Modding:Advanced Items/ru: Difference between revisions

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Created page with "public override bool OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, float dropQuantityMultiplier = 1) { if (base.OnBlockBrokenWith(world, byEntity, itemslot, blockSel)) { if (byEntity is EntityPlayer) { IPlayer player = world.PlayerByUid((byEntity as EntityPlayer).PlayerUID); switch (blockSel.Face.Axis)..."
(Created page with "public void DestroyBlocks(IWorldAccessor world, BlockPos min, BlockPos max, IPlayer player) { BlockPos tempPos = new BlockPos(); for (int x = min.X; x <= max.X; x++) { for (int y = min.Y; y <= max.Y; y++) { for (int z = min.Z; z <= max.Z; z++) { tempPos.Set(x, y, z); if (player.WorldData.CurrentGameMode == Enu...")
(Created page with "public override bool OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, float dropQuantityMultiplier = 1) { if (base.OnBlockBrokenWith(world, byEntity, itemslot, blockSel)) { if (byEntity is EntityPlayer) { IPlayer player = world.PlayerByUid((byEntity as EntityPlayer).PlayerUID); switch (blockSel.Face.Axis)...")
Tags: Mobile edit Mobile web edit
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         }
         }


         <div lang="en" dir="ltr" class="mw-content-ltr">
         public override bool OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, float dropQuantityMultiplier = 1)
public override bool OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, float dropQuantityMultiplier = 1)
         {
         {
             if (base.OnBlockBrokenWith(world, byEntity, itemslot, blockSel))
             if (base.OnBlockBrokenWith(world, byEntity, itemslot, blockSel))
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             return false;  
             return false;  
         }
         }
</div>


     <div lang="en" dir="ltr" class="mw-content-ltr">
     <div lang="en" dir="ltr" class="mw-content-ltr">
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