Mechanical power: Difference between revisions

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[[File:Powertrain.jpg|400px|right|thumb|Simple power train configuration.]]
[[File:Powertrain.jpg|400px|right|thumb|Simple power train configuration.]]
'''''The mechanical work horse is the path to prosperity.'''''<br/ >
'''''The mechanical work horse is the path to prosperity.'''''
<br/ >
 
Mechanical power is a mechanic that allows for the powering of different machinery through the harnessing of renewable energy (such as wind) via structures such as the windmill. Currently, it can be used to automate querns for milling, helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form.  
Mechanical power is a mechanic that allows for the powering of different machinery through the harnessing of renewable energy (such as wind) via structures such as the windmill. Currently, it can be used to automate querns for milling, helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form.  
Although it can be used to power a single machine, with a series of axle and gear connections, you can make what’s called a power train. This allows for the connection of multiple machinery at a time, working in tandem.  
Although it can be used to power a single machine, with a series of axle and gear connections, you can make what’s called a power train. This allows for the connection of multiple machinery at a time, working in tandem.  
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==Automated Machinery== <!--T:64-->
==Automated Machinery== <!--T:64-->
===Milling===  
===Milling===  
For mechanized milling, the quern must be attached to a windmill. With a full complement of sails, the quern will grind materials at wind speeds as low as 25%. Mechanized or not, querns enable the player to grind grain, as well as some minerals into their grinded forms.
Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.<br>
 
Querns can be automated further with the use of hoppers, chutes and chests. For the full automation guide, see the [[quern]] page.
====Materials required for automated milling==== <!--T:65-->
 
<!--T:66-->
'''[[Quern]]'''<br />
Used to grind grains, stones, and minerals into powdered form.
{{Crafting
|Ingredients= [[Rock]] (4x)<br />[[Stick|Sticks]] (2x)
|Grid/CraftingCode={{Grid/Crafting
|A1=|B1=|C1=
|A2=Stick|B2=Rock granite|C2=Stick
|A3=Rock granite|B3=Rock granite|C3=Rock granite
|Output=Quern granite|OA=}}
}}
 
====Automated Quern Train==== <!--T:67-->
The quern must be powered by connecting the incoming axle on the top or bottom of the quern. The quern cannot be powered by connecting the axle to the side of the quern. For maximum efficiency, connect the power input axle to the bottom of the quern. Automating input/output using hoppers and chutes is optional.
 
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* '''Input:''' Placing a hopper above the quern inserts items into the input slot of the quern. If the quern is powered from the top, input cannot be automated. Alternatively, a straight chute with a chest above the chute can be used to feed the quern input slot from the top and is 4 copper cheaper than using a hopper for input.
 
<!--T:69-->
* '''Output:''' Placing any item in the output slot will block the output, causing product items to drop out of the sides of the quern. To collect items, hoppers can be fed into chests. Place the hopper at the level of the block supporting the quern, not next to the side of the quern itself. If the hopper, or any block for that matter, is placed next to the side of the quern, this placement will prevent the quern from producing items}. Further, if the quern tries to output an item but the side is blocked, it will restart grinding the item. This means placing one block adjacent to the quern will reduce efficiency by 1 quarter.
 
=== Smithing=== <!--T:70-->
For mechanized smithing, the windmill is attached to a [[helve hammer]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%. It can help the player in processing iron blooms and blister steel, as well as making plates of any metal type.
 
====Materials required for automated smithing==== <!--T:71-->
'''Toggle:''' <br />
Connects the powered axle to the helve hammer base
 
<!--T:72-->
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />Wooden axle<br />[[Resin]]<br />[[Fat]]
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Copper Chisel|C1=Resin
|A1N=|B1N=|C1N=4
|A2=Oak Board|B2=Wooden Axle|C2=Oak Board
|A2N=4|B2N=|C2N=4
|A3=|B3=Fat|C3=
|Output=wooden toggle|OA=}}
}}
 
 
<!--T:73-->
'''Helve hammer base:''' <br />
Holds the [[helve hammer]], connects the hammer arm to the power circuit.
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Boards]] (3x)<br />[[Resin]]
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= |C1= Oak Board
|A2= Copper Chisel|B2= Oak Board|C2=
|A3= Oak Board |B3= Resin|C3=
|Output=Helve hammer base}}
}}
 
 
<!--T:74-->
'''Brake''' ''(optional)'': <br />
Placed after the helve hammer base, stops the hammer when not in use.
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Trees|Log]]<br />Wooden Axle<br />[[Resin]] (2x)
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1=|C1=
|A2= Copper Chisel|B2= |C2=
|A3= Oak log|B3= Wooden Axle|C3= Resin|C3N=2
|Output=Brake}}
}}
 
==== Automated Helve hammer train ==== <!--T:75-->
The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
 
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# The '''toggle''' must be placed adjacent to the helve hammer base. The toggle places sideways, be sure to orient the toggle such that the square frames abut the block intended for the helve hammer base. The input axle cannot be placed on the ''frameless'' sides of this block.
# The '''helve hammer base''' should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. Place an [[anvil]] three blocks away from the base, and then add the helve hammer onto the base. When placed correctly, the helve hammer should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
# The '''brake''' (optional) can be placed on the other side of the helve hammer base.
 
=== Crushing=== <!--T:77-->
The pulverizer allows to crush certain stones and minerals into fine powder to be used for [[Steel Making|steel making]]. There is no other way to obtain these materials, thus mechanisation is necessary.
 
====Materials required for a pulverizer set up==== <!--T:78-->
'''2 Pounder Caps:'''<br />
Reinforces the pounders and makes them crush the materials faster. Made by smithing on an anvil.
 
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'''Pulverizer Frame:'''<br />
Holds the pulverizer pounders and connects them to the power circuit.
 
<!--T:80-->
{{Crafting
|Ingredients= [[Saw]]<br />[[Rock]]<br />[[Boards]] (x42)
|Grid/CraftingCode={{Grid/Crafting
|A1=Oak Board|B1=Oak Board|C1=Oak Board
|A1N=6|B1N=6|C1N=6
|A2=Oak Board|B2=Copper Saw|C2=Oak Board
|A2N=6|B2N=|C2N=6
|A3=Oak Board|B3=Rock granite|C3=Oak Board
|A3N=6|B3N=|C3N=6
|Output=Pulverizer Frame|OA=}}
}}
 
<!--T:81-->
'''Pulverizer Toggle:'''<br />
Connects the powered axle to the pulverizer frame. Can only be crafted with a bronze or higher tier metal plate.<br />
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />Wooden Axle<br />Metal Plate
|Grid/CraftingCode={{Grid/Crafting
|A1=|B1=Copper hammer|C1=Metalplate iron
|A1N=|B1N=|C1N=
|A2=|B2=Copper Chisel|C2=Wooden Axle
|A2N=|B2N=|C2N=
|A3=|B3=|C3=
|A3N=|B3N=|C3N=
|Output=Pulverizer Toggle|OA=}}
}}
 
 
<!--T:82-->
'''2 Pulverizer Pounders:'''<br />
The mobile part of the machine that does the pounding.
{{Crafting
|Ingredients= [[Hamer]]<br />[[Chisel]]<br />[[Tree|Log]]
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Log (Oak)|C1=
|A1N=|B1N=|C1N=
|A2=Copper Chisel|B2=Log (Oak)|C2=
|A2N=|B2N=|C2N=
|A3=|B3=Log (Oak)|C3=
|A3N=|B3N=|C3N=
|Output=Pulverizer Pounder|OA=}}
}}
 


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===Smithing=== <!--T:70-->
'''Hopper''' ''(optional)'': <br />
A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.
Used for material input/output. Crafted directly from copper plates.
For the full setup guide, check the [[helve hammer]] page.
{{Crafting
|Ingredients= [[Copper|Copper plate]]<br />(3x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper plate|B1=|C1= Copper plate
|A2=|B2=Copper plate|C2=
|Output=hopper|OA=}}
}}
 
 
<!--T:84-->
'''Chute''' ''(optional)'': <br />
Used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
|Ingredients= Chute Section<br />(2x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|B1=Chutesection-copper|C1=
|A2=|B2=|C2=
|Output=Chute-straight|OA=}}
}}
{{Crafting
|Ingredients= Chute Section<br />(2x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|B1=|C1=
|A2=|B2=Chutesection-copper|C2=
|Output=elbow chute|OA=}}
}}
</div>


==== Automated Pulverizer train ==== <!--T:85-->
=== Crushing === <!--T:77-->
[[File:Pulverizer automation.PNG|right|300px]]
The pulverizer must be powered by connecting the incoming axle on the left or right lower block of the frame structure. The toggle needs to be placed in the lower frame block. The pulverizer takes up a total of 4 blocks vertically, two for the frame itself and two more for the moving pounders.<br>
The pulverizer pounders need to be placed in the frame block, and both have to be placed for the machine to work. After placing them, pounder caps of varying strengths - depending on the metal they are made of - can be attached. To add the caps, the player needs to have two cap items in their inventory in one stack, then {{Using|put}} the pounders with that stack. When changing caps, the previously used ones will be returned to the player.<br>
[[Bauxite| Bauxite]] stones, [[quartz]] and [[olivine]] bits and [[ilmenite]] chunks can be placed two at a time under the pounders. The powdered materials will be thrown out at the block side opposite to the pounders. Please not that Ilmenite can only be crushed with pounders equipped with steel caps.


''See also [[Pulverizer]].''


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The pulverizer allows players to crush certain stones and minerals into fine powder to be used for [[Steel Making|steel making]] or [[Dye|dyes]]. There is no other way to obtain these materials. A full pulverizer setup requires a significant investment of boards and metal for the frame, toggle, pounders and caps.
* Input: Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer. Note that a hopper drops items slowly - to speed the process up, replace the hopper with a chest directly above the elbow chute leading into the front side.
* Output: Items will automatically be thrown out the back side of the frame, opposite of the two pounders. To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the level of the block supporting the pulverizer, not next to the side of the frame block itself. If the hopper, or any block for that matter, is placed next to the back side of the pulverizer, this placement will block the normal output slot, and the items will instead be thrown out to the two blocks to the right and left of the block behind the frame block. To optimize the automated output, leave the block directly behind the lower frame block open, place blocks to the left and right and a hopper below. This way, the items thrown out cannot deviate to the side and will instead fall into the hopper.


== Video Tutorials == <!--T:87-->  
== Video Tutorials == <!--T:87-->  
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