Modding:Basic Block: Difference between revisions
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Revision as of 10:48, 5 January 2017
This tutorial should introduce you into the basic of adding a block to the game using JSON files. Down below you can find a complete list of all existing properties. If your block requires more than just a JSON file there is a tutorial for Advanced Blocks.
A Simple Block
Let's add a simple block to the game. In our example we will add a new wooden planks type.
The Texture
First of all we need a texture. We will add a spruce wood plank to the game using this texture: File:Spruce1.png.
Now we need to copy the texture to the game assets. Therefore navigate to the Vintagestory folder and place it in assets\textures\blocks\wood\planks\
The JSON file
Testing
Export a mod
Advanced Properties
Properties Overview
A complete list of all available properties:
- Json File
- code (string)
- maxstacksize (number): default: 64
- enabled (boolean): default: true; If the block will be added to game or not.
- randomdrawoffset (boolean): default: false; If the block has a random draw offset.
- renderpass
- opaque (default)
- opaquenocull
- transparent
- liquid
- topsoil
- variantgroups (array)
- loadFromProperties
- creativeinventory
- default
- shapeinventory
- shape
- base
- shapebytype
- ambientocclusion (boolean): default: true; If ambient occlusion will be applied to the block.
- blockmaterial
- drawtype
- blockLayer_1
- blockLayer_2
- blockLayer_3
- blockLayer_4
- blockLayer_5
- blockLayer_6
- blockLayer_7
- json
- empty
- cube
- cross
- transparent
- liquid
- crossandsnowlayer
- textures
- texturesinventory
- texturesbytype
- texturesinventorybytype
- resistance
- sounds
- place
- walk
- break
- hit
- inside
Property | Type | Default | Usage | |
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Json |
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code |
string | empty | Usage |