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VeryGoodDog (talk | contribs) (Created page with "*<code>/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug]</code><br /> Spawn, remove, and count entities (item drops, creatures, etc). **<co...") |
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**<code>/entity countbytype [entitytype]</code><br /> Count how many entities of a given type exist. <code>entitytype</code> can use wildcards, eg <code>drifter-*</code> counts drifters of any type. | **<code>/entity countbytype [entitytype]</code><br /> Count how many entities of a given type exist. <code>entitytype</code> can use wildcards, eg <code>drifter-*</code> counts drifters of any type. | ||
**<code>/entity removebytype [entitytype]</code><br /> Remove all entities of a given type. <code>entitytype</code> can use wildcards. | **<code>/entity removebytype [entitytype]</code><br /> Remove all entities of a given type. <code>entitytype</code> can use wildcards. | ||
**<code>/entity remove [entitytype]</code><br /> Short hand for /entity removebytype | |||
**<code>/entity countbyclass [entityclass]</code><br /> Count how many entities of a given class, such as <code>EntityItem</code> or <code>EntityAgent</code>, exist. | **<code>/entity countbyclass [entityclass]</code><br /> Count how many entities of a given class, such as <code>EntityItem</code> or <code>EntityAgent</code>, exist. | ||
**<code>/entity removebyclass [entityclass]</code><br /> Remove all entities of a given class. | **<code>/entity removebyclass [entityclass]</code><br /> Remove all entities of a given class. | ||
**<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken | **<code>/entity listnearest [x y z] (ver-range) (hor-range)</code><br /> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken | ||
**<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1''' | **<code>/entity debug [0|1]</code><br /> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1''' |