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If you want to know how to create the shape for the entity I suggest you checkout [[VS Model Creator]]. | If you want to know how to create the shape for the entity I suggest you checkout [[VS Model Creator]]. | ||
== Item == | |||
In order to spawn the entity we can create an item to do so: | |||
<syntaxhighlight lang="c#"> | |||
{ | |||
"code": "creature", | |||
"class": "ItemCreature", | |||
"maxstacksize": 64, | |||
"variantgroups": [ | |||
{ | |||
"code": "type", | |||
"states": [ "figure:littlefigure" ] | |||
} | |||
], | |||
"shape": { | |||
"base": "figure:entity/land/littlefigure" | |||
}, | |||
"texture": { "base": "game:block/wood/planks/birch1" }, | |||
"creativeinventory": { | |||
"general": [ "*" ], | |||
"items": [ "*" ], | |||
"creatures": [ "*" ] | |||
}, | |||
"materialDensity": 600, | |||
"guiTransform": { | |||
"rotation": { | |||
"x": 0, | |||
"y": -90, | |||
"z": -180 | |||
}, | |||
"origin": { | |||
"x": 0.5, | |||
"y": 0.15, | |||
"z": 0.5 | |||
}, | |||
"scale": 6 | |||
}, | |||
"fpHandTransform": { | |||
"rotation": { | |||
"x": 0, | |||
"y": -90, | |||
"z": 0 | |||
}, | |||
"origin": { | |||
"x": 0.5, | |||
"y": 0.15, | |||
"z": 0.5 | |||
}, | |||
"scale": 6 | |||
}, | |||
"groundTransform": { | |||
"translation": { | |||
"x": 0, | |||
"y": 0.15, | |||
"z": 0 | |||
}, | |||
"rotation": { | |||
"x": 0, | |||
"y": -90, | |||
"z": 0 | |||
}, | |||
"origin": { | |||
"x": 0.5, | |||
"y": 0.15, | |||
"z": 0.5 | |||
}, | |||
"scale": 6 | |||
} | |||
} | |||
</syntaxhighlight> | |||
== Testing/ Distribution == | == Testing/ Distribution == | ||
<youtube>Ci9CB0fnK7U</youtube> | |||
Download [https://wiki.vintagestory.at/images/d/d8/Figure_v1.0.0.zip Figure v1.0.0] | |||
{{Navbox/modding|Vintage Story}} | {{Navbox/modding|Vintage Story}} |