Modding:Asset System: Difference between revisions

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To overwrite the bed blocktype you can put your own json flie inside your mod zip archive with the following path: <code>assets/game/blocktypes/bed.json</code>. So Vintagestory will load your json file instead of the original one.
To overwrite the bed blocktype you can put your own json flie inside your mod zip archive with the following path: <code>assets/game/blocktypes/bed.json</code>. So Vintagestory will load your json file instead of the original one.


= Resourcepacks =
= Themepacks =


You can install a resourcepack by copying the file iton the Resourcepacks directory inside your [[Vintagestory folder]].
You can install a themepack by copying the file into the Themepacks directory inside your [[Vintagestory folder]].


== Overwriting assets ==
== Overwriting assets ==


Resourcepacks have the same structure as mods. They can overwrite assets of any domain. However the cannot use categories which affect gameplay. Meaning a resourcepack can overwrite textures, but not blocktypes for example.
Themepacks have the same structure as mods. They can overwrite assets of any domain. However they cannot use categories which affect gameplay. Meaning a themepack can overwrite textures, but not blocktypes for example.
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