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*<code>/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug|removebyid]</code><br /> Spawn, remove, and count entities (item drops, creatures, etc). | *<code>/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug|removebyid]</code><br /> Spawn, remove, and count entities (item drops, creatures, etc). | ||
**<code>/entity spawn [entitytype]</code><br /> Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities. | **<code>/entity spawn [entitytype]</code><br /> Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities. | ||
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**<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1''' | **<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1''' | ||
**<code>/entity removebyid [entityid]</code><br /> Used to remove one specific entity. Find the entity id by using ".clientConfig showEntityDebuginfo". Useful for removing a specific trader permanently, for instance. | **<code>/entity removebyid [entityid]</code><br /> Used to remove one specific entity. Find the entity id by using ".clientConfig showEntityDebuginfo". Useful for removing a specific trader permanently, for instance. | ||
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[[List of client commands]] | |||
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