Modding:Basic Block: Difference between revisions

From Vintage Story Wiki
Line 268: Line 268:
The example shown here, while seemingly complex, only scratches the surface of what blocktypes are capable of in Vintage Story. It's highly suggested that you experiment with or at least familiarize yourself with all the known block properties before moving onto code mods. The best way to do this is to peruse the '''[[Modding:Block Json Properties | Block Properties]]''' page, which contains an ongoing list of all the usable JSON block properties currently incorporated into the game. Most properties in the list also have referenced files you can search for in the Vintage Story Assets folder. If you don't know where this is, you can find tutorials for each operating system at the [[Modding:The Asset System | Asset System]] page.  
The example shown here, while seemingly complex, only scratches the surface of what blocktypes are capable of in Vintage Story. It's highly suggested that you experiment with or at least familiarize yourself with all the known block properties before moving onto code mods. The best way to do this is to peruse the '''[[Modding:Block Json Properties | Block Properties]]''' page, which contains an ongoing list of all the usable JSON block properties currently incorporated into the game. Most properties in the list also have referenced files you can search for in the Vintage Story Assets folder. If you don't know where this is, you can find tutorials for each operating system at the [[Modding:The Asset System | Asset System]] page.  


If you haven't yet, it's suggested you also check out the '''[[Modding:Basic Item | Basic Item]]''' and '''[[Modding:Basic Entity | Basic Entity]]''' pages to learn how simple items and entities are added to the game.  
If you haven't yet, it's suggested you also check out the '''[[Modding:Basic Item | Basic Item]]''' and '''[[Modding:Basic Entity | Basic Entity]]''' pages to learn how simple JSON items and entities are added to the game.  


However, if you're feeling like making the jump to code mods then you'll want to start by setting up your '''[[Modding: Setting up your Development Environment | Development Environment]]'''.
However, if you're feeling like making the jump to code mods then you'll want to start by setting up your '''[[Modding: Setting up your Development Environment | Development Environment]]'''.


{{Navbox/modding|Vintage Story}}
{{Navbox/modding|Vintage Story}}
219

edits