Behavior Class ]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| MPBrake || brake || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorBrake.cs Brake Block Entity Behavior Class ]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| MPConsumer || quern || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorMPConsumers.cs Consumer Block Entity Behavior Class ]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| MPToggle || toggle || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorToggle.cs Block Toggle Entity Behavior Class ]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| MPTransmission || transmission || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorTransmission.cs Transmission Block Entity Behavior Class ]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| MPWindmillRotor || windmillrotor || - || [https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorWindmillRotor.cs Windmill Block Entity Behavior Class ]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Navbox/modding|Vintage Story}}</ins></div></td></tr>
</table>
Lazy Warlock
https://wiki.vintagestory.at/index.php?title=Modding:Block_Entity_Behaviors&diff=8912&oldid=prev
Lazy Warlock: Created page with "== Using block Entity Behaviors == Block entity behaviors are an expanded type of behavior that block entities can utilize. At the moment, these are mostly used by mechanical..."
2020-05-01T19:34:33Z
<p>Created page with "== Using block Entity Behaviors == Block entity behaviors are an expanded type of behavior that block entities can utilize. At the moment, these are mostly used by mechanical..."</p>
<p><b>New page</b></p><div>== Using block Entity Behaviors ==<br />
Block entity behaviors are an expanded type of behavior that block entities can utilize. At the moment, these are mostly used by mechanical power blocks. If you're looking for regular block behaviors (which are used differently) they can be found [[Json:block:behaviors|here]]. <br />
<br />
Otherwise, you can give your block entity behaviors with the following format:<br />
<br />
<code> entityBehaviors: [{ name: "BlockEntityBehavior" }]</code><br />
<br />
Most block entity behavior classes can be viewed at the Vintage Story Github [https://github.com/anegostudios/vssurvivalmod/tree/master/Systems/MechanicalPower/BlockEntityBehavior here] for those looking to learn more about each.</div>
Lazy Warlock