List of server commands/debug: Difference between revisions
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**<code>/debug cs</code><br /> Forcefully resends the current chunk the player is in | **<code>/debug cs</code><br /> Forcefully resends the current chunk the player is in | ||
**<code>/debug cr</code><br /> Forcefully completely relights the chunk the player is in and all of them within one chunk of it | **<code>/debug cr</code><br /> Forcefully completely relights the chunk the player is in and all of them within one chunk of it | ||
**<code>/debug helddurability [value]</code><br /> Sets the durability of the currently held item | |||
**<code>/debug heldtemp [value]</code><br /> Sets the temperature of the currently held item |
Revision as of 08:34, 7 October 2021
/debug [logticks|tickhandlers|ci|cs|cr]
Various debug commands/debug logticks [milliseconds]
If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to the server-main.txt/debug tickhandlers
Displays a summary of ticking blocks and entities are currently registered./debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]
Dumps a complete list of all tick/callback listeners to the server-debug.txt./debug ci
Display some information on the current chunk the player is in/debug cs
Forcefully resends the current chunk the player is in/debug cr
Forcefully completely relights the chunk the player is in and all of them within one chunk of it/debug helddurability [value]
Sets the durability of the currently held item/debug heldtemp [value]
Sets the temperature of the currently held item