Mechanical power: Difference between revisions

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Mechanical power can be used to mechanize some simple machines. Currently, wind power is used to automate [[quern]]s for milling and [[helve hammer]]s to work iron blooms and form ingots or smith metal plates.
Mechanical power can be used to mechanize some simple machines. Currently, wind power can be used to automate [[quern]]s for milling, [[helve hammer]]s to work iron blooms and form ingots or smith metal plates, as well as [[pulverizer]]s to smash materials into their powdered form. Of the above mentioned, only the quern can be used independently without mechanical power, the other machines require a power source like the windmill to function.


On a technical level, windspeed varies from region to region and is linearly interpolated between the 4 nearest weather regions, for a given block location. Windspeed will increase by 1% per block ''above'' sea level. Conversely, wind speeds below sealevel is reduced 50% at 4 blocks below and 66% at 8 blocks below, rapidly decreasing towards 100% reduction.
On a technical level, windspeed varies from region to region and is linearly interpolated between the 4 nearest weather regions, for a given block location. Windspeed will increase by 1% per block ''above'' sea level. Conversely, wind speeds below sealevel is reduced 50% at 4 blocks below and 66% at 8 blocks below, rapidly decreasing towards 100% reduction.
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|A3=Resin|B3=Log (Oak)|C3=Fat
|A3=Resin|B3=Log (Oak)|C3=Fat
|A3N=|B3N=2|C3N=
|A3N=|B3N=2|C3N=
|A3N=|B3N=|C3N=
|Output=Windmill Rotor|OA=}}
|Output=Windmill Rotor|OA=}}
{{Grid/Crafting
{{Grid/Crafting
|A1=|B1=|C1=Stick
|A1=|B1=|C1=Stick
|A1N=|B1N=|C1N=2
|A1N=|B1N=|C1N=2
|A2=|B2=Stick|C2=Normal stitched linen
|A2=|B2=Stick|C2=Linen
|A2N=|B2N=2|C2N=2
|A2N=|B2N=2|C2N=2
|A3=Stick|B3=Normal stitched linen|C3=
|A3=Stick|B3=Linen|C3=
|A3N=2|B3N=2|C3N=
|A3N=2|B3N=2|C3N=
|Output=Sail|OA=4}}
|Output=Sail|OA=4}}
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=== Building the Windmill ===
=== Building the Windmill ===
The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block to accommodate a full complement of sails.  
The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block to accommodate a full complement of sails. The internal system construction (from the rotor to the machine) can vary depending on space, practical considerations and player ingenuity. Power trains are constructed using assemblies of axles and gears. General rules for trains with specific machines will be provided below, but longer trains lose power.
* '''Rotor''': The rotor should be placed on a tower or the side of a tall building. When building, it may be simpler to place the first axle on the top of the block and attach the rotor to the placed axle. This placement will suspend the rotor empty blocks ''outside'' the building. This space is required to attach the sails.
 
* '''Sails''': Sails are added to the rotor in sets of four (one for each windmill blade). Each set of sails will increase the power output by 25% and require one full block clearance (per set). If the sails do not have space to move freely, they will break. Axles or angled gears can be attached to the opposite side of the windmill rotor.  
One important point to know is that trains must be assembled in order. That is, blocks must be placed in a continuous fashion from start to finish. When the gears and axles are turning, all is well. If the assembled train does not accomplish the intended goal, break the gears and axles, and reassemble the train from the rotor to the input block.
* '''Power Train''': The internal system construction (from the rotor to the machine) can vary depending on space, practical considerations and player ingenuity. Power trains are constructed using assemblies of axles and gears. General rules for trains with specific machines will be provided below, but longer trains lose power.  
 
:{| class="wikitable" style="width:90%"
|-
! Part
! width="80%" | Description
|-
| style="text-align:center;" | {{Item List|item=Windmill Rotor|icon=|page=Mechanical_Power}}
| The rotor should be placed on a tower or the side of a tall building. When building, it may be simpler to place the first axle on the top of the block and attach the rotor to the placed axle. This placement will suspend the rotor empty blocks ''outside'' the building. This space is required to attach the sails.
|-
| style="text-align:center;"| {{Item List|item=Sail|icon=|page=Mechanical_Power}}
| Sails are added to the rotor in sets of four (one for each windmill blade). Each set of sails will increase the power output by 25% and require one full block clearance (per set). If the sails do not have space to move freely, they will break. Axles or angled gears can be attached to the opposite side of the windmill rotor.
|-
| style="text-align:center;" | {{Item List|item=Wooden Axl|icon=|page=Mechanical_Power}}
| Used to transmit power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
|-
| style="text-align:center;" | {{Item List|item=Angled Gear|icon=|page=Mechanical_Power}}
| Used to introduce a right angle turn in a train along any axis.
|-
! colspan=2 | Built Mill
|-
| colspan=2 | [[File:Example Mill.png|500px|center]]
 
# Angled Gear
# Wooden Axl
# Windmill Rotor & Sails
|-
! colspan=2 | Power Train
|-
| colspan=2 | [[File:Example Power Train.png|500px|center]]
 
''You can use '''Axles''' and '''Angled Gears''' to connect several machines in a unique Power Train.''
|}


* '''Wooden Axles''' are used to transmit power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
== Power Control ==
* '''Angled Gears''' are used to introduce a right angle turn in a train along any axis.


One important point to know is that trains must be assembled in order. That is, blocks must be placed in a continuous fashion from start to finish. When the gears and axles are turning, all is well. If the assembled train does not accomplish the intended goal, break the gears and axles, and reassemble the train from the rotor to the input block.
* '''Brake''' can be used to stop to incur a lot of resistance to the power train in order to bring it to a halt
* '''Clutch''' + '''Transmission''' when placed together can be used to interrupt flow of mechanical power.


===Milling===
==Milling==
For mechanized milling, the windmill is attached to a [[quern]]. With a full complement of sails, the quern will grind materials at wind speeds as low as 25%.
For mechanized milling, the windmill is attached to a [[quern]]. With a full complement of sails, the quern will grind materials at wind speeds as low as 25%. Mechanized or not, querns enable the player to grind grain, as well as some minerals into their powdered forms.


====Materials required for automated milling====
===Materials required for automated milling===
*'''[[Quern]]'''
*'''[[Quern]]'''
*'''Hopper''': (optional) used for material input/output.  
*'''Hopper''': (optional) used for material input/output. Crafted directly from copper plates.
*'''Chute''': (optional) used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.
*'''Chute''': (optional) used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.




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|Output=hopper|OA=}}
|Output=hopper|OA=}}
{{Grid/Crafting
{{Grid/Crafting
|A1=Copper plate|B1=|C1=
|A1=Chutesection-copper|B1=Chutesection-copper|C1=
|A2=|B2=Copper plate|C2=
|A2=|B2=|C2=
|Output=chute|OA=}}
|Output=Chute-straight|OA=}}
{{Grid/Crafting
|A1=Chutesection-copper|B1=|C1=
|A2=|B2=Chutesection-copper|C2=
|Output=elbow chute|OA=}}
</div>
</div>


 
===Automated Quern Train===
====Automated Quern Train====
The quern must be powered by connecting the incoming axle on the top or bottom of the quern. The quern cannot be powered by connecting the axle to the side of the quern. For maximum efficiency, connect the power input axle to the bottom of the quern. Automating input/output using hoppers and chutes is optional.
The quern must be powered by connecting the incoming axle on the top or bottom of the quern. The quern cannot be powered by connecting the axle to the side of the quern. For maximum efficiency, connect the power input axle to the bottom of the quern. Automating input/output using hoppers and chutes is optional.


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* Output: Placing any item in the output slot will block the output, causing product items to drop out of the sides of the quern. To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the ''level of the block supporting the quern'', not next to the side of the quern itself. If the hopper, or any block for that matter, is placed next to the side of the quern, this placement will prevent the quern from producing items as the sides are blocked. Further, if the quern tries to output an item but the side is blocked, ''it will restart grinding'' the item. This means placing one block adjacent to the quern will reduce efficiency by 1 quarter.
* Output: Placing any item in the output slot will block the output, causing product items to drop out of the sides of the quern. To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the ''level of the block supporting the quern'', not next to the side of the quern itself. If the hopper, or any block for that matter, is placed next to the side of the quern, this placement will prevent the quern from producing items as the sides are blocked. Further, if the quern tries to output an item but the side is blocked, ''it will restart grinding'' the item. This means placing one block adjacent to the quern will reduce efficiency by 1 quarter.


===Smithing===
==Smithing==
For mechanized smithing, the windmill is attached to a [[helve hammer]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.
For mechanized smithing, the windmill is attached to a [[helve hammer]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%. It can help the player in processing iron blooms and blister steel, as well as making plates of any metal type.


====Materials required for automated smithing====
===Materials required for automated smithing===
* Toggle: Connects the powered axle to the helve hammer base
* Toggle: Connects the powered axle to the helve hammer base
* Helve hammer base: Holds the [[helve hammer]], connects the hammer arm to the power circuit.
* Helve hammer base: Holds the [[helve hammer]], connects the hammer arm to the power circuit.
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</div>
</div>


==== Automated Helve hammer train ====
=== Automated Helve hammer train ===
The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.  
The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.  


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# The '''brake''' (optional) can be placed on the other side of the helve hammer base.
# The '''brake''' (optional) can be placed on the other side of the helve hammer base.


==Crushing==
The pulverizer allows to crush certain stones and minerals into fine powder to be used for [[Steel Making|steel making]]. There is no other way to obtain these materials, thus mechanisation is necessary.


===Crushing===
===Materials required for a pulverizer set up===
The pulverizer allows to crush certain stones and minerals into fine powder to be used for higher tech smithing. There is no other way to obtain these materials, thus mechanisation is necessary.
 
====Materials required for a pulverizer set up====
* '''Pulverizer Frame''' - holds the pulverizer pounders and connects them to the power circuit.
* '''Pulverizer Frame''' - holds the pulverizer pounders and connects them to the power circuit.
* '''Pulverizer Toggle''' - connects the powered axle to the pulverizer frame.
* '''Pulverizer Toggle''' - connects the powered axle to the pulverizer frame. Can only be crafted with a bronze or higher tier metal plate.
* '''2 Pulverizer Pounders'''
* '''2 Pulverizer Pounders'''
* '''2 Pounder Caps''' - reinforces the pounders and makes them crush the materials faster. Made by smithing on an anvil.
* '''2 Pounder Caps''' - reinforces the pounders and makes them crush the materials faster. Made by smithing on an anvil.
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|Output=Pulverizer Frame|OA=}}
|Output=Pulverizer Frame|OA=}}
{{Grid/Crafting
{{Grid/Crafting
|A1=|B1=Copper hammer|C1=Copper plate
|A1=|B1=Copper hammer|C1=Metalplate iron
|A1N=|B1N=|C1N=
|A1N=|B1N=|C1N=
|A2=|B2=Copper Chisel|C2=Wooden Axle
|A2=|B2=Copper Chisel|C2=Wooden Axle
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</div>
</div>


==== Automated Pulverizer train ====
=== Automated Pulverizer train ===
[[File:Pulverizer automation.PNG|right|300px]]
[[File:Pulverizer automation.PNG|right|300px]]
The pulverizer must be powered by connecting the incoming axle on the left or right lower block of the frame structure. The toggle needs to be placed in the lower frame block. The pulverizer takes up a total of 4 blocks vertically, two for the frame itself and two more for the moving pounders.<br>
The pulverizer must be powered by connecting the incoming axle on the left or right lower block of the frame structure. The toggle needs to be placed in the lower frame block. The pulverizer takes up a total of 4 blocks vertically, two for the frame itself and two more for the moving pounders.<br>
The pulverizer pounders need to be placed in the frame block, and both have to be placed for the machine to work. After placing them, pounder caps of varying strengths - depending on the metal they are made of - can be attached. To add the caps, the player needs to have two cap items in their inventory in one stack, then right click the pounders with that stack. When changing caps, the previously used ones will be returned to the player.<br>
The pulverizer pounders need to be placed in the frame block, and both have to be placed for the machine to work. After placing them, pounder caps of varying strengths - depending on the metal they are made of - can be attached. To add the caps, the player needs to have two cap items in their inventory in one stack, then right click the pounders with that stack. When changing caps, the previously used ones will be returned to the player.<br>
[[Bauxite]] stones, [[Quartz]] and [[Olivine]] bits and [[Ilmenite]] chunks can be placed two at a time under the pounders. The powdered materials will be thrown out at the block side opposite to the pounders. Please not that Ilmenite can only be crushed with pounders equipped with steel caps.
[[Bauxite| Bauxite]] stones, [[quartz]] and [[olivine]] bits and [[ilmenite]] chunks can be placed two at a time under the pounders. The powdered materials will be thrown out at the block side opposite to the pounders. Please not that Ilmenite can only be crushed with pounders equipped with steel caps.


* Input: Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer. Note that a hopper drops items slowly - to speed the process up, replace the hopper with a chest directly above the elbow chute leading into the front side.
* Input: Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer. Note that a hopper drops items slowly - to speed the process up, replace the hopper with a chest directly above the elbow chute leading into the front side.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Detailed explanation how to build a windmill and Helve hammer in version 1.13
! How to build a windmill and Helve hammer in version 1.13 !! How to build a pulverizer in version 1.14 !! How to automate a pulverizer !! Explanation of Big Gear usage
|-
|-
| <youtube width="400" height="240">h2Pjg2u4LVo</youtube>
| <youtube width="400" height="240">h2Pjg2u4LVo</youtube> || <youtube width="400" height="240">RvxR6gqla5o</youtube> || <youtube width="400" height="240">GhNMqyMRQj0</youtube> || <youtube width="400" height="240">ppsP5speLX4</youtube>
|}
|}




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