Mechanical power: Difference between revisions

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''The mechanical work horse is the path to prosperity.''
<languages />
<translate>
[[File:Powertrain.jpg|400px|right|thumb|Simple power train configuration.]]
'''''The mechanical work horse is the path to prosperity.'''''<br/ >
<br/ >
Mechanical power is a mechanic that allows for the powering of different machinery through the harnessing of renewable energy (such as wind) via structures such as the windmill. Currently, it can be used to automate querns for milling, helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form.
Although it can be used to power a single machine, with a series of axle and gear connections, you can make what’s called a power train. This allows for the connection of multiple machinery at a time, working in tandem.
 


__TOC__
__TOC__
Mechanical power can be used to mechanize some simple machines. Currently, wind power is used to automate [[quern]]s for milling and [[helve hammer]]s to work iron blooms and form ingots or smith metal plates. 
On a technical level, windspeed varies from region to region and is linearly interpolated between the 4 nearest weather regions, for a given block location. Windspeed will increase by 1% per block ''above'' sea level. Conversely, wind speeds below sealevel is reduced 50% at 4 blocks below and 66% at 8 blocks below, rapidly decreasing towards 100% reduction.
==Windmill Required Materials==
To create a windmill, a player needs
* Windmill rotor (1)
* Sails (one set = 4 sails. Full sails = 20 or 5 sets)
* Wooden Axles (Varies)
* Angled Gears (Varies)


==The Windmill==
A windmill is a multi-block structure used to harness wind power and transform it into mechanical power. There are many possible designs for a windmill but factors to consider include:
* Location windspeed
* Height - for wind and clearance for sails
* Accommodation of various power train designs and equipment
* Amount of power needed to drive attached equipment
Detailed information on the windmill can be found on the [[Windmill|windmill page.]]


<div style="display:flex;flex-wrap:wrap;">
[[File:Example Power Train.png|400px|right|thumb|Example of working power train connecting to both a helve hammer and pulverizer.]]
{{Grid/Crafting
==Power Train==
|A1=|B1=Copper hammer|C1=
A series of interconnected axles, gears, brakes and other mechanisms that allow for an uninterrupted flow of mechanical energy through multiple machines at the same time.
|A1N=|B1N=|C1N=
=== Materials required for a Powertrain ===
|A2=|B2=Copper Chisel|C2=
'''Woden Axles'''
|A2N=|B2N=|C2N=
Used to transmit the wind power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
|A3=Resin|B3=Log (Oak)|C3=Fat
{{Crafting
|A3N=|B3N=2|C3N=
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Trees|log]]<br />[[Fat]]
|A3N=|B3N=|C3N=
|Grid/CraftingCode={{Grid/Crafting
|Output=Windmill Rotor|OA=}}
{{Grid/Crafting
|A1=|B1=|C1=Stick
|A1N=|B1N=|C1N=2
|A2=|B2=Stick|C2=Normal stitched linen
|A2N=|B2N=2|C2N=2
|A3=Stick|B3=Normal stitched linen|C3=
|A3N=2|B3N=2|C3N=
|Output=Sail|OA=4}}
{{Grid/Crafting
|A1=Copper hammer|B1=|C1=
|A1=Copper hammer|B1=|C1=
|A2=Copper Chisel|B2=|C2=
|A2=Copper Chisel|B2=|C2=
|A3=Log (Oak)|B3=Fat|C3=
|A3=Log (Oak)|B3=Fat|C3=
|Output=Wooden Axle|OA=}}
|Output=Wooden Axle|OA=2}}
{{Grid/Crafting
}}
'''Wooden Gears'''
Allows the mechanical power to make a right angle turn by connecting a horizontal axle to a vertical one. Often needed depending on the design of the power train.
{{Crafting
| Ingredients= [[Hammer]]<br />[[Saw]]<br />[[Chisel]]<br />[[Stick]] (2x)<br />[[Trees|Log]]<br />[[Resin]]<br />[[Fat]] 
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Copper Saw|C1=
|A1=Copper hammer|B1=Copper Saw|C1=
|A2=Stick|B2=Copper Chisel|C2=Stick
|A2=Stick|B2=Copper Chisel|C2=Stick
|A3=Resin|B3=Log (Oak)|C3=Fat
|A3=Resin|B3=Log (Oak)|C3=Fat
|Output=Angled Gears|OA=}}
|Output=Angled Gears|OA=}}
</div>
}}
'''Brake'''
Can be used to apply a lot of resistance to the mechanism in order to bring the entire train to a halt.
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Trees|Log]]<br />Wooden Axle<br />[[Resin]] (2x)
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1=|C1=
|A2= Copper Chisel|B2= |C2=
|A3= Oak log|B3= Wooden Axle|C3= Resin|C3N=2
|Output=Brake}}
}}
 
'''Clutch+Transmission'''
When placed together can be used to interrupt flow of energy to a specific branch of the powertrain.
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
|Ingredients= [[Hammer]]<br />[[Saw]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />[[Stick|Sticks]] (8x)<br />[[Trees|Log]]<br />[[Resin]] (2x)<br />[[Fat]]
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= Copper Chisel|C1= Copper Saw
|A2= Oak Board |A2N=8|B2= Oak log|C2= Stick |C2N=8
|A3= Resin|A3N=2|B3= Fat |B3N=2|C3=
|Output=Clutch}}
}}


=== Building the Windmill ===
The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block to accommodate a full complement of sails.
* '''Rotor''': The rotor should be placed on a tower or the side of a tall building. When building, it may be simpler to place the first axle on the top of the block and attach the rotor to the placed axle. This placement will suspend the rotor empty blocks ''outside'' the building. This space is required to attach the sails. 
* '''Sails''': Sails are added to the rotor in sets of four (one for each windmill blade). Each set of sails will increase the power output by 25% and require one full block clearance (per set). If the sails do not have space to move freely, they will break. Axles or angled gears can be attached to the opposite side of the windmill rotor.
* '''Power Train''': The internal system construction (from the rotor to the machine) can vary depending on space, practical considerations and player ingenuity. Power trains are constructed using assemblies of axles and gears. General rules for trains with specific machines will be provided below, but longer trains lose power.


* '''Wooden Axles''' are used to transmit power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
{{Crafting
* '''Angled Gears''' are used to introduce a right angle turn in a train along any axis.
|Ingredients= [[Hammer]]<br />[[Saw]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />Angled gears (2x)<br />[[Resin]] (2x)<br />[[Fat]]
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= Copper Chisel|C1= Copper Saw
|A2= Angled Gears|B2= Oak Board |B2N=8|C2= Angled Gears
|A3= Resin|A3N=2|B3= Fat |C3=
|Output=Transmission}}
}}
</div>


One important point to know is that trains must be assembled in order. That is, blocks must be placed in a continuous fashion from start to finish. When the gears and axles are turning, all is well. If the assembled train does not accomplish the intended goal, break the gears and axles, and reassemble the train from the rotor to the input block.


===Milling===
==Automated Machinery==
For mechanized milling, the windmill is attached to a [[quern]]. With a full complement of sails, the quern will grind materials at wind speeds as low as 25%.
===Milling===  
For mechanized milling, the quern must be attached to a windmill. With a full complement of sails, the quern will grind materials at wind speeds as low as 25%. Mechanized or not, querns enable the player to grind grain, as well as some minerals into their grinded forms.


====Materials required for automated milling====
====Materials required for automated milling====
*'''[[Quern]]'''
*'''Hopper''': (optional) used for material input/output.
*'''Chute''': (optional) used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.


'''[[Quern]]'''<br />
Used to grind grains, stones, and minerals into powdered form.
{{Crafting
|Ingredients= [[Rock]] (4x)<br />[[Stick|Sticks]] (2x)
|Grid/CraftingCode={{Grid/Crafting
|A1=|B1=|C1=
|A2=Stick|B2=Rock granite|C2=Stick
|A3=Rock granite|B3=Rock granite|C3=Rock granite
|Output=Quern granite|OA=}}
}}


<div style="display:flex;flex-wrap:wrap;">
 
{{Grid/Crafting
'''Hopper''' ''(optional)'': <br />
Used for material input/output. Crafted directly from copper plates.
{{Crafting
|Ingredients= [[Copper|Copper plate]]<br />(3x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper plate|B1=|C1= Copper plate
|A1=Copper plate|B1=|C1= Copper plate
|A2=|B2=Copper plate|C2=
|A2=|B2=Copper plate|C2=
|Output=hopper|OA=}}
|Output=hopper|OA=}}
{{Grid/Crafting
}}
|A1=Copper plate|B1=|C1=
 
|A2=|B2=Copper plate|C2=
 
|Output=chute|OA=}}
'''Chute''' ''(optional)'': <br />
Used to direct materials from hoppers into chests or other containers (or the quern itself). These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
|Ingredients= Chute Section<br />(2x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|B1=Chutesection-copper|C1=
|A2=|B2=|C2=
|Output=Chute-straight|OA=}}
}}
{{Crafting
|Ingredients= Chute Section<br />(2x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|B1=|C1=
|A2=|B2=Chutesection-copper|C2=
|Output=elbow chute|OA=}}
}}
</div>
</div>


'''Chest''' ''(optional)'': <br />
Can be placed on top of a straight chute above the quern to direct materials into the quern input slot
{{Crafting
|Ingredients= [[Boards]] (8x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Oak Board|B1=Oak Board|C1=Oak Board
|A2=Oak Board|B2=|C2=Oak Board
|A3=Oak Board|B3=Oak Board|C3=Oak Board
|Output=Chest|OA=}}
}}


====Automated Quern Train====
====Automated Quern Train====
The quern must be powered by connecting the incoming axle on the top or bottom of the quern. The quern cannot be powered by connecting the axle to the side of the quern. For maximum efficiency, connect the power input axle to the bottom of the quern. Automating input/output using hoppers and chutes is optional.
The quern must be powered by connecting the incoming axle on the top or bottom of the quern. The quern cannot be powered by connecting the axle to the side of the quern. For maximum efficiency, connect the power input axle to the bottom of the quern. Automating input/output using hoppers and chutes is optional.


* Input: Placing a hopper above the quern inserts items into the input slot of the quern. If the quern is powered from the top, input cannot be automated.
* '''Input:''' Placing a hopper above the quern inserts items into the input slot of the quern. If the quern is powered from the top, input cannot be automated. Alternatively, a straight chute with a chest above the chute can be used to feed the quern input slot from the top and is 4 copper cheaper than using a hopper for input.


* Output: Placing any item in the output slot will block the output, causing product items to drop out of the sides of the quern. To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the ''level of the block supporting the quern'', not next to the side of the quern itself. If the hopper, or any block for that matter, is placed next to the side of the quern, this placement will prevent the quern from producing items as the sides are blocked. Further, if the quern tries to output an item but the side is blocked, ''it will restart grinding'' the item. This means placing one block adjacent to the quern will reduce efficiency by 1 quarter.
* '''Output:''' Placing any item in the output slot will block the output, causing product items to drop out of the sides of the quern. To collect items, hoppers can be fed into chests. Place the hopper at the level of the block supporting the quern, not next to the side of the quern itself. If the hopper, or any block for that matter, is placed next to the side of the quern, this placement will prevent the quern from producing items}. Further, if the quern tries to output an item but the side is blocked, it will restart grinding the item. This means placing one block adjacent to the quern will reduce efficiency by 1 quarter.


===Smithing===
=== Smithing===
For mechanized smithing, the windmill is attached to a [[helve hammer]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.
For mechanized smithing, the windmill is attached to a [[helve hammer]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%. It can help the player in processing iron blooms and blister steel, as well as making plates of any metal type.


====Materials required for automated smithing====
====Materials required for automated smithing====  
* Toggle: Connects the powered axle to the helve hammer base
'''Toggle:''' <br />
* Helve hammer base: Holds the [[helve hammer]], connects the hammer arm to the power circuit.
Connects the powered axle to the helve hammer base
* Brake (optional): Placed after the helve hammer base, stops the hammer when not in use.


 
{{Crafting
<div style="display:flex;flex-wrap:wrap;">
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />Wooden axle<br />[[Resin]]<br />[[Fat]]
{{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Copper Chisel|C1=Resin
|A1=Copper hammer|B1=Copper Chisel|C1=Resin
|A1N=|B1N=|C1N=4
|A1N=|B1N=|C1N=4
Line 100: Line 160:
|A3=|B3=Fat|C3=
|A3=|B3=Fat|C3=
|Output=wooden toggle|OA=}}
|Output=wooden toggle|OA=}}
{{Grid/Crafting
}}
|A1=Copper hammer|B1=|C1=Oak Board
 
|A2=Copper Chisel|B2=Oak Board|C2=
 
|A3=Oak Board|B3=Resin|C3=
'''Helve hammer base:''' <br />
|Output=Helve hammer base|OA=}}
Holds the [[helve hammer]], connects the hammer arm to the power circuit.
{{Grid/Crafting
{{Crafting
|A1=Copper hammer|B1=|C1=
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Boards]] (3x)<br />[[Resin]]
|A2=Copper Chisel|B2=|C2=
|Grid/CraftingCode={{Grid/Crafting
|A3=Log (Oak)|B3=Wooden Axle|C3=Resin
|A1= Copper hammer|B1= |C1= Oak Board
|A3N=|B3N=|C3N=42|Output=Brake|OA=}}
|A2= Copper Chisel|B2= Oak Board|C2=  
</div>
|A3= Oak Board |B3= Resin|C3=  
|Output=Helve hammer base}}
}}
 
 
'''Brake''' ''(optional)'': <br />
Placed after the helve hammer base, stops the hammer when not in use.
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Trees|Log]]<br />Wooden Axle<br />[[Resin]] (2x)
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1=|C1=  
|A2= Copper Chisel|B2= |C2=  
|A3= Oak log|B3= Wooden Axle|C3= Resin|C3N=2
|Output=Brake}}
}}


==== Automated Helve hammer train ====
==== Automated Helve hammer train ====  
The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.  
The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.  


Line 119: Line 193:
# The '''brake''' (optional) can be placed on the other side of the helve hammer base.
# The '''brake''' (optional) can be placed on the other side of the helve hammer base.


 
=== Crushing===  
===Crushing===
The pulverizer allows to crush certain stones and minerals into fine powder to be used for [[Steel Making|steel making]]. There is no other way to obtain these materials, thus mechanisation is necessary.
The pulverizer allows to crush certain stones and minerals into fine powder to be used for higher tech smithing. There is no other way to obtain these materials, thus mechanisation is necessary.


====Materials required for a pulverizer set up====
====Materials required for a pulverizer set up====
* '''Pulverizer Frame''' - holds the pulverizer pounders and connects them to the power circuit.
'''2 Pounder Caps:'''<br />
* '''Pulverizer Toggle''' - connects the powered axle to the pulverizer frame.
Reinforces the pounders and makes them crush the materials faster. Made by smithing on an anvil.
* '''2 Pulverizer Pounders'''
* '''2 Pounder Caps''' - reinforces the pounders and makes them crush the materials faster. Made by smithing on an anvil.
* '''Hopper''' - (optional) used for material input/output.
* '''Chute''' - (optional) used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.<br>


'''Pulverizer Frame:'''<br />
Holds the pulverizer pounders and connects them to the power circuit.


<div style="display:flex;flex-wrap:wrap;">
{{Crafting
{{Grid/Crafting
|Ingredients= [[Saw]]<br />[[Rock]]<br />[[Boards]] (x42)
|Grid/CraftingCode={{Grid/Crafting
|A1=Oak Board|B1=Oak Board|C1=Oak Board
|A1=Oak Board|B1=Oak Board|C1=Oak Board
|A1N=6|B1N=6|C1N=6
|A1N=6|B1N=6|C1N=6
Line 141: Line 213:
|A3N=6|B3N=|C3N=6
|A3N=6|B3N=|C3N=6
|Output=Pulverizer Frame|OA=}}
|Output=Pulverizer Frame|OA=}}
{{Grid/Crafting
}}
|A1=|B1=Copper hammer|C1=Copper plate
 
'''Pulverizer Toggle:'''<br />
Connects the powered axle to the pulverizer frame. Can only be crafted with a bronze or higher tier metal plate.<br />
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />Wooden Axle<br />Metal Plate
|Grid/CraftingCode={{Grid/Crafting
|A1=|B1=Copper hammer|C1=Metalplate iron
|A1N=|B1N=|C1N=
|A1N=|B1N=|C1N=
|A2=|B2=Copper Chisel|C2=Wooden Axle
|A2=|B2=Copper Chisel|C2=Wooden Axle
Line 149: Line 227:
|A3N=|B3N=|C3N=
|A3N=|B3N=|C3N=
|Output=Pulverizer Toggle|OA=}}
|Output=Pulverizer Toggle|OA=}}
{{Grid/Crafting
}}
 
 
'''2 Pulverizer Pounders:'''<br />
The mobile part of the machine that does the pounding.
{{Crafting
|Ingredients= [[Hamer]]<br />[[Chisel]]<br />[[Tree|Log]]
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Log (Oak)|C1=
|A1=Copper hammer|B1=Log (Oak)|C1=
|A1N=|B1N=|C1N=
|A1N=|B1N=|C1N=
Line 157: Line 242:
|A3N=|B3N=|C3N=
|A3N=|B3N=|C3N=
|Output=Pulverizer Pounder|OA=}}
|Output=Pulverizer Pounder|OA=}}
}}
'''Hopper''' ''(optional)'': <br />
Used for material input/output. Crafted directly from copper plates.
{{Crafting
|Ingredients= [[Copper|Copper plate]]<br />(3x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper plate|B1=|C1= Copper plate
|A2=|B2=Copper plate|C2=
|Output=hopper|OA=}}
}}
'''Chute''' ''(optional)'': <br />
Used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
|Ingredients= Chute Section<br />(2x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|B1=Chutesection-copper|C1=
|A2=|B2=|C2=
|Output=Chute-straight|OA=}}
}}
{{Crafting
|Ingredients= Chute Section<br />(2x)
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|B1=|C1=
|A2=|B2=Chutesection-copper|C2=
|Output=elbow chute|OA=}}
}}
</div>
</div>


==== Automated Pulverizer train ====
==== Automated Pulverizer train ====  
[[File:Pulverizer automation.PNG|right|300px]]
[[File:Pulverizer automation.PNG|right|300px]]
The pulverizer must be powered by connecting the incoming axle on the left or right lower block of the frame structure. The toggle needs to be placed in the lower frame block. The pulverizer takes up a total of 4 blocks vertically, two for the frame itself and two more for the moving pounders.<br>
The pulverizer must be powered by connecting the incoming axle on the left or right lower block of the frame structure. The toggle needs to be placed in the lower frame block. The pulverizer takes up a total of 4 blocks vertically, two for the frame itself and two more for the moving pounders.<br>
The pulverizer pounders need to be placed in the frame block, and both have to be placed for the machine to work. After placing them, pounder caps of varying strengths - depending on the metal they are made of - can be attached. To add the caps, the player needs to have two cap items in their inventory in one stack, then right click the pounders with that stack. When changing caps, the previously used ones will be returned to the player.<br>
The pulverizer pounders need to be placed in the frame block, and both have to be placed for the machine to work. After placing them, pounder caps of varying strengths - depending on the metal they are made of - can be attached. To add the caps, the player needs to have two cap items in their inventory in one stack, then {{Using|put}} the pounders with that stack. When changing caps, the previously used ones will be returned to the player.<br>
[[Bauxite]] and [[Peridotite]] Stones, [[Quartz]] and [[Ilmenite]] chunks can be placed two at a time under the pounders. The powdered materials will be thrown out at the block side opposite to the pounders. Please not that Ilmenite can only be crushed with pounders equipped with steel caps.
[[Bauxite| Bauxite]] stones, [[quartz]] and [[olivine]] bits and [[ilmenite]] chunks can be placed two at a time under the pounders. The powdered materials will be thrown out at the block side opposite to the pounders. Please not that Ilmenite can only be crushed with pounders equipped with steel caps.
 


* Input: Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer.
* Input: Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer. Note that a hopper drops items slowly - to speed the process up, replace the hopper with a chest directly above the elbow chute leading into the front side.
* Output: Items will automatically be thrown out the back side of the frame, opposite of the two pounders.  To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the level of the block supporting the pulverizer, not next to the side of the frame block itself. If the hopper, or any block for that matter, is placed next to the back side of the pulverizer, this placement will block the normal output slot, and the items will instead be thrown out to the two blocks to the right and left of the block behind the frame block. To optimize the automated output, leave the block directly behind the lower frame block open, place blocks to the left and right and a hopper below. This way, the items thrown out cannot deviate to the side and will instead fall into the hopper.
* Output: Items will automatically be thrown out the back side of the frame, opposite of the two pounders.  To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the level of the block supporting the pulverizer, not next to the side of the frame block itself. If the hopper, or any block for that matter, is placed next to the back side of the pulverizer, this placement will block the normal output slot, and the items will instead be thrown out to the two blocks to the right and left of the block behind the frame block. To optimize the automated output, leave the block directly behind the lower frame block open, place blocks to the left and right and a hopper below. This way, the items thrown out cannot deviate to the side and will instead fall into the hopper.


== Video Tutorials == <!--T:25-->
== Video Tutorials ==  
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Detailed explanation how to build a windmill and Helve hammer in version 1.13
! Explanation of Big Gear usage !! Generall Mechanical Explanation
|-
|-
| <youtube width="400" height="240">h2Pjg2u4LVo</youtube>
| <youtube width="400" height="240">ppsP5speLX4</youtube> || <youtube width="400" height="240">okhOui01wR0</youtube>  
|}
|}


{| class="wikitable"
|-
! How to build a windmill and Helve hammer in version 1.13 !! How to build a pulverizer in version 1.14 !! How to automate a pulverizer
|-
| <youtube width="400" height="240">h2Pjg2u4LVo</youtube> || <youtube width="400" height="240">RvxR6gqla5o</youtube> || <youtube width="400" height="240">GhNMqyMRQj0</youtube>
|}


{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
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Revision as of 21:00, 9 January 2022

Simple power train configuration.

The mechanical work horse is the path to prosperity.

Mechanical power is a mechanic that allows for the powering of different machinery through the harnessing of renewable energy (such as wind) via structures such as the windmill. Currently, it can be used to automate querns for milling, helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form. Although it can be used to power a single machine, with a series of axle and gear connections, you can make what’s called a power train. This allows for the connection of multiple machinery at a time, working in tandem.


The Windmill

A windmill is a multi-block structure used to harness wind power and transform it into mechanical power. There are many possible designs for a windmill but factors to consider include:

  • Location windspeed
  • Height - for wind and clearance for sails
  • Accommodation of various power train designs and equipment
  • Amount of power needed to drive attached equipment

Detailed information on the windmill can be found on the windmill page.

Example of working power train connecting to both a helve hammer and pulverizer.

Power Train

A series of interconnected axles, gears, brakes and other mechanisms that allow for an uninterrupted flow of mechanical energy through multiple machines at the same time.

Materials required for a Powertrain

Woden Axles Used to transmit the wind power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.

Ingredients Crafting Recipe
Hammer
Chisel
log
Fat

Copper hammer

Copper Chisel

Log (Oak)


Fat


Wooden Axle

Wooden Axle

Wooden Axle






Wooden Gears Allows the mechanical power to make a right angle turn by connecting a horizontal axle to a vertical one. Often needed depending on the design of the power train.

Ingredients Crafting Recipe
Hammer
Saw
Chisel
Stick (2x)
Log
Resin
Fat

Copper hammer

Stick

Resin

Copper Saw

Copper Chisel

Log (Oak)

Stick

Fat

Angled Gears







Brake Can be used to apply a lot of resistance to the mechanism in order to bring the entire train to a halt.

Ingredients Crafting Recipe
Hammer
Chisel
Log
Wooden Axle
Resin (2x)

Copper hammer

Copper Chisel

Oak log


Wooden Axle


Resin

Brake





Resin

Resin



Clutch+Transmission When placed together can be used to interrupt flow of energy to a specific branch of the powertrain.

Ingredients Crafting Recipe
Hammer
Saw
Chisel
Boards (8x)
Sticks (8x)
Log
Resin (2x)
Fat

Copper hammer

Oak Board

Resin

Copper Chisel

Oak log

Fat

Copper Saw

Stick

Clutch


Oak Board

Oak Board

Resin

Resin


Fat

Fat

Stick

Stick




Ingredients Crafting Recipe
Hammer
Saw
Chisel
Boards (8x)
Angled gears (2x)
Resin (2x)
Fat

Copper hammer

Angled Gears

Resin

Copper Chisel

Oak Board

Fat

Copper Saw

Angled Gears

Transmission


Resin

Resin

Oak Board

Oak Board





Automated Machinery

Milling

For mechanized milling, the quern must be attached to a windmill. With a full complement of sails, the quern will grind materials at wind speeds as low as 25%. Mechanized or not, querns enable the player to grind grain, as well as some minerals into their grinded forms.

Materials required for automated milling

Quern
Used to grind grains, stones, and minerals into powdered form.

Ingredients Crafting Recipe
Rock (4x)
Sticks (2x)

Stick

Rock granite

Rock granite

Rock granite

Stick

Rock granite

Quern granite








Hopper (optional):
Used for material input/output. Crafted directly from copper plates.

Ingredients Crafting Recipe
Copper plate
(3x)

Copper plate


Copper plate

Copper plate


hopper








Chute (optional):
Used to direct materials from hoppers into chests or other containers (or the quern itself). These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.

Ingredients Crafting Recipe
Chute Section
(2x)

Chutesection-copper


Chutesection-copper



Chute-straight








Ingredients Crafting Recipe
Chute Section
(2x)

Chutesection-copper


Chutesection-copper



elbow chute








Chest (optional):
Can be placed on top of a straight chute above the quern to direct materials into the quern input slot

Ingredients Crafting Recipe
Boards (8x)

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Chest








Automated Quern Train

The quern must be powered by connecting the incoming axle on the top or bottom of the quern. The quern cannot be powered by connecting the axle to the side of the quern. For maximum efficiency, connect the power input axle to the bottom of the quern. Automating input/output using hoppers and chutes is optional.

  • Input: Placing a hopper above the quern inserts items into the input slot of the quern. If the quern is powered from the top, input cannot be automated. Alternatively, a straight chute with a chest above the chute can be used to feed the quern input slot from the top and is 4 copper cheaper than using a hopper for input.
  • Output: Placing any item in the output slot will block the output, causing product items to drop out of the sides of the quern. To collect items, hoppers can be fed into chests. Place the hopper at the level of the block supporting the quern, not next to the side of the quern itself. If the hopper, or any block for that matter, is placed next to the side of the quern, this placement will prevent the quern from producing items}. Further, if the quern tries to output an item but the side is blocked, it will restart grinding the item. This means placing one block adjacent to the quern will reduce efficiency by 1 quarter.

Smithing

For mechanized smithing, the windmill is attached to a helve hammer. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%. It can help the player in processing iron blooms and blister steel, as well as making plates of any metal type.

Materials required for automated smithing

Toggle:
Connects the powered axle to the helve hammer base


Ingredients Crafting Recipe
Hammer
Chisel
Boards (8x)
Wooden axle
Resin
Fat

Copper hammer

Oak Board

Copper Chisel

Wooden Axle

Fat

Resin

Oak Board

wooden toggle


Oak Board

Oak Board



Resin

Resin

Oak Board

Oak Board



Helve hammer base:
Holds the helve hammer, connects the hammer arm to the power circuit.

Ingredients Crafting Recipe
Hammer
Chisel
Boards (3x)
Resin

Copper hammer

Copper Chisel

Oak Board

Oak Board

Resin

Oak Board


Helve hammer base








Brake (optional):
Placed after the helve hammer base, stops the hammer when not in use.

Ingredients Crafting Recipe
Hammer
Chisel
Log
Wooden Axle
Resin (2x)

Copper hammer

Copper Chisel

Oak log


Wooden Axle


Resin

Brake





Resin

Resin



Automated Helve hammer train

The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.

  1. The toggle must be placed adjacent to the helve hammer base. The toggle places sideways, be sure to orient the toggle such that the square frames abut the block intended for the helve hammer base. The input axle cannot be placed on the frameless sides of this block.
  2. The helve hammer base should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. Place an anvil three blocks away from the base, and then add the helve hammer onto the base. When placed correctly, the helve hammer should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
  3. The brake (optional) can be placed on the other side of the helve hammer base.

Crushing

The pulverizer allows to crush certain stones and minerals into fine powder to be used for steel making. There is no other way to obtain these materials, thus mechanisation is necessary.

Materials required for a pulverizer set up

2 Pounder Caps:
Reinforces the pounders and makes them crush the materials faster. Made by smithing on an anvil.

Pulverizer Frame:
Holds the pulverizer pounders and connects them to the power circuit.


Ingredients Crafting Recipe
Saw
Rock
Boards (x42)

Oak Board

Oak Board

Oak Board

Oak Board

Copper Saw

Rock granite

Oak Board

Oak Board

Oak Board

Pulverizer Frame

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board


Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board



Pulverizer Toggle:
Connects the powered axle to the pulverizer frame. Can only be crafted with a bronze or higher tier metal plate.

Ingredients Crafting Recipe
Hammer
Chisel
Wooden Axle
Metal Plate


Copper hammer

Copper Chisel

Metalplate iron

Wooden Axle

Pulverizer Toggle








2 Pulverizer Pounders:
The mobile part of the machine that does the pounding.

Ingredients Crafting Recipe
Hamer
Chisel
Log

Copper hammer

Copper Chisel

Log (Oak)

Log (Oak)

Log (Oak)


Pulverizer Pounder








Hopper (optional):
Used for material input/output. Crafted directly from copper plates.

Ingredients Crafting Recipe
Copper plate
(3x)

Copper plate


Copper plate

Copper plate


hopper








Chute (optional):
Used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.

Ingredients Crafting Recipe
Chute Section
(2x)

Chutesection-copper


Chutesection-copper



Chute-straight








Ingredients Crafting Recipe
Chute Section
(2x)

Chutesection-copper


Chutesection-copper



elbow chute







Automated Pulverizer train

Pulverizer automation.PNG

The pulverizer must be powered by connecting the incoming axle on the left or right lower block of the frame structure. The toggle needs to be placed in the lower frame block. The pulverizer takes up a total of 4 blocks vertically, two for the frame itself and two more for the moving pounders.
The pulverizer pounders need to be placed in the frame block, and both have to be placed for the machine to work. After placing them, pounder caps of varying strengths - depending on the metal they are made of - can be attached. To add the caps, the player needs to have two cap items in their inventory in one stack, then put the pounders with that stack. When changing caps, the previously used ones will be returned to the player.
Bauxite stones, quartz and olivine bits and ilmenite chunks can be placed two at a time under the pounders. The powdered materials will be thrown out at the block side opposite to the pounders. Please not that Ilmenite can only be crushed with pounders equipped with steel caps.


  • Input: Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer. Note that a hopper drops items slowly - to speed the process up, replace the hopper with a chest directly above the elbow chute leading into the front side.
  • Output: Items will automatically be thrown out the back side of the frame, opposite of the two pounders. To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the level of the block supporting the pulverizer, not next to the side of the frame block itself. If the hopper, or any block for that matter, is placed next to the back side of the pulverizer, this placement will block the normal output slot, and the items will instead be thrown out to the two blocks to the right and left of the block behind the frame block. To optimize the automated output, leave the block directly behind the lower frame block open, place blocks to the left and right and a hopper below. This way, the items thrown out cannot deviate to the side and will instead fall into the hopper.

Video Tutorials

Explanation of Big Gear usage Generall Mechanical Explanation
How to build a windmill and Helve hammer in version 1.13 How to build a pulverizer in version 1.14 How to automate a pulverizer


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