Modding:Basic Block: Difference between revisions

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In order to use a custom shape we need to create one first. The engine only supports the model/shape format that's created by the [[VS Model Creator]].
In order to use a custom shape we need to create one first. The engine only supports the model/shape format that's created by the [[VS Model Creator]].


Once you have created your own shape you need to export it as a json file, create a new folder <code>assets/myshinyblock/shapes/blocks/</code> and save the file in there. In our example we will use this model [http://wiki.vintagestory.at/images/3/38/Myshinymodel.json Myshinymodel.json] and move it to <code>assets/myshinyblock/shapes/blocks/myshinymodel.json</code>.
Once you have created your own shape you need to export it as a json file, create a new folder <code>assets/myshinyblock/shapes/block/</code> and save the file in there. In our example we will use this model [http://wiki.vintagestory.at/images/3/38/Myshinymodel.json Myshinymodel.json] and move it to <code>assets/myshinyblock/shapes/block/myshinymodel.json</code>.
Now we need to specify the model inside our block type json file.
Now we need to specify the model inside our block type json file.


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