Modding:Advanced Items/ru: Difference between revisions

From Vintage Story Wiki
Created page with "public void DestroyBlocks(IWorldAccessor world, BlockPos min, BlockPos max, IPlayer player) { BlockPos tempPos = new BlockPos(); for (int x = min.X; x <= max.X; x++) { for (int y = min.Y; y <= max.Y; y++) { for (int z = min.Z; z <= max.Z; z++) { tempPos.Set(x, y, z); if (player.WorldData.CurrentGameMode == Enu..."
(Created page with "public class TunnlerItem : Item {")
(Created page with "public void DestroyBlocks(IWorldAccessor world, BlockPos min, BlockPos max, IPlayer player) { BlockPos tempPos = new BlockPos(); for (int x = min.X; x <= max.X; x++) { for (int y = min.Y; y <= max.Y; y++) { for (int z = min.Z; z <= max.Z; z++) { tempPos.Set(x, y, z); if (player.WorldData.CurrentGameMode == Enu...")
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     {
     {


         <div lang="en" dir="ltr" class="mw-content-ltr">
         public void DestroyBlocks(IWorldAccessor world, BlockPos min, BlockPos max, IPlayer player)
public void DestroyBlocks(IWorldAccessor world, BlockPos min, BlockPos max, IPlayer player)
         {
         {
             BlockPos tempPos = new BlockPos();
             BlockPos tempPos = new BlockPos();
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             }
             }
         }
         }
</div>


         <div lang="en" dir="ltr" class="mw-content-ltr">
         <div lang="en" dir="ltr" class="mw-content-ltr">
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