Mechanical power: Difference between revisions

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added pulverizer automation
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# The '''helve hammer base''' should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. Place an [[anvil]] three blocks away from the base, and then add the helve hammer onto the base. When placed correctly, the helve hammer should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
# The '''helve hammer base''' should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. Place an [[anvil]] three blocks away from the base, and then add the helve hammer onto the base. When placed correctly, the helve hammer should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
# The '''brake''' (optional) can be placed on the other side of the helve hammer base.
# The '''brake''' (optional) can be placed on the other side of the helve hammer base.
===Crushing===
The pulverizer allows to crush certain stones and minerals into fine powder to be used for higher tech smithing. There is no other way to obtain these materials, thus mechanisation is necessary.
====Materials required for a pulverizer set up====
* '''Pulverizer Frame''' - holds the pulverizer pounders and connects them to the power circuit.
* '''Pulverizer Toggle''' - connects the powered axle to the pulverizer frame.
* '''2 Pulverizer Pounders'''
* '''2 Pounder Caps''' - (optional) reinforces the pounders and makes them crush the materials faster. Made by smithing on an anvil.
* '''Hopper''' - (optional) used for material input/output.
* '''Chute''' - (optional) used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.<br>
<div style="display:flex;flex-wrap:wrap;">
{{Grid/Crafting
|A1=Oak Board|B1=Oak Board|C1=Oak Board
|A1N=6|B1N=6|C1N=6
|A2=Oak Board|B2=Copper Saw|C2=Oak Board
|A2N=6|B2N=|C2N=6
|A3=Oak Board|B3=Rock granite|C3=Oak Board
|A3N=6|B3N=|C3N=6
|Output=Pulverizer Frame|OA=}}
{{Grid/Crafting
|A1=|B1=Copper hammer|C1=Copper plate
|A1N=|B1N=|C1N=
|A2=|B2=Copper Chisel|C2=Wooden Axle
|A2N=|B2N=|C2N=
|A3=|B3=|C3=
|A3N=|B3N=|C3N=
|Output=Pulverizer Toggle|OA=}}
{{Grid/Crafting
|A1=Copper hammer|B1=Log (Oak)|C1=
|A1N=|B1N=|C1N=
|A2=Copper Chisel|B2=Log (Oak)|C2=
|A2N=|B2N=|C2N=
|A3=|B3=Log (Oak)|C3=
|A3N=|B3N=|C3N=
|Output=Pulverizer Pounder|OA=}}
</div>
==== Automated Pulverizer train ====
The pulverizer must be powered by connecting the incoming axle on the left or right lower block of the frame structure. The toggle needs to be placed in the lower frame block. The pulverizer takes up a total of 4 blocks vertically, two for the frame itself and two more for the moving pounders.<br>
The pulverizer pounders need to be placed in the frame block, and both have to be placed for the machine to work. After placing them, pounder caps of varying strengths - depending on the metal they are made of - can be attached. To add the caps, the player needs to have two cap items in their inventory in one stack, then right click the pounders with that stack. When changing caps, the previously used ones will be returned to the player.<br>
[[Bauxite]] and [[Peridotite]] Stones, [[Quartz]] and [[Ilmenite]] chunks can be placed two at a time under the pounders. The powdered materials will be thrown out at the block side opposite to the pounders. Please not that Ilmenite can only be crushed with pounders equipped with steel caps.
* Input: Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer.
* Output: Items will automatically be thrown out the back side of the frame, opposite of the two pounders.  To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the level of the block supporting the pulverizer, not next to the side of the frame block itself. If the hopper, or any block for that matter, is placed next to the back side of the pulverizer, this placement will block the normal output slot, and the items will instead be thrown out to the two blocks to the right and left of the block behind the frame block. To optimize the automated output, leave the block directly behind the lower frame block open, place blocks to the left and right and a hopper below. This way, the items thrown out cannot deviate to the side and will instead fall into the hopper.


== Video Tutorials == <!--T:25-->
== Video Tutorials == <!--T:25-->
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