List of server commands/worldconfig: Difference between revisions

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**<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
**<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
**<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
**<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
**<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
**<code>/worldconfig microblockChiseling [true|false]</code><br /> Whether to allow microblock chiseling (default: false)
**<code>/worldconfig microblockChiseling [true|false]</code><br /> Whether to allow microblock chiseling (default: false)
**<code>/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes)
**<code>/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes)
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**<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.07)
**<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.07)
**<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)
**<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)
**<code>/worldConfig seasons [enabled or spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
**<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 12)
**<code>/worldConfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true)
**<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)

Revision as of 07:16, 3 September 2020

  • /worldconfig [config]
    Modify current play style. Most of these settings require a restart of the server to take effect.
    • /worldconfig worldEdge [blocked|traversable]
      Wether you can fall off the world edge (default: traversable)
    • /worldconfig globalTemperature [0-5]
      Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
    • /worldconfig globalPrecipitation [0-5]
      Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
    • /worldconfig globalForestation [-1 .. 1]
      Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
    • /worldconfig microblockChiseling [true|false]
      Whether to allow microblock chiseling (default: false)
    • /worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]
      How frequent temporal storms should be (default: sometimes)
    • /worldconfig temporalStability [false|true]
      Whether or not the temporal stability mechanic should apply (default: true)
    • /worldconfig deathPunishment [drop|keep]
      Whether to drop your inventory upon death (default: drop)
    • /worldconfig graceTimer [0-9999]
      How many days it takes for monster to appear (default: 5)
    • /worldconfig creatureHostility [aggressive|passive|off]
      Set default creature hostility (default: aggressive)
    • /worldconfig creatureStrength [0-99]
      Sets the creature damage multiplier (default: 1)
    • /worldconfig playerHealthPoints [1-999]
      Set the players base health points (default: 15)
    • /worldconfig playerHungerSpeed [0-10]
      Set the players hunger rate multiplier (default: 1)
    • /worldconfig playerMoveSpeed [0-10]
      Set the players move speed multiplier (default: 1.5)
    • /worldconfig blockGravity [sandgravel|sandgravelsoil]
      Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
    • /worldconfig foodSpoilSpeed [0-10]
      Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
    • /worldconfig saplingGrowthDays [0-999]
      Set the amount of days a tree takes to grow on average (default: 8)
    • /worldconfig toolDurability [0-99]
      Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)
    • /worldconfig toolMiningSpeed [0-99]
      Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)
    • /worldconfig allowCoordinateHud [true|false]
      Whether or not players are allowed to used the coordinate hud. (default: true)
    • /worldconfig allowMap [true|false]
      Whether or not players are allowed to used the world map. (default: true)
    • /worldconfig allowLandClaiming [true|false]
      Whether or not players are allowed to use the land claiming system. (default: true)
    • /worldconfig surfaceCopperDeposits [0-5]
      Set chance of surface copper spawning for each chunk column (default: 0.1)
    • /worldconfig surfaceTinDeposits [0-5]
      Set chance of surface tin spawning for each chunk column (default: 0.07)
    • /worldConfig propickNodeSearchRadius [0-12]
      If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)
    • /worldConfig seasons [enabled or spring]
      If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
    • /worldConfig daysPerMonth [1-99]
      Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 12)
    • /worldConfig snowAccum [true|false]
      If true, snow will accumulate during winter (default: true)
    • /worldConfig harshWinters [true|false]
      If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)