List of server commands/entity: Difference between revisions
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*<code>/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug]</code><br /> Spawn, remove, and count entities (item drops, creatures, etc). | *<code>/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug|removebyid]</code><br /> Spawn, remove, and count entities (item drops, creatures, etc). | ||
**<code>/entity spawn [entitytype]</code><br /> Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities. | **<code>/entity spawn [entitytype]</code><br /> Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities. | ||
**<code>/entity countbytype [entitytype]</code><br /> Count how many entities of a given type exist. <code>entitytype</code> can use wildcards, eg <code>drifter-*</code> counts drifters of any type. | **<code>/entity countbytype [entitytype]</code><br /> Count how many entities of a given type exist. <code>entitytype</code> can use wildcards, eg <code>drifter-*</code> counts drifters of any type. | ||
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**<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken | **<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken | ||
**<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1''' | **<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1''' | ||
**<code>/entity removebyid [entityid]</code><br /> Used to remove one specific entity. Find the entity id by using ".clientConfig showEntityDebuginfo". Useful for removing a specific trader permanently, for instance. |
Revision as of 17:43, 19 October 2020
/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug|removebyid]
Spawn, remove, and count entities (item drops, creatures, etc)./entity spawn [entitytype]
Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities./entity countbytype [entitytype]
Count how many entities of a given type exist.entitytype
can use wildcards, egdrifter-*
counts drifters of any type./entity removebytype [entitytype]
Remove all entities of a given type.entitytype
can use wildcards./entity remove [entitytype]
Short hand for /entity removebytype/entity countbyclass [entityclass]
Count how many entities of a given class, such asEntityItem
orEntityAgent
, exist./entity countg
List a summary of all nearby entities, grouped by the first code part (wolf, sheep, etc)/entity removebyclass [entityclass]
Remove all entities of a given class./entity listnearest [x y z] (ver-range) (hor-range)
Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken/entity debug [0|1]
Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command .clientConfig showEntitydebuginfo 1/entity removebyid [entityid]
Used to remove one specific entity. Find the entity id by using ".clientConfig showEntityDebuginfo". Useful for removing a specific trader permanently, for instance.