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CreativeMD (talk | contribs) |
CreativeMD (talk | contribs) |
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* '''textures''': What textures to apply. For simple blocks you can define one single texture for 'all' faces or define one for every facing ('north', 'east', 'west', 'south', 'up', 'down') | * '''textures''': What textures to apply. For simple blocks you can define one single texture for 'all' faces or define one for every facing ('north', 'east', 'west', 'south', 'up', 'down') | ||
* '''resistance''': How many seconds of real life time it takes to break the block without tools | * '''resistance''': How many seconds of real life time it takes to break the block without tools | ||
* '''sounds''': The sounds to be played when placing/breaking or walking on the block. The prefix <code>game | * '''sounds''': The sounds to be played when placing/breaking or walking on the block. The prefix <code>game</code> has to be added, since our block has the domain <code>mygoldblock</code>. Otherwise it would try to find those sounds inside our domain. | ||
Now save the file in your workspace folder inside <code>assets/mygoldblock/blocktypes/</code> and name it <code>mygoldblock.json</code>. | Now save the file in your workspace folder inside <code>assets/mygoldblock/blocktypes/</code> and name it <code>mygoldblock.json</code>. |