Modding:Basic Item: Difference between revisions

From Vintage Story Wiki
no edit summary
m (VeryGoodDog moved page Basic Item to Modding:Basic Item: clean up main namespace)
No edit summary
Line 185: Line 185:
[[File:2017-02-09 17-30-34.png|700px]]
[[File:2017-02-09 17-30-34.png|700px]]


== Download ==
= Mod Download =


You can download the mod to test it out yourself: [https://wiki.vintagestory.at/images/e/ec/MyAdvancedWandMod.zip MyAdvancedWandMod.zip]
You can download the mod to test it out yourself:


[https://wiki.vintagestory.at/images/e/ec/MyAdvancedWandMod.zip MyAdvancedWandMod.zip]


= Moving Forward =
The example shown here is a rather simple item, and barely covers all the unique things that can be added in Vintage Story. It's highly suggested that you experiment with or at least familiarize yourself with all the known item properties before moving onto code mods. The best way to do this is to peruse the '''[[Modding:Item Json Properties | Item Properties]]''' page, which contains an ongoing list of all the usable JSON item properties currently incorporated into the game. Most properties in the list also have referenced files you can search for in the Vintage Story Assets folder. If you don't know where this is, you can find tutorials for each operating system at the [[Modding:The Asset System | Asset System]] page.
If you haven't yet, it's suggested you also check out the '''[[Modding:Basic Block| Basic Block]]''' and '''[[Modding:Basic Entity | Basic Entity]]''' pages to learn how simple JSON items and entities are added to the game.
However, if you're feeling like making the jump to code mods then you'll want to start by setting up your '''[[Modding: Setting up your Development Environment | Development Environment]]'''.


{{Navbox/modding|Vintage Story}}
{{Navbox/modding|Vintage Story}}
219

edits