Mechanical power: Difference between revisions

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''The mechanical work horse is the path to prosperity.''
<languages/><translate>


<!--T:53-->
[[File:Powertrain.jpg|400px|right|thumb|Simple power train configuration.]]
<!--T:105-->
'''''The mechanical work horse is the path to prosperity.'''''
<!--T:92-->
Mechanical power is a mechanic that allows for the powering of different machinery through the harnessing of renewable energy (such as wind) via structures such as the windmill. Currently, it can be used to automate querns for milling, helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form.
Although it can be used to power a single machine, with a series of axle and gear connections, you can make what’s called a power train. This allows for the connection of multiple machinery at a time, working in tandem.
</translate>
__TOC__
__TOC__
Mechanical power can be used to mechanize some simple machines. Currently, wind power can be used to automate [[quern]]s for milling, [[helve hammer]]s to work iron blooms and form ingots or smith metal plates, as well as [[pulverizer]]s to smash materials into their powdered form. Of the above mentioned, only the quern can be used independently without mechanical power, the other machines require a power source like the windmill to function.
<translate>
 
== Mechanical Power Sources == <!--T:54-->
 
=== The windmill === <!--T:55-->
 
<!--T:229-->
A {{ll|windmill|windmill}} is a multi-block structure used to harness wind power and transform it into mechanical power. There are many possible designs for a windmill but factors to consider include:
* Location windspeed
* Height - for wind and clearance for sails
* Accommodation of various power train designs and equipment
* Amount of power needed to drive attached equipment
Detailed information on the windmill can be found on the {{ll|Windmill|windmill page}}.
 
<!--T:91-->
[[File:Example Power Train.png|400px|right|thumb|Example of working power train connecting to both a helve hammer and pulverizer.]]
 
=== Other === <!--T:97-->
 
<!--T:106-->
Other sources include the {{ll|Auto rotor|Auto rotor}} (Creative mode only).
 
==Power train== <!--T:56-->
 
<!--T:107-->
A series of interconnected axles, gears, brakes and other mechanisms that allow for an uninterrupted flow of mechanical energy through multiple machines at the same time.
 
=== Materials required for a power train === <!--T:98-->
 
====Wooden axle==== <!--T:99-->
 
<!--T:108-->
Used to transmit the wind power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
</translate>
{{Crafting
|Ingredients= 1x {{ll|Hammer|<translate><!--T:109--> Hammer</translate>}}<br>1x {{ll|Chisel|<translate><!--T:110--> Chisel</translate>}}<br>1x {{ll|Log|<translate><!--T:111--> Log</translate>}}<br>1x {{ll|Fat|<translate><!--T:112--> Fat</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<translate><!--T:113--> Hammer</translate>
|A2=Copper Chisel|A2-link=Special:MyLanguage/Chisel|A2_name=<translate><!--T:114--> Chisel</translate>
|A3=Log (Oak)|A3-link=Special:MyLanguage/Log|A3_name=<translate><!--T:115--> Log</translate>
|B3=Fat|B3-link=Special:MyLanguage/Fat|B3_name=<translate><!--T:116--> Fat</translate>
|Output=Wooden Axle|OA=2|Output_name=<translate><!--T:117--> Wooden axle</translate>
}}}}
<translate>
 
====Angled gears==== <!--T:100-->
 
<!--T:118-->
Allow the mechanical power to make a right angle turn by connecting a horizontal axle to a vertical one. Often needed depending on the design of the power train.
</translate>
{{Crafting
|Ingredients=1x {{ll|Hammer|<translate><!--T:119--> Hammer</translate>}}<br>1x {{ll|Saw|<translate><!--T:120--> Saw</translate>}}<br>2x {{ll|Stick|<translate><!--T:121--> Stick</translate>}}<br>1x {{ll|Chisel|<translate><!--T:122--> Chisel</translate>}}<br>1x {{ll|Resin|<translate><!--T:123--> Resin</translate>}}<br>1x {{ll|Log|<translate><!--T:124--> Log</translate>}}<br>1x {{ll|Fat|<translate><!--T:125--> Fat</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<translate><!--T:126--> Hammer</translate>
|B1=Copper Saw|B1-link=Special:MyLanguage/Saw|B1_name=<translate><!--T:127--> Saw</translate>
|A2=Stick|A2-link=Special:MyLanguage/Stick|A2_name=<translate><!--T:128--> Stick</translate>
|B2=Copper Chisel|B2-link=Special:MyLanguage/Chisel|B2_name=<translate><!--T:129--> Chisel</translate>
|C2=Stick|C2-link=Special:MyLanguage/Stick|C2_name=<translate><!--T:130--> Stick</translate>
|A3=Resin|A3-link=Special:MyLanguage/Resin|A3_name=<translate><!--T:131--> Resin</translate>
|B3=Log (Oak)|B3-link=Special:MyLanguage/Log|B3_name=<translate><!--T:132--> Log</translate>
|C3=Fat|C3-link=Special:MyLanguage/Fat|C3_name=<translate><!--T:133--> Fat</translate>
|Output=Angled Gears|Output_name=<translate><!--T:134--> Angled gears</translate>
}}}}
<translate>


On a technical level, windspeed varies from region to region and is linearly interpolated between the 4 nearest weather regions, for a given block location. Windspeed will increase by 1% per block ''above'' sea level. Conversely, wind speeds below sealevel is reduced 50% at 4 blocks below and 66% at 8 blocks below, rapidly decreasing towards 100% reduction.
====Brake==== <!--T:101-->


==Windmill Required Materials==
<!--T:135-->
To create a windmill, a player needs
Can be used to apply a lot of resistance to the mechanism in order to bring the entire train to a halt.
* Windmill rotor (1)
</translate>
* Sails (one set = 4 sails. Full sails = 20 or 5 sets)
{{Crafting
* Wooden Axles (Varies)
|Ingredients=1x {{ll|Hammer|<translate><!--T:136--> Hammer</translate>}}<br>1x {{ll|Chisel|<translate><!--T:137--> Chisel</translate>}}<br>1x {{ll|Log|<translate><!--T:138--> Log</translate>}}<br>1x {{ll|Wooden axle|Wooden axle}}<br>2x {{ll|Resin|<translate><!--T:139--> Resin</translate>}}
* Angled Gears (Varies)
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<translate><!--T:140--> Hammer</translate>
|A2= Copper Chisel|A2-link=Special:MyLanguage/Chisel|A2_name=<translate><!--T:141--> Chisel</translate>
|A3= Oak log|A3-link=Special:MyLanguage/Log|A3_name=<translate><!--T:142--> Log</translate>
|B3= Wooden Axle|B3-link=Special:MyLanguage/Wooden axle|B3_name=<translate><!--T:143--> Wooden axle</translate>
|C3= Resin|C3N=2|C3-link=Special:MyLanguage/Resin|C3_name=<translate><!--T:144--> Resin</translate>
|Output=Brake|Output_name=<translate><!--T:145--> Brake</translate>
}}}}
<translate>


====Clutch and transmission==== <!--T:57-->


<!--T:146-->
When placed together can be used to interrupt flow of energy to a specific branch of the power train.
</translate>
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
{{Grid/Crafting
<div style="margin-right:10px">
|A1=|B1=Copper hammer|C1=
{{Crafting
|A1N=|B1N=|C1N=
|Ingredients=1x {{ll|Hammer|<translate><!--T:147--> Hammer</translate>}}<br>1x {{ll|Chisel|<translate><!--T:148--> Chisel</translate>}}<br>1x {{ll|Saw|<translate><!--T:149--> Saw</translate>}}<br>8x {{ll|Board|<translate><!--T:150--> Board</translate>}}<br>1x {{ll|Log|<translate><!--T:151--> Log</translate>}}<br>8x {{ll|Stick|<translate><!--T:152--> Stick</translate>}}<br>2x {{ll|Resin|<translate><!--T:153--> Resin</translate>}}<br>2x {{ll|Fat|<translate><!--T:154--> Fat</translate>}}
|A2=|B2=Copper Chisel|C2=
|Grid/CraftingCode={{Grid/Crafting
|A2N=|B2N=|C2N=
|A1= Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<translate><!--T:155--> Hammer</translate>
|A3=Resin|B3=Log (Oak)|C3=Fat
|B1= Copper Chisel|B1-link=Special:MyLanguage/Chisel|B1_name=<translate><!--T:156--> Chisel</translate>
|A3N=|B3N=2|C3N=
|C1= Copper Saw|C1-link=Special:MyLanguage/Saw|C1_name=<translate><!--T:157--> Saw</translate>
|Output=Windmill Rotor|OA=}}
|A2= Oak Board|A2N=8|A2-link=Special:MyLanguage/Board|A2_name=<translate><!--T:158--> Board</translate>
{{Grid/Crafting
|B2= Oak log|B2-link=Special:MyLanguage/Log|B2_name=<translate><!--T:159--> Log</translate>
|A1=|B1=|C1=Stick
|C2= Stick|C2N=8|C2-link=Special:MyLanguage/Stick|C2_name=<translate><!--T:160--> Stick</translate>
|A1N=|B1N=|C1N=2
|A3= Resin|A3N=2|A3-link=Special:MyLanguage/Resin|A3_name=<translate><!--T:161--> Resin</translate>
|A2=|B2=Stick|C2=Normal stitched linen
|B3= Fat|B3N=2|B3-link=Special:MyLanguage/Fat|B3_name=<translate><!--T:162--> Fat</translate>
|A2N=|B2N=2|C2N=2
|Output=Clutch|Output_name=<translate><!--T:163--> Clutch</translate>
|A3=Stick|B3=Normal stitched linen|C3=
}}}}
|A3N=2|B3N=2|C3N=
</div>
|Output=Sail|OA=4}}
 
{{Grid/Crafting
<!--T:58-->
|A1=Copper hammer|B1=|C1=
<div style="margin-right:10px">
|A2=Copper Chisel|B2=|C2=
{{Crafting
|A3=Log (Oak)|B3=Fat|C3=
|Ingredients=1x {{ll|Hammer|<translate><!--T:164--> Hammer</translate>}}<br>1x {{ll|Chisel|<translate><!--T:165--> Chisel</translate>}}<br>1x {{ll|Saw|<translate><!--T:166--> Saw</translate>}}<br>2x {{ll|Angled gears|<translate><!--T:167--> Angled gears</translate>}}<br>8x {{ll|Board|<translate><!--T:168--> Board</translate>}}<br>2x {{ll|Resin|<translate><!--T:169--> Resin</translate>}}<br>1x {{ll|Fat|<translate><!--T:170--> Fat</translate>}}
|Output=Wooden Axle|OA=}}
|Grid/CraftingCode={{Grid/Crafting
{{Grid/Crafting
|A1= Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<translate><!--T:171--> Hammer</translate>
|A1=Copper hammer|B1=Copper Saw|C1=
|B1= Copper Chisel|B1-link=Special:MyLanguage/Chisel|B1_name=<translate><!--T:172--> Chisel</translate>
|A2=Stick|B2=Copper Chisel|C2=Stick
|C1= Copper Saw|C1-link=Special:MyLanguage/Saw|C1_name=<translate><!--T:173--> Saw</translate>
|A3=Resin|B3=Log (Oak)|C3=Fat
|A2= Angled Gears|A2-link=Special:MyLanguage/Angled gears|A2_name=<translate><!--T:174--> Angled gears</translate>
|Output=Angled Gears|OA=}}
|B2= Oak Board|B2N=8|B2-link=Special:MyLanguage/Board|B2_name=<translate><!--T:175--> Board</translate>
|C2= Angled Gears|C2-link=Special:MyLanguage/Angled gears|C2_name=<translate><!--T:176--> Angled gears</translate>
|A3= Resin|A3N=2|A3-link=Special:MyLanguage/Resin|A3_name=<translate><!--T:177--> Resin</translate>
|B3= Fat|B3-link=Special:MyLanguage/Fat|B3_name=<translate><!--T:178--> Fat</translate>
|Output=Transmission|Output_name=<translate><!--T:179--> Transmission</translate>
}}}}
</div>
</div>
</div>
<translate>
====Large wooden gear==== <!--T:95-->


=== Building the Windmill ===
<!--T:180-->
The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block to accommodate a full complement of sails.
Allows to combine power from multiple sources, or distribute power from single source to multiple consumers. Can also be used to increase rotational speed at the cost of decreasing the torque, and vice-versa.
* '''Rotor''': The rotor should be placed on a tower or the side of a tall building. When building, it may be simpler to place the first axle on the top of the block and attach the rotor to the placed axle. This placement will suspend the rotor empty blocks ''outside'' the building. This space is required to attach the sails. 
</translate>
* '''Sails''': Sails are added to the rotor in sets of four (one for each windmill blade). Each set of sails will increase the power output by 25% and require one full block clearance (per set). If the sails do not have space to move freely, they will break. Axles or angled gears can be attached to the opposite side of the windmill rotor.
<div style="display:flex;flex-wrap:wrap;">
* '''Power Train''': The internal system construction (from the rotor to the machine) can vary depending on space, practical considerations and player ingenuity. Power trains are constructed using assemblies of axles and gears. General rules for trains with specific machines will be provided below, but longer trains lose power.
<div style="margin-right:10px">
{{Crafting
|Ingredients=1x {{ll|Hammer|<translate><!--T:181--> Hammer</translate>}}<br>1x {{ll|Chisel|<translate><!--T:182--> Chisel</translate>}}<br>1x {{ll|Saw|<translate><!--T:183--> Saw</translate>}}<br>5x {{ll|Board|<translate><!--T:184--> Board</translate>}}<br>2x {{ll|Resin|<translate><!--T:185--> Resin</translate>}}<br>12x {{ll|Stick|<translate><!--T:186--> Stick</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<translate><!--T:187--> Hammer</translate>
|B1= Copper Chisel|B1-link=Special:MyLanguage/Chisel|B1_name=<translate><!--T:188--> Chisel</translate>
|C1= Copper Saw|C1-link=Special:MyLanguage/Saw|C1_name=<translate><!--T:189--> Saw</translate>
|A2= Oak Board|A2N=2|A2-link=Special:MyLanguage/Board|A2_name=<translate><!--T:190--> Board</translate>
|B2= Resin|B2N=2|B2-link=Special:MyLanguage/Resin|B2_name=<translate><!--T:191--> Resin</translate>
|C2= Stick|C2N=12|C2-link=Special:MyLanguage/Stick|C2_name=<translate><!--T:192--> Stick</translate>
|A3= Oak Board|A3-link=Special:MyLanguage/Board|A3_name=<translate><!--T:193--> Board</translate>
|B3= Oak Board|B3-link=Special:MyLanguage/Board|B3_name=<translate><!--T:194--> Board</translate>
|C3= Oak Board|C3-link=Special:MyLanguage/Board|C3_name=<translate><!--T:195--> Board</translate>
|Output=large gear section|Output_name=<translate><!--T:196--> Large gear section</translate>
}}}}
</div>
<div style="margin-right:10px">
{{Crafting
|Ingredients=4x {{ll|Large gear section|<translate><!--T:233--> Large gear section</translate>}}<br>24x {{ll|Board|<translate><!--T:197--> Board</translate>}}<br>1x {{ll|Wooden axle|<translate><!--T:234--> Wooden axle</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1= large gear section|A1-link=Special:MyLanguage/Large gear section|A1_name=<translate><!--T:198--> Large gear section</translate>
|B1= Oak Board|B1N=6|B1-link=Special:MyLanguage/Board|B1_name=<translate><!--T:199--> Board</translate>
|C1= large gear section|C1-link=Special:MyLanguage/Large gear section|C1_name=<translate><!--T:200--> Large gear section</translate>
|A2= Oak Board|A2N=6|A2-link=Special:MyLanguage/Board|A2_name=<translate><!--T:201--> Board</translate>
|B2= Wooden Axle|B2-link=Special:MyLanguage/Wooden axle|B2_name=<translate><!--T:202--> Wooden axle</translate>
|C2= Oak Board|C2N=6|C2-link=Special:MyLanguage/Board|C2_name=<translate><!--T:203--> Board</translate>
|A3= large gear section|A3-link=Special:MyLanguage/Large gear section|A3_name=<translate><!--T:204--> Large gear section</translate>
|B3= Oak Board|B3N=6|B3-link=Special:MyLanguage/Board|B3_name=<translate><!--T:205--> Board</translate>
|C3= large gear section|C3-link=Special:MyLanguage/Large gear section|C3_name=<translate><!--T:206--> Large gear section</translate>
|Output=largegear3|Output_name=<translate><!--T:207--> Large wooden gear</translate>
}}}}
</div>
</div>
<translate>


* '''Wooden Axles''' are used to transmit power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
==Input and output== <!--T:59-->
* '''Angled Gears''' are used to introduce a right angle turn in a train along any axis.


One important point to know is that trains must be assembled in order. That is, blocks must be placed in a continuous fashion from start to finish. When the gears and axles are turning, all is well. If the assembled train does not accomplish the intended goal, break the gears and axles, and reassemble the train from the rotor to the input block.
<!--T:60-->
Input and output is handled using chutes, hoppers and optionally {{ll|Chest|chests}}. Hoppers accept multiple stacks of input items, which are then transported via chutes towards the input slot of an eligible block. Chutes can also grab items directly from chests. A special type of chute, the Archimedes screw, can transport items upward provided it is powered.


===Milling===
====Hopper ''(optional)''==== <!--T:61-->
For mechanized milling, the windmill is attached to a [[quern]]. With a full complement of sails, the quern will grind materials at wind speeds as low as 25%. Mechanized or not, querns enable the player to grind grain, as well as some minerals into their powdered forms.


====Materials required for automated milling====
<!--T:208-->
*'''[[Quern]]'''
Used for material input/output. Crafted directly from copper plates.
*'''Hopper''': (optional) used for material input/output. Crafted directly from copper plates.
</translate>
*'''Chute''': (optional) used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.
{{Crafting
|Ingredients=3x {{ll|Metal plate|<translate><!--T:230--> Copper plate</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper plate|A1-link=Special:MyLanguage/Metal plate|A1_name=<translate><!--T:209--> Copper plate</translate>
|C1= Copper plate|C1-link=Special:MyLanguage/Metal plate|C1_name=<translate><!--T:210--> Copper plate</translate>
|B2= Copper plate|B2-link=Special:MyLanguage/Metal plate|B2_name=<translate><!--T:211--> Copper plate</translate>
|Output=hopper|Output_name=<translate><!--T:212--> Hopper</translate>
}}}}
<translate>


====Chute ''(optional)''==== <!--T:62-->


<!--T:213-->
Used to transfer materials between hoppers, chests, other containers and various machinery. These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.<br>
''Note'': Chutes can be rotated using a {{ll|wrench|wrench}}.
</translate>
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
{{Grid/Crafting
<div style="margin-right:10px">
|A1=Copper plate|B1=|C1= Copper plate
{{Crafting
|A2=|B2=Copper plate|C2=
|Ingredients=2x {{ll|Chute section|<translate><!--T:231--> Chute section</translate>}}
|Output=hopper|OA=}}
|Grid/CraftingCode={{Grid/Crafting
{{Grid/Crafting
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<translate><!--T:214--> Chute section</translate>
|A1=Chutesection-copper|B1=Chutesection-copper|C1=
|B1=Chutesection-copper|B1-link=Special:MyLanguage/Chute section|B1_name=<translate><!--T:215--> Chute section</translate>
|A2=|B2=|C2=
|Output=Chute-straight|Output_name=<translate><!--T:216--> Straight chute</translate>
|Output=Chute-straight|OA=}}
}}}}
{{Grid/Crafting
</div>
|A1=Chutesection-copper|B1=|C1=
<div style="margin-right:10px">
|A2=|B2=Chutesection-copper|C2=
{{Crafting
|Output=elbow chute|OA=}}
|Ingredients=2x {{ll|Chute section|<translate><!--T:232--> Chute section</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<translate><!--T:217--> Chute section</translate>
|B2=Chutesection-copper|B2-link=Special:MyLanguage/Chute section|B2_name=<translate><!--T:218--> Chute section</translate>
|Output=elbow chute|Output_name=<translate><!--T:219--> Elbow chute</translate>
}}}}
</div>
</div>
</div>
<translate>
==Advanced power trains== <!--T:96-->


====Automated Quern Train====
<!--T:102-->
The quern must be powered by connecting the incoming axle on the top or bottom of the quern. The quern cannot be powered by connecting the axle to the side of the quern. For maximum efficiency, connect the power input axle to the bottom of the quern. Automating input/output using hoppers and chutes is optional.
[[File:Large_gear_setup_1.png|400px|thumb|right|Simple large gear setup that combines torque from three power sources into a single output. 1, 2 and 3 are {{ll|Auto rotor|creative auto rotors}} which provide power, 4 is the output.]]
[[File:Large_gear_setup_3.png|400px|thumb|right|More complex setup with two large gears. Torque from sources 1, 2 and 3 is combined by lower gear into a single output (4), which then goes through the upper gear (5) to increase rotational speed at the cost of reducing torque.]]


* Input: Placing a hopper above the quern inserts items into the input slot of the quern. If the quern is powered from the top, input cannot be automated.
<!--T:220-->
To build complex and efficient power trains it's important to understand relation between ''speed'' and ''torque'', and how they are affected by ''resistance'' of a given mechanical system.
*'''Resistance''' defines how much rotational energy the system needs in order to continuously operate. If there is not enough torque to counteract resistance, entire power train will lose speed or even come to a complete halt. Each element of the system, such as axles, gears and transmissions, has some resistance. However, machinery doing useful work tends to contribute the most.
*'''Torque''' is a measure of rotational force and directly counteracts resistance. Adding more torque to the system can help it overcome the resistance of connected machinery, allowing faster operation. However, as soon as resistance is completely overcome - there is no point in further increasing the torque.
*'''Speed''' defines the rate at which machines in the system perform their job. Increasing the speed allows for faster operation, but only if there is enough torque to sustain it; otherwise most of the speed will be lost to resistance.


* Output: Placing any item in the output slot will block the output, causing product items to drop out of the sides of the quern. To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the ''level of the block supporting the quern'', not next to the side of the quern itself. If the hopper, or any block for that matter, is placed next to the side of the quern, this placement will prevent the quern from producing items as the sides are blocked. Further, if the quern tries to output an item but the side is blocked, ''it will restart grinding'' the item. This means placing one block adjacent to the quern will reduce efficiency by 1 quarter.
===Large wooden gear=== <!--T:103-->


===Smithing===
<!--T:221-->
For mechanized smithing, the windmill is attached to a [[helve hammer]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%. It can help the player in processing iron blooms and blister steel, as well as making plates of any metal type.
Conversion of torque to speed and vice-versa can be achieved with the help of large wooden gear. Central shaft and rim of the gear can both be used for input or output. Direction of the power flow defines the conversion.
* Using shaft as input and rim as the output allows to increase the speed by a factor of 5, at the cost of reducing the torque by the same factor;
* Using rim as input and shaft as the output allows to achieve the opposite effect, increasing the torque by a factor of 5 and decreasing speed by the same factor;
* Using rim as input for multiple power sources allows to combine the torque from those sources, while resulting speed will be defined by the fastest input;
* Using rim as input for single power source allows to distribute that energy to multiple outputs, conserving speed and torque.
As evident from example of complex gear setup on this page, multiple gears can be used together to achieve desired conversion and distribution of energy.


====Materials required for automated smithing====
==Automated machinery== <!--T:64-->
* Toggle: Connects the powered axle to the helve hammer base
* Helve hammer base: Holds the [[helve hammer]], connects the hammer arm to the power circuit.
* Brake (optional): Placed after the helve hammer base, stops the hammer when not in use.


===Milling=== <!--T:104-->


<div style="display:flex;flex-wrap:wrap;">
<!--T:222-->
{{Grid/Crafting
:''See also {{ll|quern|Quern}}.''
|A1=Copper hammer|B1=Copper Chisel|C1=Resin
|A1N=|B1N=|C1N=4
|A2=Oak Board|B2=Wooden Axle|C2=Oak Board
|A2N=4|B2N=|C2N=4
|A3=|B3=Fat|C3=
|Output=wooden toggle|OA=}}
{{Grid/Crafting
|A1=Copper hammer|B1=|C1=Oak Board
|A2=Copper Chisel|B2=Oak Board|C2=
|A3=Oak Board|B3=Resin|C3=
|Output=Helve hammer base|OA=}}
{{Grid/Crafting
|A1=Copper hammer|B1=|C1=
|A2=Copper Chisel|B2=|C2=
|A3=Log (Oak)|B3=Wooden Axle|C3=Resin
|A3N=|B3N=|C3N=42|Output=Brake|OA=}}
</div>


==== Automated Helve hammer train ====
<!--T:223-->
The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.  
Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.<br>
Querns can be automated further with the use of hoppers, chutes and chests.


# The '''toggle''' must be placed adjacent to the helve hammer base. The toggle places sideways, be sure to orient the toggle such that the square frames abut the block intended for the helve hammer base. The input axle cannot be placed on the ''frameless'' sides of this block.
===Smithing=== <!--T:70-->
# The '''helve hammer base''' should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. Place an [[anvil]] three blocks away from the base, and then add the helve hammer onto the base. When placed correctly, the helve hammer should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
# The '''brake''' (optional) can be placed on the other side of the helve hammer base.


===Crushing===
<!--T:224-->
The pulverizer allows to crush certain stones and minerals into fine powder to be used for [[Steel Making|steel making]]. There is no other way to obtain these materials, thus mechanisation is necessary.
:''See also {{ll|helve hammer|Helve hammer}}.''


====Materials required for a pulverizer set up====
<!--T:225-->
* '''Pulverizer Frame''' - holds the pulverizer pounders and connects them to the power circuit.
A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.
* '''Pulverizer Toggle''' - connects the powered axle to the pulverizer frame. Can only be crafted with a bronze or higher tier metal plate.
* '''2 Pulverizer Pounders'''
* '''2 Pounder Caps''' - reinforces the pounders and makes them crush the materials faster. Made by smithing on an anvil.
* '''Hopper''' - (optional) used for material input/output.
* '''Chute''' - (optional) used to direct materials from hoppers into chests or other containers. These blocks place directionally, with the output facing away from the player.<br>


=== Crushing === <!--T:77-->


<div style="display:flex;flex-wrap:wrap;">
<!--T:93-->
{{Grid/Crafting
:''See also {{ll|Pulverizer|Pulverizer}}.''
|A1=Oak Board|B1=Oak Board|C1=Oak Board
|A1N=6|B1N=6|C1N=6
|A2=Oak Board|B2=Copper Saw|C2=Oak Board
|A2N=6|B2N=|C2N=6
|A3=Oak Board|B3=Rock granite|C3=Oak Board
|A3N=6|B3N=|C3N=6
|Output=Pulverizer Frame|OA=}}
{{Grid/Crafting
|A1=|B1=Copper hammer|C1=Metalplate iron
|A1N=|B1N=|C1N=
|A2=|B2=Copper Chisel|C2=Wooden Axle
|A2N=|B2N=|C2N=
|A3=|B3=|C3=
|A3N=|B3N=|C3N=
|Output=Pulverizer Toggle|OA=}}
{{Grid/Crafting
|A1=Copper hammer|B1=Log (Oak)|C1=
|A1N=|B1N=|C1N=
|A2=Copper Chisel|B2=Log (Oak)|C2=
|A2N=|B2N=|C2N=
|A3=|B3=Log (Oak)|C3=
|A3N=|B3N=|C3N=
|Output=Pulverizer Pounder|OA=}}
</div>


==== Automated Pulverizer train ====
<!--T:94-->
[[File:Pulverizer automation.PNG|right|300px]]
The pulverizer allows players to crush certain stones and minerals into fine powder to be used for {{ll|Steel Making|steel making}} or {{ll|Dye|dyes}}. There is no other way to obtain these materials. A full pulverizer setup requires a significant investment of boards and metal for the frame, toggle, pounders and caps.
The pulverizer must be powered by connecting the incoming axle on the left or right lower block of the frame structure. The toggle needs to be placed in the lower frame block. The pulverizer takes up a total of 4 blocks vertically, two for the frame itself and two more for the moving pounders.<br>
The pulverizer pounders need to be placed in the frame block, and both have to be placed for the machine to work. After placing them, pounder caps of varying strengths - depending on the metal they are made of - can be attached. To add the caps, the player needs to have two cap items in their inventory in one stack, then right click the pounders with that stack. When changing caps, the previously used ones will be returned to the player.<br>
[[Bauxite]] stones, [[Quartz]] and [[Olivine]] bits and [[Ilmenite]] chunks can be placed two at a time under the pounders. The powdered materials will be thrown out at the block side opposite to the pounders. Please not that Ilmenite can only be crushed with pounders equipped with steel caps.


* Input: Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer. Note that a hopper drops items slowly - to speed the process up, replace the hopper with a chest directly above the elbow chute leading into the front side.
== Video tutorials == <!--T:87-->
* Output: Items will automatically be thrown out the back side of the frame, opposite of the two pounders.  To collect items, hoppers can be fed into chests, or into a system of chutes to direct output to one chest. Place at the level of the block supporting the pulverizer, not next to the side of the frame block itself. If the hopper, or any block for that matter, is placed next to the back side of the pulverizer, this placement will block the normal output slot, and the items will instead be thrown out to the two blocks to the right and left of the block behind the frame block. To optimize the automated output, leave the block directly behind the lower frame block open, place blocks to the left and right and a hopper below. This way, the items thrown out cannot deviate to the side and will instead fall into the hopper.


== Video Tutorials == <!--T:25-->
</translate>
{| class="wikitable"
{| class="wikitable"
|-
|-
! How to build a windmill and Helve hammer in version 1.13 !! How to build a pulverizer in version 1.14 !! How to automate a pulverizer
! <translate><!--T:226--> Explanation of large gear usage</translate> !! <translate><!--T:227--> General guide on mechanical power</translate> !! <translate><!--T:228--> How to build a windmill and helve hammer in 1.13</translate>
|-
|-
| <youtube width="400" height="240">h2Pjg2u4LVo</youtube> || <youtube width="400" height="240">RvxR6gqla5o</youtube> || <youtube width="400" height="240">GhNMqyMRQj0</youtube>
| <youtube width="400" height="240">ppsP5speLX4</youtube> || <youtube width="400" height="240">okhOui01wR0</youtube> || <youtube width="400" height="240">h2Pjg2u4LVo</youtube>
|}
|}
<translate>


 
</translate>
{{Navbox|Vintage Story}}
{{Game navbox}}
[[Category:Mechanisms{{#translation:}}]]
[[Category:Guides{{#translation:}}]]

Latest revision as of 12:00, 20 December 2023

Simple power train configuration.

The mechanical work horse is the path to prosperity.

Mechanical power is a mechanic that allows for the powering of different machinery through the harnessing of renewable energy (such as wind) via structures such as the windmill. Currently, it can be used to automate querns for milling, helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form. Although it can be used to power a single machine, with a series of axle and gear connections, you can make what’s called a power train. This allows for the connection of multiple machinery at a time, working in tandem.

Mechanical Power Sources

The windmill

A windmill is a multi-block structure used to harness wind power and transform it into mechanical power. There are many possible designs for a windmill but factors to consider include:

  • Location windspeed
  • Height - for wind and clearance for sails
  • Accommodation of various power train designs and equipment
  • Amount of power needed to drive attached equipment

Detailed information on the windmill can be found on the windmill page .

Example of working power train connecting to both a helve hammer and pulverizer.

Other

Other sources include the Auto rotor (Creative mode only).

Power train

A series of interconnected axles, gears, brakes and other mechanisms that allow for an uninterrupted flow of mechanical energy through multiple machines at the same time.

Materials required for a power train

Wooden axle

Used to transmit the wind power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Log
1x Fat

Copper hammer

Copper Chisel

Log (Oak)


Fat


Wooden Axle

Wooden Axle

Wooden Axle







Angled gears

Allow the mechanical power to make a right angle turn by connecting a horizontal axle to a vertical one. Often needed depending on the design of the power train.

Ingredients Crafting Recipe
1x Hammer
1x Saw
2x Stick
1x Chisel
1x Resin
1x Log
1x Fat

Copper hammer

Stick

Resin

Copper Saw

Copper Chisel

Log (Oak)

Stick

Fat

Angled Gears








Brake

Can be used to apply a lot of resistance to the mechanism in order to bring the entire train to a halt.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Log
1x Wooden axle
2x Resin

Copper hammer

Copper Chisel

Oak log


Wooden Axle


Resin

Brake





Resin

Resin



Clutch and transmission

When placed together can be used to interrupt flow of energy to a specific branch of the power train.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Saw
8x Board
1x Log
8x Stick
2x Resin
2x Fat

Copper hammer

Oak Board

Resin

Copper Chisel

Oak log

Fat

Copper Saw

Stick

Clutch


Oak Board

Oak Board

Resin

Resin


Fat

Fat

Stick

Stick


Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Saw
2x Angled gears
8x Board
2x Resin
1x Fat

Copper hammer

Angled Gears

Resin

Copper Chisel

Oak Board

Fat

Copper Saw

Angled Gears

Transmission


Resin

Resin

Oak Board

Oak Board




Large wooden gear

Allows to combine power from multiple sources, or distribute power from single source to multiple consumers. Can also be used to increase rotational speed at the cost of decreasing the torque, and vice-versa.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Saw
5x Board
2x Resin
12x Stick

Copper hammer

Oak Board

Oak Board

Copper Chisel

Resin

Oak Board

Copper Saw

Stick

Oak Board

large gear section


Oak Board

Oak Board


Resin

Resin


Stick

Stick


Ingredients Crafting Recipe
4x Large gear section
24x Board
1x Wooden axle

large gear section

Oak Board

large gear section

Oak Board

Wooden Axle

Oak Board

large gear section

Oak Board

large gear section

largegear3


Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board


Input and output

Input and output is handled using chutes, hoppers and optionally chests . Hoppers accept multiple stacks of input items, which are then transported via chutes towards the input slot of an eligible block. Chutes can also grab items directly from chests. A special type of chute, the Archimedes screw, can transport items upward provided it is powered.

Hopper (optional)

Used for material input/output. Crafted directly from copper plates.

Ingredients Crafting Recipe
3x Copper plate

Copper plate


Copper plate

Copper plate


hopper








Chute (optional)

Used to transfer materials between hoppers, chests, other containers and various machinery. These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.
Note: Chutes can be rotated using a wrench .

Ingredients Crafting Recipe
2x Chute section

Chutesection-copper


Chutesection-copper



Chute-straight







Ingredients Crafting Recipe
2x Chute section

Chutesection-copper


Chutesection-copper



elbow chute







Advanced power trains

Simple large gear setup that combines torque from three power sources into a single output. 1, 2 and 3 are creative auto rotors which provide power, 4 is the output.
More complex setup with two large gears. Torque from sources 1, 2 and 3 is combined by lower gear into a single output (4), which then goes through the upper gear (5) to increase rotational speed at the cost of reducing torque.

To build complex and efficient power trains it's important to understand relation between speed and torque, and how they are affected by resistance of a given mechanical system.

  • Resistance defines how much rotational energy the system needs in order to continuously operate. If there is not enough torque to counteract resistance, entire power train will lose speed or even come to a complete halt. Each element of the system, such as axles, gears and transmissions, has some resistance. However, machinery doing useful work tends to contribute the most.
  • Torque is a measure of rotational force and directly counteracts resistance. Adding more torque to the system can help it overcome the resistance of connected machinery, allowing faster operation. However, as soon as resistance is completely overcome - there is no point in further increasing the torque.
  • Speed defines the rate at which machines in the system perform their job. Increasing the speed allows for faster operation, but only if there is enough torque to sustain it; otherwise most of the speed will be lost to resistance.

Large wooden gear

Conversion of torque to speed and vice-versa can be achieved with the help of large wooden gear. Central shaft and rim of the gear can both be used for input or output. Direction of the power flow defines the conversion.

  • Using shaft as input and rim as the output allows to increase the speed by a factor of 5, at the cost of reducing the torque by the same factor;
  • Using rim as input and shaft as the output allows to achieve the opposite effect, increasing the torque by a factor of 5 and decreasing speed by the same factor;
  • Using rim as input for multiple power sources allows to combine the torque from those sources, while resulting speed will be defined by the fastest input;
  • Using rim as input for single power source allows to distribute that energy to multiple outputs, conserving speed and torque.

As evident from example of complex gear setup on this page, multiple gears can be used together to achieve desired conversion and distribution of energy.

Automated machinery

Milling

See also Quern .

Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.
Querns can be automated further with the use of hoppers, chutes and chests.

Smithing

See also Helve hammer .

A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.

Crushing

See also Pulverizer .

The pulverizer allows players to crush certain stones and minerals into fine powder to be used for steel making or dyes . There is no other way to obtain these materials. A full pulverizer setup requires a significant investment of boards and metal for the frame, toggle, pounders and caps.

Video tutorials

Explanation of large gear usage General guide on mechanical power How to build a windmill and helve hammer in 1.13


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