Modding:Basic Block: Difference between revisions

From Vintage Story Wiki
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** '''blockmaterial'''
** '''blockmaterial'''
** '''drawtype'''
** '''drawtype'''
*** BlockLayer_1 = 1
*** BlockLayer_1
*** BlockLayer_2 = 2
*** BlockLayer_2
*** BlockLayer_3 = 3
*** BlockLayer_3
*** BlockLayer_4 = 4
*** BlockLayer_4
*** BlockLayer_5 = 5
*** BlockLayer_5
*** BlockLayer_6 = 6
*** BlockLayer_6
*** BlockLayer_7 = 7
*** BlockLayer_7
*** JSON = 8
*** JSON
*** Empty = 9
*** Empty
*** Cube = 10
*** Cube
*** Cross = 11
*** Cross
*** Transparent = 12
*** Transparent
*** Liquid = 13
*** Liquid
*** CrossAndSnowlayer = 14
*** CrossAndSnowlayer
** '''textures'''
** '''textures'''
** '''resistance'''
** '''resistance'''

Revision as of 11:53, 21 December 2016


This tutorial should introduce you into the basic of adding a block to the game using JSON files. Down below you can find a complete list of all existing properties. If your block requires more than just a JSON file there is a tutorial for Advanced Blocks.

A Simple Block

Let's add a simple block to the game. In our example we will add a new wooden planks type.

The Texture

First of all we need a texture. We will add a spruce wood plank to the game using this texture: File:Spruce1.png.

Now we need to copy the texture to the game assets. Therefore navigate to the Vintagestory folder and place it in assets\textures\blocks\wood\planks\

The JSON file

Testing

Export a mod

Advanced Properties

Properties Overview

A complete list of all available properties:

  • Json File
    • code
    • variantgroups (array)
      • loadFromProperties
    • creativeinventory
      • default
    • shape
      • base
    • blockmaterial
    • drawtype
      • BlockLayer_1
      • BlockLayer_2
      • BlockLayer_3
      • BlockLayer_4
      • BlockLayer_5
      • BlockLayer_6
      • BlockLayer_7
      • JSON
      • Empty
      • Cube
      • Cross
      • Transparent
      • Liquid
      • CrossAndSnowlayer
    • textures
    • resistance
    • sounds
      • place
      • walk