List of server commands/worldconfig: Difference between revisions

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**<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
**<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
**<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
**<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
**<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
**<code>/worldconfig microblockChiseling [true|false]</code><br /> Whether to allow microblock chiseling (default: false)
**<code>/worldconfig microblockChiseling [true|false]</code><br /> Whether to allow microblock chiseling (default: false)
**<code>/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes)
**<code>/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes)
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**<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.07)
**<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.07)
**<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)
**<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)
**<code>/worldConfig seasons [enabled or spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
**<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 12)
**<code>/worldConfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true)
**<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
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