Modding:Asset System: Difference between revisions

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     <td>universal</td>
     <td>universal</td>
     <td>Contains the 3d models for all the items, blocks and creatures</td>
     <td>Contains the 3d models for all the items, blocks and creatures</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">config</div></td>
    <td>true</td>
    <td>universal</td>
    <td>Used for generic data that does not fit into the other categories.</td>
   </tr>
   </tr>
   <tr>
   <tr>
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     <td>universal</td>
     <td>universal</td>
     <td>Shapes for items</td>
     <td>Shapes for items</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">config</div></td>
    <td>true</td>
    <td>universal</td>
    <td>Used for generic data that does not fit into the other categories.</td>
   </tr>
   </tr>
   <tr>
   <tr>
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Theme packs can only override assets that do not effect game mechanics, the other mod types can override any asset.
Theme packs can only override assets that do not affect game mechanics, the other mod types can override any asset.


== Accessing assets in code == <!--T:18-->  
== Accessing assets in code == <!--T:18-->  
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