List of server commands/entity: Difference between revisions

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**<code>/entity remove [entitytype]</code><br /> Short hand for /entity removebytype
**<code>/entity remove [entitytype]</code><br /> Short hand for /entity removebytype
**<code>/entity countbyclass [entityclass]</code><br /> Count how many entities of a given class, such as <code>EntityItem</code> or <code>EntityAgent</code>, exist.
**<code>/entity countbyclass [entityclass]</code><br /> Count how many entities of a given class, such as <code>EntityItem</code> or <code>EntityAgent</code>, exist.
**<code>/entity countg </code><br /> List a summary of all nearby entities, grouped by the first code part (wolf, sheep, etc)
**<code>/entity removebyclass [entityclass]</code><br /> Remove all entities of a given class.
**<code>/entity removebyclass [entityclass]</code><br /> Remove all entities of a given class.
**<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken
**<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken
**<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1'''
**<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1'''

Revision as of 06:46, 8 August 2020

  • /entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug]
    Spawn, remove, and count entities (item drops, creatures, etc).
    • /entity spawn [entitytype]
      Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities.
    • /entity countbytype [entitytype]
      Count how many entities of a given type exist. entitytype can use wildcards, eg drifter-* counts drifters of any type.
    • /entity removebytype [entitytype]
      Remove all entities of a given type. entitytype can use wildcards.
    • /entity remove [entitytype]
      Short hand for /entity removebytype
    • /entity countbyclass [entityclass]
      Count how many entities of a given class, such as EntityItem or EntityAgent, exist.
    • /entity countg
      List a summary of all nearby entities, grouped by the first code part (wolf, sheep, etc)
    • /entity removebyclass [entityclass]
      Remove all entities of a given class.
    • /entity listnearest [x y z] (ver-range) (hor-range)
      Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken
    • /entity debug [0|1]
      Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command .clientConfig showEntitydebuginfo 1