Mechanical power: Difference between revisions

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=== Building the Windmill ===
=== Building the Windmill ===
The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block.  
The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block.  
* Rotor: The rotor should be placed on a tower or the side of a tall building. When building, it may be simpler to place the first axle on the top of the block and attach the rotor to the placed axle. This placement will suspend the rotor empty blocks ''outside'' the building. This space is required to attach the sails.   
* '''Rotor''': The rotor should be placed on a tower or the side of a tall building. When building, it may be simpler to place the first axle on the top of the block and attach the rotor to the placed axle. This placement will suspend the rotor empty blocks ''outside'' the building. This space is required to attach the sails.   
* Sails: Sails are added in sets of four (one for each windmill blade). Up to four sets of sails (16 sails or 4 sets of 4) can be attached to the rotor. Each set of sails will increase the power output by 25% and require one full block clearance (per set). If the sails do not have space to move freely, they will break. Axles or angled gears can be attached to the opposite side of the windmill rotor.  
* '''Sails''': Sails are added in sets of four (one for each windmill blade). Up to four sets of sails (16 sails or 4 sets of 4) can be attached to the rotor. Each set of sails will increase the power output by 25% and require one full block clearance (per set). If the sails do not have space to move freely, they will break. Axles or angled gears can be attached to the opposite side of the windmill rotor.  
* Power: The internal system construction (from the rotor to the machine) can vary depending on space, practical considerations and player ingenuity. Power circuits are constructed using assemblies of axles and gears. General rules for circuits with specific machines will be provided below.  
* '''Power Circuit''': The internal system construction (from the rotor to the machine) can vary depending on space, practical considerations and player ingenuity. Power circuits are constructed using assemblies of axles and gears. General rules for circuits with specific machines will be provided below.  


* Wooden Axles are used to transmit power in a straight line. These may be placed vertically or horizontally.
* '''Wooden Axles''' are used to transmit power in a straight line. These may be placed vertically or horizontally.
* Angled Gears are used to introduce a turn in a circuit (vertical to horizontal or vice versa).  
* '''Angled Gears''' are used to introduce a turn in a circuit (vertical to horizontal or vice versa).  


One important point to know is that most circuits must be assembled in order. That is, blocks must be placed in a continuous fashion from start (rotor) to finish (machine). When the gears and axles are turning, all is well. If the assembled circuit does not accomplish the intended goal, break the gears and axles, and reassemble the circuit from the rotor to the input block.
One important point to know is that most circuits must be assembled in order. That is, blocks must be placed in a continuous fashion from start (rotor) to finish (machine). When the gears and axles are turning, all is well. If the assembled circuit does not accomplish the intended goal, break the gears and axles, and reassemble the circuit from the rotor to the input block.
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====Materials required for automated milling====
====Materials required for automated milling====
*[[Quern]]
*'''[[Quern]]'''
*Hopper: used for material input/output.  
*'''Hopper''': used for material input/output.  
*Chute: used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.
*'''Chute''': used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.


{{Grid/Crafting
{{Grid/Crafting
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* Input: Placing a hopper above the quern introduces items to the input slot of the quern. (If the quern is powered from the top, input cannot be automated.) The quern will grind material and drop items on all 4 sides when the output is full. <br>
* Input: Placing a hopper above the quern introduces items to the input slot of the quern. (If the quern is powered from the top, input cannot be automated.) The quern will grind material and drop items on all 4 sides when the output is full. <br>


*Output: Placing a stick to block the output slot will reduce grinding efficiency, but allows players to place hoppers on all 4 sides of the quern. To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the ''level of the block supporting the quern'' (floor), not next to the side of the quern itself. If the hopper is placed next to the side of the quern, this placement will prevent the quern from dropping items. However, placing a solid block on any side of the quern not equipped with a hopper will prevent the quern from dropping items on that side, but also reduces grinding efficiency.
*Output: Placing a stick to block the output slot will reduce grinding efficiency, but allows players to place hoppers on all 4 sides of the quern. To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the ''level of the block supporting the quern'' (floor), not next to the side of the quern itself. If the hopper is placed next to the side of the quern, this placement will prevent the quern from producing items as the "sides are blocked". However, placing a solid block on any side of the quern not equipped with a hopper will prevent the quern from dropping items on that side, but also reduces grinding efficiency.
   
   
===Smithing===
===Smithing===
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