List of server commands/entity: Difference between revisions

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*<code>/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug]</code><br /> Spawn, remove, and count entities (item drops, creatures, etc).
*<code>/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug|removebyid]</code><br /> Spawn, remove, and count entities (item drops, creatures, etc).
**<code>/entity spawn [entitytype]</code><br /> Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities.
**<code>/entity spawn [entitytype]</code><br /> Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities.
**<code>/entity countbytype [entitytype]</code><br /> Count how many entities of a given type exist. <code>entitytype</code> can use wildcards, eg <code>drifter-*</code> counts drifters of any type.
**<code>/entity countbytype [entitytype]</code><br /> Count how many entities of a given type exist. <code>entitytype</code> can use wildcards, eg <code>drifter-*</code> counts drifters of any type.
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**<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken
**<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken
**<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1'''
**<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1'''
**<code>/entity removebyid [entityid]</code><br /> Used to remove one specific entity.  Find the entity id by using ".clientConfig showEntityDebuginfo".  Useful for removing a specific trader permanently, for instance.

Revision as of 17:43, 19 October 2020

  • /entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug|removebyid]
    Spawn, remove, and count entities (item drops, creatures, etc).
    • /entity spawn [entitytype]
      Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities.
    • /entity countbytype [entitytype]
      Count how many entities of a given type exist. entitytype can use wildcards, eg drifter-* counts drifters of any type.
    • /entity removebytype [entitytype]
      Remove all entities of a given type. entitytype can use wildcards.
    • /entity remove [entitytype]
      Short hand for /entity removebytype
    • /entity countbyclass [entityclass]
      Count how many entities of a given class, such as EntityItem or EntityAgent, exist.
    • /entity countg
      List a summary of all nearby entities, grouped by the first code part (wolf, sheep, etc)
    • /entity removebyclass [entityclass]
      Remove all entities of a given class.
    • /entity listnearest [x y z] (ver-range) (hor-range)
      Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken
    • /entity debug [0|1]
      Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command .clientConfig showEntitydebuginfo 1
    • /entity removebyid [entityid]
      Used to remove one specific entity. Find the entity id by using ".clientConfig showEntityDebuginfo". Useful for removing a specific trader permanently, for instance.