List of server commands/worldconfig: Difference between revisions

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*<code>/worldconfig [config]</code><br />Modify current play style. Most of these settings require a restart of the server to take effect.
see [[World Configuration]]
**<code>/worldconfigcreate name datatype value</code><br />Command to create world config values if they dont exist (datatype can be <code>float</code> <code>double</code> <code>int</code> <code>string</code> and <code>bool</code>)
***<code>/worldconfigcreate bool disableDeathMessages [true|false]</code><br />Whether or not death messages will be displayed.
***<code>/worldconfigcreate bool windAffectedEntityMovement [true|false]</code><br />Whether or not wind affects player and creature movement.
***<code>/worldconfigcreate bool allowCropDeath [true|false]</code><br />Whether or not crops can die.
**<code>/worldconfig worldEdge [blocked|traversable]</code><br />Wether you can fall off the world edge (default: traversable)
**<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
**<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
**<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
**<code>/worldconfig bodyTemperatureResistance [-40.. 40]</code><br> Sets the temperature an undressed seraph can bear without starting to freeze
**<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: stonewood)
**<code>/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes)
**<code>/worldconfig tempstormDurationMul value</code><br />Command to change the duration of temporal storms
**<code>/worldconfig temporalStability [false|true]</code><br /> Whether or not the temporal stability mechanic should apply (default: true)
**<code>/worldconfig deathPunishment [drop|keep]</code><br /> Whether to drop your inventory upon death (default: drop)
**<code>/worldconfig creatureHostility [aggressive|passive|off]</code><br /> Set default creature hostility (default: aggressive)
**<code>/worldconfig creatureStrength [0-99]</code><br /> Sets the creature damage multiplier (default: 1)
**<code>/worldconfig playerHealthPoints [1-999]</code><br /> Set the players base health points (default: 15)
**<code>/worldconfig playerHungerSpeed [0-10]</code><br /> Set the players hunger rate multiplier (default: 1)
**<code>/worldconfig playerMoveSpeed [0-10]</code><br /> Set the players move speed multiplier (default: 1.5)
**<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
**<code>/worldconfig foodSpoilSpeed [0-10]</code><br /> Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
**<code>/worldconfig saplingGrowthRate [0.1-20]</code><br /> Set the sapling growth rate multiplier of all trees. (default: 1)
**<code>/worldconfig toolDurability [0-99]</code><br /> Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)
**<code>/worldconfig toolMiningSpeed [0-99]</code><br /> Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)
**<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether or not players are allowed to used the coordinate hud. (default: true)
**<code>/worldconfig allowMap [true|false]</code><br /> Whether or not players are allowed to used the world map. (default: true)
**<code>/worldconfig allowLandClaiming [true|false]</code><br /> Whether or not players are allowed to use the land claiming system. (default: true)
**<code>/worldconfig surfaceCopperDeposits [0-5]</code><br /> Set chance of surface copper spawning for each chunk column (default: 0.1)
**<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.07)
**<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)
**<code>/worldConfig seasons [enabled or spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
**<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 12)
**<code>/worldConfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true)
**<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
**<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1)
**<code>/worldConfig spawnRadius [number]</code><br /> Sets how far players spawn in a radius from world spawn.
**<code>/worldConfig classExclusiveRecipes [true|false]</code><br /> If true, class exclusive recipes are enabled (default: true)

Revision as of 20:45, 26 January 2022