Mining/de: Difference between revisions

From Vintage Story Wiki
Updating to match new version of source page
(Updating to match new version of source page)
(Updating to match new version of source page)
Tags: Mobile edit Mobile web edit
 
(3 intermediate revisions by the same user not shown)
Line 12: Line 12:
==Benötigte Materialen==
==Benötigte Materialen==
Um Erze effektiv abbauen zu können, benötigt der Spieler zwei spezifische Werkzeuge: die [[pickaxe|Spitzhacke]] und die [[prospecting pick|Propektionspickel]]. Optional bietet sich zudem eine [[containers#portable containers|Bergbau-Tasche]] an, diese bietet 10 verfügbare Inventarplätze, hält jedoch nur Erze oder ganze Steinblöcke.
Um Erze effektiv abbauen zu können, benötigt der Spieler zwei spezifische Werkzeuge: die [[pickaxe|Spitzhacke]] und die [[prospecting pick|Propektionspickel]]. Optional bietet sich zudem eine [[containers#portable containers|Bergbau-Tasche]] an, diese bietet 10 verfügbare Inventarplätze, hält jedoch nur Erze oder ganze Steinblöcke.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
To begin mining, a player needs two specialized tools, the {{ll|pickaxe|pickaxe}} and the {{ll|prospecting pick|prospecting pick}}. An optional item is a {{ll|containers#portable containers|mining bag}}, which has 10 available inventory slots and holds ores.
While the pickaxe is needed to actually harvest stone and ores, the prospecting pick is used to find them, but cannot harvest ores on it's own, as blocks broken by the propick do not drop anything.
</div>
</div>


Line 17: Line 22:
==Erze ohne Werkzeuge finden==
==Erze ohne Werkzeuge finden==
''Hier haben wir das Paradoxon.'' Denn die Werkzeuge zum Abbau von Erzen müssen wiederum aus Metal [[casting|gegossen]] werden, und die Erze für dieses Metal erhällt man nur mithilfe dieser metallenen Werkzeuge! Es gibt jedoch zwei Methoden, wie ein Spieler genug Erz Splitter (welche je 5 Einheiten Metal enthalten) ohne Erzabbau finden kann, um eine Spitzhacke herzustellen.
''Hier haben wir das Paradoxon.'' Denn die Werkzeuge zum Abbau von Erzen müssen wiederum aus Metal [[casting|gegossen]] werden, und die Erze für dieses Metal erhällt man nur mithilfe dieser metallenen Werkzeuge! Es gibt jedoch zwei Methoden, wie ein Spieler genug Erz Splitter (welche je 5 Einheiten Metal enthalten) ohne Erzabbau finden kann, um eine Spitzhacke herzustellen.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''Herein lies the conundrum.'' The tools required for mining must be made from {{ll|metal|metal}} by {{ll|casting|casting}}, but the materials that players require ''to create'' metal tools can only be ''harvested'' when using metal tools! There are two methods available to collect enough smeltable ore nuggets (5 units of base metal) to create a pickaxe without mining.
</div>
</div>


Line 22: Line 31:
===Sammeln===
===Sammeln===
Zu Beginn des Spiels sind kleine, auf dem Boden findbare Erzsplitter eine gute Quelle für Metal. Um diese Vorkommen an der Oberfläche abzubauen, müssen die loosen erzenthaltenden Steine mit der Hand oder einem Werkzeug abgebaut werden - diese verwandeln sich dann in Erzsplitter und können im Inventar gesammelt werden. Diese kleinen Oberflächenvorkommen sind auch ein Indikator für größere Erzadern unter der Oberfläche. Es ist somit sinnvoll, sich deren Standort auf der Karte mit einer Wegmarke zu markieren, um später mit Werkzeug zurückzukehren. Manchmal können Erzsplitter auch in [[Loot Vessels|Gefäßen]] in [[ruins|Ruinen]] gefunden werden.
Zu Beginn des Spiels sind kleine, auf dem Boden findbare Erzsplitter eine gute Quelle für Metal. Um diese Vorkommen an der Oberfläche abzubauen, müssen die loosen erzenthaltenden Steine mit der Hand oder einem Werkzeug abgebaut werden - diese verwandeln sich dann in Erzsplitter und können im Inventar gesammelt werden. Diese kleinen Oberflächenvorkommen sind auch ein Indikator für größere Erzadern unter der Oberfläche. Es ist somit sinnvoll, sich deren Standort auf der Karte mit einer Wegmarke zu markieren, um später mit Werkzeug zurückzukehren. Manchmal können Erzsplitter auch in [[Loot Vessels|Gefäßen]] in [[ruins|Ruinen]] gefunden werden.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Small stones containing ores appear on the surface of the world and are a good early game source of metal nuggets. To gather surface deposits, break the ore containing stones with an empty hand or any item to convert the stones into smeltable ore nuggets and collect in your inventory. These small surface deposits are an indicator of larger underground ore deposits. (Be sure to add a waypoint to mark the location for later mining operations.) Sometimes nuggets can be found in {{ll|Loot Vessels|loot vessels}} located in {{ll|ruins|ruins}}.
</div>
</div>


Line 27: Line 40:
===Erze auswaschen===
===Erze auswaschen===
Kupfer Erzsplitter können auch beim auswaschen mit Kies gefunden werden. Eine genauere Anleitung und Informationen, welche Erze und andere Gegenstände gefunden werden können, findet sich auf der [[Panning|"Goldwäsche"]] Seite.
Kupfer Erzsplitter können auch beim auswaschen mit Kies gefunden werden. Eine genauere Anleitung und Informationen, welche Erze und andere Gegenstände gefunden werden können, findet sich auf der [[Panning|"Goldwäsche"]] Seite.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Copper nuggets can also be obtained by panning. See the {{ll|panning|panning}} guide for more information.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=Obtaining Metal Ores by Mining=
=Obtaining Metal Ores by Mining=
When [[rock]] blocks are broken using a [[pickaxe]], rock, small stones or ores contained in chunks of stone will be dropped. The challenge is in finding the ore-containing rocks.  As of game version 1.9, certain ore types only spawn in certain [[rock]] types. To determine which ores can occur in a rock type, examine a block, hold shift + H, and the handbook will provide information about what ores can appear in that [[rock]] type. For more information about natural deposits and ore generation, see the [[Ore Deposits]] page.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
{{tnt|Protip
When {{ll|rock|rock}} blocks are broken using a {{ll|pickaxe|pickaxe}}, rock, small stones or ores contained in chunks of stone will be dropped. The challenge is in finding the ore-containing rocks.  As of game version 1.9, certain ore types only spawn in certain {{ll|rock|rock}} types. To determine which ores can occur in a rock type, examine a block, hold {{Keypress|Shift}}+{{Keypress|H}}, and the handbook will provide information about what ores can appear in that {{ll|rock|rock}} type. For more information about natural deposits and ore generation, see the {{ll|Ore Deposits|Ore Deposits}} page.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Protip
|Icon=Pickaxe-iron.png
|Icon=Pickaxe-iron.png
|Mining in a vertical shaft is more effective because ores exist in "disc" shaped deposits.
|Mining in a vertical shaft is more effective because ores exist in "disc" shaped deposits.
Line 43: Line 63:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Choosing a Location==
==Choosing a Location==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
There are two general methods used to choose a location "Exploration" and "Prospecting". These are not mutually exclusive and work very well when combined. Players can prospect to find a region with the desired ore, and then explore caves within that region to find exposed ore to mine.
There are two general methods used to choose a location "Exploration" and "Prospecting". These are not mutually exclusive and work very well when combined. Players can prospect to find a region with the desired ore, and then explore caves within that region to find exposed ore to mine.
</div>
</div>
Line 48: Line 71:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Exploration (Random Method)==
==Exploration (Random Method)==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Explore the map to locate regions with rock types used in crafting (chalk, limestone) and rock types that are known to generate ores used in crafting tools, weapons, and metal items. Sometimes ores can be located by exploring caves with entrances exposed to the surface of the world.  When exploring caves, it's a good idea to bring ladders to provide a way to climb up or down shafts, and lots of torches to light the cave and mark a path back out. The possibility for "Adventure" exists in every cave, so be ready to face great danger, but also to reap great rewards.
Explore the map to locate regions with rock types used in crafting (chalk, limestone) and rock types that are known to generate ores used in crafting tools, weapons, and metal items. Sometimes ores can be located by exploring caves with entrances exposed to the surface of the world.  When exploring caves, it's a good idea to bring ladders to provide a way to climb up or down shafts, and lots of torches to light the cave and mark a path back out. The possibility for "Adventure" exists in every cave, so be ready to face great danger, but also to reap great rewards.
</div>   
</div>   
Line 53: Line 79:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Caving Rewards===
===Caving Rewards===
A benefit of exploring caves is that even if ores aren't present, players may locate underground [[ruins]], which often contain treasures and materials that a player cannot acquire any other way. Static Translocators also exist in caves. These machines can be used to transport the player into uncharted regions of the world.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A benefit of exploring caves is that even if ores aren't present, players may locate underground {{ll|ruins|ruins}}, which often contain treasures and materials that a player cannot acquire any other way. Static Translocators also exist in caves. These machines can be used to transport the player into uncharted regions of the world.
</div>   
</div>   


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Caving Dangers===
===Caving Dangers===
*'''[[Locust]]s''' are a dangerous mob that spawns in caves and caverns.
</div>
*'''[[Drifters]]''' that are tougher than those encountered on the surface also exist.
 
<div lang="en" dir="ltr" class="mw-content-ltr">
*'''{{ll|Locust|Locusts}}''' are a dangerous mob that spawns in caves and caverns.
*'''{{ll|Drifters|Drifters}}''' that are tougher than those encountered on the surface also exist.
*'''Drop shafts''' may extend for tens or hundreds of blocks in caverns, and players who fall into these cavernous pits have no chance of survival.
*'''Drop shafts''' may extend for tens or hundreds of blocks in caverns, and players who fall into these cavernous pits have no chance of survival.
* '''Lava''' exists at deeper levels underground and will burn players (and gear) if personally encountered!
* '''Lava''' exists at deeper levels underground and will burn players (and gear) if personally encountered!
Line 66: Line 98:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Prospecting (Systematic Method)==
==Prospecting (Systematic Method)==
Mining at locations marked by small surface deposits can be a good way to find ores, but not all ores in a region will spawn in surface stones. To find deeper ores, use the [[prospecting pick]] or "propick". Prospecting can be performed on the surface before choosing to mine in an area, and help players decide which regions are worthwhile to mine based on the ores present in the chunk.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Mining at locations marked by small surface deposits can be a good way to find ores, but not all ores in a region will spawn in surface stones. To find deeper ores, use the {{ll|prospecting pick|prospecting pick}} or "propick". Prospecting can be performed on the surface before choosing to mine in an area, and help players decide which regions are worthwhile to mine based on the ores present in the chunk.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Density Search Mode===
===Density Search Mode===
This is the first mode of the propick (F key), which is by default always enabled. It is a chance based search system with long range - specifically, it shows the chance for specific ores to be present in a searched chunk (32x32 blocks, but all the way from surface to mantle).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
This is the first mode of the propick ({{Keypress|F}} key), which is by default always enabled. It is a chance based search system with long range - specifically, it shows the chance for specific ores to be present in a searched chunk (32x32 blocks, but all the way from surface to mantle).
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Prospecting Process====
====Prospecting Process====
To prospect, a player must break 3 [[rock]] blocks in 'close' proximity to "sample" the area for ores. These blocks must be located a '''minimum''' of 3 blocks apart (blocks '''between''' samples) and a maximum of 16 blocks apart. It is possible to sample three blocks within a square, or in a line where the last sample is 8 blocks away from the first sample. Upon breaking the third valid sample block, displays the densities of all the ores in the chat window based on the chunk that the '''first''' of the three blocks prospected (broken) was located in.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
To prospect, a player must break 3 {{ll|rock|rock}} blocks in 'close' proximity to "sample" the area for ores. These blocks must be located a '''minimum''' of 3 blocks apart (blocks '''between''' samples) and a maximum of 16 blocks apart. It is possible to sample three blocks within a square, or in a line where the last sample is 8 blocks away from the first sample. Upon breaking the third valid sample block, displays the densities of all the ores in the chat window based on the chunk that the '''first''' of the three blocks prospected (broken) was located in.
</div>
</div>


Line 87: Line 128:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Prospecting Results====
====Prospecting Results====
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
To interpret the information, one must understand that this mode ''does not detect the actual presence of ore blocks'', but detects the ''chance that ores are present''. The game uses randomly generated ore density maps whenever a chunk is generated. These determine the chance for ores to appear. Even if a player removed all the ores from a chunk, the prospecting reading would remain the same. Additionally, some ores are not detected by prospecting with this mode, like  quartz or surface copper.
To interpret the information, one must understand that this mode ''does not detect the actual presence of ore blocks'', but detects the ''chance that ores are present''. The game uses randomly generated ore density maps whenever a chunk is generated. These determine the chance for ores to appear. Even if a player removed all the ores from a chunk, the prospecting reading would remain the same. Additionally, some ores are not detected by prospecting with this mode, like  quartz or surface copper.
</div>
</div>
Line 103: Line 147:


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Using the [[Bismuthinite]] reading above as an example, you have a medium chance of locating the ore in your chunk, and approximately 19 blocks of the 1000 in this chunk contain the ore, while the [[Copper]] reading shows a low chance of locating the ore in your chunk, but if it ''did'' spawn, it would provide approximately 81 blocks of ore.
Using the {{ll|Bismuthinite|Bismuthinite}} reading above as an example, you have a medium chance of locating the ore in your chunk, and approximately 19 blocks of the 1000 in this chunk contain the ore, while the {{ll|Copper|Copper}} reading shows a low chance of locating the ore in your chunk, but if it ''did'' spawn, it would provide approximately 81 blocks of ore.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Different ores will display drastically different density amounts for the same chance category (based on the rarity of the material). For instance:  
Different ores will display drastically different density amounts for the same chance category (based on the rarity of the material). For instance:  
* Common ores such as Copper, [[Coal]], and [[Sulfur]] will have Very High chances of spawning at around 18‰ and Very Poor below 5‰  
* Common ores such as {{ll|Copper|Copper}}, {{ll|Coal|Coal}}, and {{ll|Sulfur|Sulfur}} will have Very High chances of spawning at around 18‰ and Very Poor below 5‰  
* Rare ores such as [[Diamond]] and [[Emerald]] will have Very High chances of spawning at around 1.0‰ and Very Poor at 0.2‰
* Rare gemstones such as {{ll|Diamond|Diamond}} and {{ll|Emerald|Emerald}} will have Very High chances of spawning at around 1.0‰ and Very Poor at 0.2‰
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Prospecting for Ore Fields====
====Prospecting for Ore Fields====
Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference. So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions to find an area with a higher reading. With enough sampling, a player can locate the center of the ore field, which often span a great many chunks.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference. So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions to find an area with a higher reading. With enough sampling, a player can locate the center of the ore field, which often span a great many chunks.
</div>   
</div>   


Line 123: Line 170:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Node Search Mode===
===Node Search Mode===
This is the second mode of the propick, which can be activated with the "F" key. It offers a short to medium range search for exact and actually available deposits in a specific place.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
This is the second mode of the propick, which can be activated with {{Keypress|F}}. It offers a short to medium range search for exact and actually available deposits in a specific place.
Be aware however, using this mode will drain the tools durability considerably faster. Additionally, it also doesn't pick up on Halite - don't be too salty now :p
Be aware however, using this mode will drain the tools durability considerably faster. Additionally, it also doesn't pick up on Halite - don't be too salty now :p
</div>
</div>
Line 129: Line 179:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Activating Node Search Mode====
====Activating Node Search Mode====
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Since v1.18, this second mode is enabled by default when creating a new world. You can disable it or modify its radius in the advanced settings ("Customize" button) - in the middle of the list, the option "ProPick Node Search Radius" lets you switch between disabled or, if you want to use it, for what size you want it to work.  
Since v1.18, this second mode is enabled by default when creating a new world. You can disable it or modify its radius in the advanced settings ("Customize" button) - in the middle of the list, the option "ProPick Node Search Radius" lets you switch between disabled or, if you want to use it, for what size you want it to work.  
The radius you select here describes the size of the cubic search area, for instance the radius 4 equals a search area of 9x9x9 blocks, 729 blocks searched in total.
The radius you select here describes the size of the cubic search area, for instance the radius 4 equals a search area of 9x9x9 blocks, 729 blocks searched in total.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
| Radius || 2 || 4 || 6 || 8
| <span lang="en" dir="ltr" class="mw-content-ltr">Radius</span> || 2 || 4 || 6 || 8
|-
|-
| Search Size || 25 || 729 || 2197 || 4913
| <span lang="en" dir="ltr" class="mw-content-ltr">Search Size</span> || 25 || 729 || 2197 || 4913
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Line 146: Line 197:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
/worldConfig propickNodeSearchRadius [Radius]
/worldConfig propickNodeSearchRadius [Radius]
</div>
</div>
Line 152: Line 203:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Insert the radius you want to use and enter - the final command should not have any brackets. Please keep in mind that higher radius numbers might be hard on your computer and could potentially lead to freezes. Additionally, even going with in game considerations, knowing the ores in such a big search area might be just as helpful as doing a density search in the first place.
Insert the radius you want to use and enter - the final command should not have any brackets. Please keep in mind that higher radius numbers might be hard on your computer and could potentially lead to freezes. Additionally, even going with in game considerations, knowing the ores in such a big search area might be just as helpful as doing a density search in the first place.
Before you will be able to switch between the two modes using the F key, you will have to restart the game once.
Before you will be able to switch between the two modes using the {{Keypress|F}}, you will have to restart the game once.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Prospecting Process====
====Prospecting Process====
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Similar to the density search, you will have to break a stone block with the propick, however you will only have to break one block and will get the results immediately listed in the information tab of the chat. The readings will be shown for the search area, with the broken block as the centre. Note: Does not work on cracked rock blocks.
Similar to the density search, you will have to break a stone block with the propick, however you will only have to break one block and will get the results immediately listed in the information tab of the chat. The readings will be shown for the search area, with the broken block as the centre. Note: Does not work on cracked rock blocks.
</div>
</div>
Line 162: Line 216:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Prospecting Written Guide====
====Prospecting Written Guide====
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[https://www.reddit.com/r/VintageStory/comments/pxfroz/comment/heneg20/?utm_source=share&utm_medium=web2x&context=3 This reddit post] is a wonderfully written guide from the user Streetwind on how to start prospecting if you are completely new to prospecting in general. It clearly explains how to begin prospecting, what to bring with your first expedition, and how exactly you figure out where to dig down.
[https://www.reddit.com/r/VintageStory/comments/pxfroz/comment/heneg20/?utm_source=share&utm_medium=web2x&context=3 This reddit post] is a wonderfully written guide from the user Streetwind on how to start prospecting if you are completely new to prospecting in general. It clearly explains how to begin prospecting, what to bring with your first expedition, and how exactly you figure out where to dig down.
</div>  
</div>  
Line 167: Line 224:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Prospecting Results====
====Prospecting Results====
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
You will only be informed about actually occurring deposits in the searched area. If there are no ores in the searched cubicle, the chat will display the "no ore node nearby" message.
You will only be informed about actually occurring deposits in the searched area. If there are no ores in the searched cubicle, the chat will display the "no ore node nearby" message.
If any deposits are found, the amount of blocks containing that ore is displayed again in words rather than actual numbers.
If any deposits are found, the amount of blocks containing that ore is displayed again in words rather than actual numbers.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|-
|-
| Verified...|| trace amounts || small amounts || medium amounts || large amounts || very large amounts || huge amounts
| <span lang="en" dir="ltr" class="mw-content-ltr">Verified...</span> || <span lang="en" dir="ltr" class="mw-content-ltr">trace amounts</span> || <span lang="en" dir="ltr" class="mw-content-ltr">small amounts</span> || <span lang="en" dir="ltr" class="mw-content-ltr">medium amounts</span> || <span lang="en" dir="ltr" class="mw-content-ltr">large amounts</span> || <span lang="en" dir="ltr" class="mw-content-ltr">very large amounts</span> || <span lang="en" dir="ltr" class="mw-content-ltr">huge amounts</span>
|-
|-
| Amount|| 1-9 || 10-19 || 20-39 || 40-79 || 80-119 || 120+
| <span lang="en" dir="ltr" class="mw-content-ltr">Amount</span> || 1-9 || 10-19 || 20-39 || 40-79 || 80-119 || 120+
|}
|}
<div lang="en" dir="ltr" class="mw-content-ltr">
==Mining Products==
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Mining Products==
Smeltable nuggets do not drop from rocks when mined. Instead, ores contained in chunks of stone will be dropped.  When mining, inventory space is generally at a premium, and these chunks occupy less space than "smeltable nuggets".
Smeltable nuggets do not drop from rocks when mined. Instead, ores contained in chunks of stone will be dropped.  When mining, inventory space is generally at a premium, and these chunks occupy less space than "smeltable nuggets".
Ores within rock must be crushed with a hammer in the crafting grid to obtain smeltable nuggets. "Rich" chunks have a higher concentration of ore and will generate more nuggets when crushed, so be sure to create smithy [[containers#stationary containers|storage containers]] to store the ores!
Ores within rock must be crushed with a hammer in the crafting grid to obtain smeltable nuggets. "Rich" chunks have a higher concentration of ore and will generate more nuggets when crushed, so be sure to create smithy {{ll|containers#stationary containers|storage containers}} to store the ores!
</div>
</div>


Line 206: Line 267:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|-
|-
! How to Use the Prospecting Pick
! <span lang="en" dir="ltr" class="mw-content-ltr">How to Use the Prospecting Pick</span>
|-
|-
| <youtube width="400" height="240">reeRdqD5APU</youtube>
| <youtube width="400" height="240">reeRdqD5APU</youtube>
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Video Tutorial - Ore Deposits == <!--T:22-->
== Video Tutorial - Ore Deposits ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|-
|-
! Ore Deposits in Vintage Story English !! Erz Verteilung in Vintage Story Deutsch
! <span lang="en" dir="ltr" class="mw-content-ltr">Ore Deposits in Vintage Story English</span> !! Erz Verteilung in Vintage Story Deutsch
|-
|-
| <youtube width="400" height="240">bo3_KT-4UbM</youtube> || <youtube width="400" height="240">X9F_MWli0QY</youtube>
| <youtube width="400" height="240">bo3_KT-4UbM</youtube> || <youtube width="400" height="240">X9F_MWli0QY</youtube>
|}
|}
<div lang="en" dir="ltr" class="mw-content-ltr">
=Obtaining Halite=
=Obtaining Halite=
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
You have basically 3 ways of acquiring [[Halite| halite]], which is used to make Salt.
You have basically 3 ways of acquiring {{ll|Halite| halite}}, which is used to make Salt.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Trading==
==Purchasing==
Buying from traders. Commodities traders sell it. Limited and costs gears, but easier to find and acquire.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
You can purchase halite from
* {{ll|Trading#Commodities|Commodities Trader}} for an average price of 3 {{ll|Rusty gear|rusty gears}} for a stack of 16.
* {{ll|Trading#Survival_Goods|Survival Goods Trader}} for an average price of 3 {{ll|Rusty gear|rusty gears}} for a stack of 16.
</div>
</div>


Line 251: Line 314:


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
If you are in an area with at least one [[Rock#Sedimentary_rocks|sedimentary]] layer (except [[bauxite]]) use the main Prospecting Pick mode (Density Mode, being the only one that shows halite readings). If you find any halite readings, it might be an area prone to spawn a halite deposit known as a "Salt Dome". Find the area with the best readings and around, and go caving or making vertical tunnels until you are in the bottommost sedimentary rock layer, or in the first rock layer that's not sedimentary. Then, go making horizontal tunnels in that level, following the rock type you're in. Once you find a pink rock, that's it, eureka!
If you are in an area with at least one {{ll|Rock#Sedimentary_rocks|sedimentary}} layer (except {{ll|bauxite|bauxite}}) use the main Prospecting Pick mode (Density Mode, being the only one that shows halite readings). If you find any halite readings, it might be an area prone to spawn a halite deposit known as a "Salt Dome". Find the area with the best readings and around, and go caving or making vertical tunnels until you are in the bottommost sedimentary rock layer, or in the first rock layer that's not sedimentary. Then, go making horizontal tunnels in that level, following the rock type you're in. Once you find a pink rock, that's it, eureka!
</div>
</div>


Line 279: Line 342:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=Notes=
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
The head developer settled a debate in 2023 about density readings.  To the [https://discord.com/channels/302152934249070593/302152934249070593/1149631346973626408 question] "Are prospecting reading in density mode chunk-based, or position-based?" Tyron [https://discord.com/channels/302152934249070593/302152934249070593/1149647958464274543 responded] "They are position based. thats why i don't want to represent them in the same way as prospector info".  The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=History=
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* In version 1.19 the results of density samples will not only be printed to the chat box but also saved to the map.
</div>


{{Metals navbox}}
{{Metals navbox}}
{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]
43,103

edits