Modding:Asset System: Difference between revisions

From Vintage Story Wiki
m (VeryGoodDog moved page The Asset System to Modding:The Asset System: clean up main namespace)
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     <td>universal</td>
     <td>universal</td>
     <td>Contains the 3d models for all the items, blocks and creatures</td>
     <td>Contains the 3d models for all the items, blocks and creatures</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">config</div></td>
    <td>true</td>
    <td>universal</td>
    <td>Used for generic data that does not fit into the other categories.</td>
   </tr>
   </tr>
   <tr>
   <tr>
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     <td>Contains some of the dialog layouts</td>
     <td>Contains some of the dialog layouts</td>
   </tr>
   </tr>
</table>
</table>


= Domains =
= Domains =
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