List of server commands/entity: Difference between revisions
From Vintage Story Wiki
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
**<code>/entity remove [entitytype]</code><br /> Short hand for /entity removebytype | **<code>/entity remove [entitytype]</code><br /> Short hand for /entity removebytype | ||
**<code>/entity countbyclass [entityclass]</code><br /> Count how many entities of a given class, such as <code>EntityItem</code> or <code>EntityAgent</code>, exist. | **<code>/entity countbyclass [entityclass]</code><br /> Count how many entities of a given class, such as <code>EntityItem</code> or <code>EntityAgent</code>, exist. | ||
**<code>/entity countg </code><br /> List a summary of all nearby entities, grouped by the first code part (wolf, sheep, etc) | |||
**<code>/entity removebyclass [entityclass]</code><br /> Remove all entities of a given class. | **<code>/entity removebyclass [entityclass]</code><br /> Remove all entities of a given class. | ||
**<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken | **<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken | ||
**<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1''' | **<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1''' |
Revision as of 06:46, 8 August 2020
/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug]
Spawn, remove, and count entities (item drops, creatures, etc)./entity spawn [entitytype]
Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities./entity countbytype [entitytype]
Count how many entities of a given type exist.entitytype
can use wildcards, egdrifter-*
counts drifters of any type./entity removebytype [entitytype]
Remove all entities of a given type.entitytype
can use wildcards./entity remove [entitytype]
Short hand for /entity removebytype/entity countbyclass [entityclass]
Count how many entities of a given class, such asEntityItem
orEntityAgent
, exist./entity countg
List a summary of all nearby entities, grouped by the first code part (wolf, sheep, etc)/entity removebyclass [entityclass]
Remove all entities of a given class./entity listnearest [x y z] (ver-range) (hor-range)
Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken/entity debug [0|1]
Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command .clientConfig showEntitydebuginfo 1