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Ninjanomnom (talk | contribs) (Updates bed example to current version) |
Ninjanomnom (talk | contribs) (Updates wolf example to current code) |
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Our favorite arch enemy the wolf. If you don't like the silent horror of the winterlands, we can tame him with a few tweaks ;-) | Our favorite arch enemy the wolf. If you don't like the silent horror of the winterlands, we can tame him with a few tweaks ;-) | ||
Open the file <code>assets/entities/land/wolf-male.json</code> | Open the file <code>assets/survival/entities/land/wolf-male.json</code> | ||
Line | Line 108-123 should contain this: | ||
<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
{ | { | ||
code: "meleeattack", | code: "meleeattack", | ||
entityCodes: ["player"], | entityCodes: ["player", "chicken-rooster", "chicken-hen", "chicken-baby", "hare-*"], | ||
priority: 2, | priority: 2, | ||
damage: | damage: 8, | ||
damageTier: 2, | |||
damageType: "SlashingAttack", | |||
slot: 1, | slot: 1, | ||
mincooldown: 1500, | mincooldown: 1500, | ||
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animation: "Attack", | animation: "Attack", | ||
animationSpeed: 2.5, | animationSpeed: 2.5, | ||
sound: "creature/wolf/ | sound: "creature/wolf/attack" | ||
}, | }, | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This is the configuration for the wolves ai task to induce damage to very close by enemies. By default the wolf damages you by | This is the configuration for the wolves ai task to induce damage to very close by enemies. By default the wolf damages you by 8 health points, which means any unprotected player dies in 3 attacks. If you were to change it to 5, the wolf has to attack you up to 4 times before a fully healed player dies. | ||
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{ | { | ||
code: "seekentity", | code: "seekentity", | ||
entityCodes: ["player"], | entityCodes: ["player", "chicken-rooster", "chicken-hen", "chicken-baby", "hare-*"], | ||
priority: 1.5, | priority: 1.5, | ||
movespeed: 0. | movespeed: 0.045, | ||
seekingRange: | seekingRange: 15, | ||
belowTempSeekingRange: 25, | |||
belowTempThreshold: -5, | |||
animation: "Run", | animation: "Run", | ||
animationSpeed: | leapAtTarget: true, | ||
sound: "creature/wolf/ | leapAnimation: null, | ||
animationSpeed: 2.2, | |||
leapChance: 0.01, | |||
sound: "creature/wolf/growl", | |||
whenNotInEmotionState: "saturated" | |||
}, | }, | ||
</syntaxhighlight> | </syntaxhighlight> | ||
You can perhaps read out that the wolf has a seeking range of | You can perhaps read out that the wolf has a seeking range of 15 blocks. This means if the wolf finds a player within a radius of 15 blocks, it will start walking towards that player. Changing that to something lower, like 5 blocks, means you can get much closer to a wolf before he begins to chase you. | ||
Be sure to also apply the changes to the female wolf in <code>wolf-female.json</code>! | Be sure to also apply the changes to the female wolf in <code>wolf-female.json</code>! |