List of server commands/debug

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  • /debug [subcommand]
    Various debug commands
    • /debug logticks [milliseconds]
      If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to server-main.txt
    • /debug tickhandlers
      Displays a summary of ticking blocks and entities are currently registered.
    • /debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]
      Dumps a complete list of all tick/callback listeners to server-debug.txt
    • /debug helddurability [value]
      Sets the durability of the currently held item
    • /debug helddura [value]
      Alias of /debug helddurability
    • /debug heldtemperature [value]
      Sets the temperature of the currently held item
    • /debug heldtemp [value]
      Alias of /debug heldtemperature
    • /debug heldstattr key [int|bool|string|tree|double|float] [value]
      Sets the stack attribute for the currently held item (e.g. /debug heldstattr key type normal-generic for chest-east).
    • /debug heldcoattr key [int|bool|string|tree|double|float] [value]
      Sets the collectible attribute for the currently held item.
    • /debug setgen [value]
      Sets the generation of the currently looked-at entity
    • /debug printcl [all|missing]
      Prints a full list of all/missing collectible codes to the server-debug.txt
    • /debug itemcodes
      Exports a full list of all item codes to the server-main.txt
    • /debug blockcodes
      Exports a full list of all block codes to the server-main.txt
    • /debug blockids
      Lists the blocks that consume most block ids to the server-main.txt
    • /debug blockstats
      Generates amount of block ids used, grouped by first block code part to server-main.txt
    • /debug privileges
      Changes privilege debugging mode
    • /debug netbench
      Toggles network benchmarking
    • /debug tickposition
      Tick position
    • /debug stacktrace
      Stack trace
    • /debug chunk
      Various chunk commands.
      • /debug chunk queue [quantity]
        Amount of generating chunks in queue.
      • /debug chunk q [quantity]
        Alias of /debug chunk queue
      • /debug chunk stats
        Statistics of currently loaded chunks.
      • /debug chunk printmap
        Exports a map of loaded chunk as a png image.
      • /debug chunk here
        Information about the chunk at the caller's position.
      • /debug chunk resend
        Resends a chunk to all players.
      • /debug chunk relight
        Relights a chunk for all players.
    • /debug sendchunks [0|1]
      Allows toggling of the normal chunk generation/sending operations to all clients. Force loaded chunks are not affected by this switch.
    • /debug rebuildlandclaimpartitions
      Rebuilds land claim partitions
    • /debug octagonpoints
      Prints octagon points
    • /debug cloh
      Compacts a large object heap
    • /debug mainthreadstate
      Main thread state
    • /debug killmainthread
      Kills the main thread
    • /debug expclang
      Exports a list of block and item translations to collectiblelang.json and adds placeholders for missing translations.
    • /debug rift [clear|fade|spawn|spawnhere]
      Various rift commands
      • /debug rift clear
        Immediately removes all loaded rifts.
      • /debug rift fade
        Slowly removes all loaded rifts, over a few minutes.
      • /debug rift spawn [quantity]
        Spawns the specified quantity of rifts.
      • /debug rift spawnhere
        Spawns one rift.
    • /debug rooms
      Room registration debug tools. Equivalent of the previous /roomregdebug command.
      • /debug rooms list
        Lists all rooms the player is in.
      • /debug rooms hi
        Highlights the space of rooms with color. Unsuitable rooms are in red, eligible rooms are in green.
      • /debug rooms unhi
        Removes room highlighting.
    • /debug tiledd [tiled_dungeon_code] [amount_of_tiles]
      Tiled dungeon generator debugger/tester. Usage: amount of tiles is an integer number.
    • /debug astar [command]
      A path-finding debug testing tool. Usage: command is one of the following: start, end, bench, clear.


List of server commands