Liste der Serverbefehle

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This is a list of commands that are executed on the server and therefor list/change things that may affect all players. Some of these commands may need coordinates, so make sure you use the right notation.

See also: List of client commands

Server commands all start with a /

Multiplayer Commands for Players


List of server commands/land/de


  • /group [create|disband|rename|invite|acceptinvite|leave|list|kick|op|deop]
    Create/manage or destroy a player group. Player groups currently only serve the function of offering a seperate channel to chat in in addition to granting access to claimed areas.
    • /group create [groupname]
      Creates a new player group, own chat channel. While in the this group's chat channel:
    • /group invite [group] [playername]
      Invites a player to this group
    • /group acceptinvite [groupname]
      Accept an invite to join the group
    • /group leave [group]
      Leaves this player group.
    • /group list
      Lists all groups you are currently in.
    • /group rename [oldgroupname] [newgroupname]
      Renames the group.
    • /group kick [group] [playername]
      Removes a player from the group.
    • /group op [group] [playername]
      Grants operator status to this player, which allows them to invite other players.
    • /group deop [group] [playername]
      Revokes operator status from this player.
    • /group disband [group]
      Destroy a player group. Must be owner to perform this command.


These commands affect the players Worldmap and waypoints.

  • /waypoint [add|addat|list|remove]
    Add and edit your list of waypoints.
    • /waypoint add [color] [title]
      Adds a waypoint with given color and text at your current position. The color may be any named .NET Color or a Hex Code.
    • /waypoint addat [coords] [pinned] [color] [title]
      Add a waypoint at the given coordinates.
    • /waypoint addati [icon] ~0 ~0 ~0 [pinned] [colour] [title]
      Add a waypoint at your current location, including colour and icon info.
    • /waypoint list
      Shows a list of all player waypoints by id number.
    • /waypoint remove [id]
      Removes the waypoint id as shown in /waypoint list.


  • /kill
    Kills the player.

Commands for Moderators and Admins


  • /help
    List all server commands.


  • /giveblock [blockcode] [quantity] [toplayername]
    Creates an itemstack of given block with given stack size to given player name. If player name is not set, the own player is targeted.


  • /giveitem [itemcode] [quantity] [toplayername]
    Same as above but for items.


  • /gamemode [0..4|guest|survival|creative|spectator]
    Mode names can be shortened to any length. Sets your game mode:
    • 0|guest Guest mode - Cannot place/remove any blocks but can interact with them
    • 1|survival Survival mode - Can slowly break/place blocks. Can die. Cannot fly. Survival inventory.
    • 2|creative Creative mode - Access to all blocks through the creative inventory. Instant block breaking. Cannot die. Can fly.
    • 3|spectator Spectator mode - Cannot place/remove blocks and cannot interact with anything, but can fly.
  • /gamemode [playername] [0..4]
    Sets the gamemode for given player.


  • /tp [coordinates]
    Teleport yourself to the position given.
    • /tp x y z
      Teleports the player to given pretty coordinate visible from the pretty coordinate box.
    • /tp =x =y =z
      Teleports the player to given absolute coordinate visible from the debug screen on ALT + F3.
    • /tp ~x ~y ~z
      Teleports player by a given relative distance, i.e. teleport ~1 ~0 ~0 will teleport the player one block in x direction.
  • /tp [playername] [coordinates]
    Teleport given player to a different position.
  • /tp [playername]
    Teleport yourself to given player.


  • /ban [reason]
    Ban a player.


  • /unban [playername]
    Unban a player.


  • /kick [reason]
    Kick a player.


  • /clear
    Removes all items from your inventory.

Privilege Control


  • /op [playername]
    Alias of /player [playername] role admin.


  • /role [rolename] [roleproperty]
    Display or modify [roleproperty] on role [rolename].
    • /role [rolename] spawnpoint [x] [y?] [z]
      Configure a role specific spawn point. Any player that has this role will spawn at this location.
    • /role [rolename] privilege [grant|revoke] [privelegename]
      Grant or revoke privileges from given role.
    • /role [rolename] landclaimallowance [value]
      Set the max allowed claimable area in cubic meters for every player that has this role. (default: 4 chunks = 4*32*32*32 cubic meters = 131072)
    • /role [rolename] landclaimmaxareas [value]
      Set the max quantity of non-adjacent areas a player may claim. (default: 3)
    • /role [rolename] landclaimminsize [x y z]
      Set the smallest cuboid a player may claim. (default: 6 by 6 by 6)


  • /player [playername] [whitelist|privilege|role|entity|stats|gamemode|landclaimallowance|landclaimmaxareas]
    Modify or display player data.
    • /player [playername] whitelist
      See current whitelist mode of given player.
    • /player [playername] whitelist on
      Adds a player to a server whitelist.
    • /player [playername] privilege
      Lists the players current privileges.
    • /player [playername] privilege [grant|revoke] [privilegename]
      Grants or revokes given privilege for this player.
    • /player [playername] role
      Shows the players current privilege role. (default: suplayer)
    • /player [playername] role [rolename]
      Sets the players current privilege role. (default: suplayer)
    • /player [playername] stats
      Shows a summary of the players current privileges.
    • /player [playername] gamemode [0..4 or partially/fully written game mode name]
      Shows or sets the players current game mode.
    • /player [playername] landclaimallowance [0..9999]
      Shows or sets a player specific extra land claim allowance, independent of the allowance set by the role. (default: 0)
    • /player [playername] landclaimmaxareas [0..9999]
      Shows or sets a player specific extra land claim areas allowance, independent of the allowance set by the role. (default: 0)

World Control


  • /seed
    Shows the world seed


  • /worldconfig [config]
    Modify current play style. Most of these settings require a restart of the server to take effect.
    • /worldconfigcreate name datatype value
      Command to create world config values if they dont exist (datatype can be float double int string and bool)
    • /worldconfig worldEdge [blocked|traversable]
      Wether you can fall off the world edge (default: traversable)
    • /worldconfig globalTemperature [0-5]
      Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
    • /worldconfig globalPrecipitation [0-5]
      Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
    • /worldconfig globalForestation [-1 .. 1]
      Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
    • /worldconfig bodyTemperatureResistance [-40.. 40]
      Sets the temperature an undressed seraph can bear without starting to freeze
    • /worldconfig microblockChiseling [off|stonewood|all]
      Whether to allow microblock chiseling. 'stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: stonewood)
    • /worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]
      How frequent temporal storms should be (default: sometimes)
    • /worldconfig tempstormDurationMul value
      Command to change the duration of temporal storms
    • /worldconfig temporalStability [false|true]
      Whether or not the temporal stability mechanic should apply (default: true)
    • /worldconfig deathPunishment [drop|keep]
      Whether to drop your inventory upon death (default: drop)
    • /worldconfig graceTimer [0-9999]
      How many days it takes for monster to appear (default: 5)
    • /worldconfig creatureHostility [aggressive|passive|off]
      Set default creature hostility (default: aggressive)
    • /worldconfig creatureStrength [0-99]
      Sets the creature damage multiplier (default: 1)
    • /worldconfig playerHealthPoints [1-999]
      Set the players base health points (default: 15)
    • /worldconfig playerHungerSpeed [0-10]
      Set the players hunger rate multiplier (default: 1)
    • /worldconfig playerMoveSpeed [0-10]
      Set the players move speed multiplier (default: 1.5)
    • /worldconfig blockGravity [sandgravel|sandgravelsoil]
      Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
    • /worldconfig foodSpoilSpeed [0-10]
      Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
    • /worldconfig saplingGrowthDays [0-999]
      Set the amount of days a tree takes to grow on average (default: 8)
    • /worldconfig toolDurability [0-99]
      Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)
    • /worldconfig toolMiningSpeed [0-99]
      Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)
    • /worldconfig allowCoordinateHud [true|false]
      Whether or not players are allowed to used the coordinate hud. (default: true)
    • /worldconfig allowMap [true|false]
      Whether or not players are allowed to used the world map. (default: true)
    • /worldconfig allowLandClaiming [true|false]
      Whether or not players are allowed to use the land claiming system. (default: true)
    • /worldconfig surfaceCopperDeposits [0-5]
      Set chance of surface copper spawning for each chunk column (default: 0.1)
    • /worldconfig surfaceTinDeposits [0-5]
      Set chance of surface tin spawning for each chunk column (default: 0.07)
    • /worldConfig propickNodeSearchRadius [0-12]
      If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)
    • /worldConfig seasons [enabled or spring]
      If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
    • /worldConfig daysPerMonth [1-99]
      Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 12)
    • /worldConfig snowAccum [true|false]
      If true, snow will accumulate during winter (default: true)
    • /worldConfig harshWinters [true|false]
      If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
    • /worldConfig globalDepositSpawnRate [0.1 - 5]
      Set a global ores and mineral deposit spawn rate (default: 1)


  • /entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug|removebyid]
    Spawn, remove, and count entities (item drops, creatures, etc).
    • /entity spawn [entitytype]
      Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities.
    • /entity countbytype [entitytype]
      Count how many entities of a given type exist. entitytype can use wildcards, eg drifter-* counts drifters of any type.
    • /entity removebytype [entitytype]
      Remove all entities of a given type. entitytype can use wildcards.
    • /entity remove [entitytype]
      Short hand for /entity removebytype
    • /entity countbyclass [entityclass]
      Count how many entities of a given class, such as EntityItem or EntityAgent, exist.
    • /entity countg
      List a summary of all nearby entities, grouped by the first code part (wolf, sheep, etc)
    • /entity removebyclass [entityclass]
      Remove all entities of a given class.
    • /entity listnearest [x y z] (ver-range) (hor-range)
      Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken
    • /entity debug [0|1]
      Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command .clientConfig showEntitydebuginfo 1
    • /entity removebyid [entityid]
      Used to remove one specific entity. Find the entity id by using ".clientConfig showEntityDebuginfo". Useful for removing a specific trader permanently, for instance.


  • /time [set|get|speed]
    Time related functions
    • /time
      Shows current time.
    • /time set [lunch|day|night|latenight|morning|latemorning|sunrise|sunset|afternoon|midnight|witchinghour]
      Sets the clock to the given time of day.
    • /time set [time]
      Sets the internal calendar to the time given in hours, 1.5 is 1:30 AM.
    • /time add [hours]:[minutes]
      Adds given hours and minutes to the internal calendar.
    • /time speed [0-9999]
      Shows or sets current game time speed (default 60).
    • /time hoursperday [0-9999]
      Shows or sets the current hours per day (default 24).
    • /time calendarspeedmul
      Shows or set the calendar speed multiplier, changing the overall time speed in game (default 0.5, making the hours pass by 50% of normal speed).
Time name Time value
lunch 12
day 12
night 20
latenight 22
morning 8
latemorning 10
sunrise 6.5
sunset 17.5
afternoon 14
midnight 0
witchinghour 3


  • /weather [setprecip|stoprain|acp|lp|t|c|setw|setev|setevr|set|seti|setirandom|setir]
    Controls weather and wind patterns. If /weather is run by itself it prints the current weather stats.
    • /weather setprecip [-1..1|auto]
      Running with no arguments returns the current precip. override, if one is set. Including an argument overrides the precipitation intensity and in turn also the rain cloud overlay. -1 removes all rain clouds, 0 stops any rain but keeps some rain clouds, while 1 causes the heaviest rain and full rain clouds. The server will remain indefinitely in that rain state until reset with auto or /weather acp.
    • /weather stoprain
      Stops any current rain.
    • /weather acp
      Toggles auto-changing weather patterns.
    • /weather lp
      Lists all loaded weather patterns.
    • /weather t
      Transitions to a random weather pattern.
    • /weather c
      Quickly transitions to a random weather pattern.
    • /weather setev [event]
      Sets a weather event globally.
    • /weather setevr [event]
      Set a weather event only in the player's region.
    • /weather setw [lightbreeze|mediumbreeze|still|storm|strongbreeze]
      Sets the current wind pattern to the given wind pattern.
    • /weather [set|seti] [weatherpattern]
      Instantly sets the weather pattern to weatherpattern.
    • /weather setirandom
      Instantly sets the weather to a random weather pattern.
    • /weather setir [weatherpattern]
      Instantly sets the weather to [weatherpattern] only in the current region.

Server control and configuration


  • /serverconfig [config]
    Modify or display the server config [config]
    • /serverconfig maxchunkradius [integer]
      Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load.
    • /serverconfig maxclients [integer]
      Displays the max clients. Sets the max number of connected clients to the integer passed.
    • /serverconfig password [string]
      Sets the server password that is required to connect to the server. It may not contain spaces.
    • /serverconfig nopassword
      Removes the password protection.
    • /serverconfig antiabuse [Off|Basic|Pedantic]
      Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
    • /serverconfig allowpvp [bool]
      Control allowing players to combat each other.
    • /serverconfig onlywhitelist [bool]
      Control allowing only whitelisted players to connect to the server.
    • /serverconfig entityspawning [bool]
      Control global entity spawning. Disabling it will cause no creatures to spawn (default: on).
    • /serverconfig tickrate [10-100]
      Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
    • /serverconfig blockTickSamplesPerChunk
      Control how many random update ticks per chunk should be executed.
    • /serverconfig defaultSpawn [x y? z]
      Shows or sets the default spawn point. y can be omitted to automatically use the surface position at given x/z location.
    • /serverconfig setspawnhere
      Sets the default spawn point to where the player is currently standing.
    • /serverconfig passtimewhenempty [bool]
      Shows or sets if time should pass when the server has no connected players.


  • /stats
    Show current server statistics, tick rate, memory usage, etc..


  • /announce
    Announce a server wide message in all chat groups.


  • /welcome
    Sets the server's welcome message.


  • /stop
    Stops the server.


  • /list [clients|banned|role|privileges]
    Show various lists of information.
    • /list clients
      Show current connected clients.
    • /list banned
      Show current list of banned players.
    • /list role
      Show list of all configured privilege roles.
    • /list privileges
      Show list of all configured privileges.

Utility and Debug Tools


  • /fixmapping applyall
    Applies block and item remapping in order to upgrade to a new version of the game


  • /genbackup
    Creates a full copy of the current save game and stores it in the backups folder. Can be run without pausing the server.


  • /bir [getid|getcode|remap]
    Block id remapper tools. Useful to fix broken blocks after removing/updating custom blocks.


  • /forceloadchunks x1 z1 x2 z2 [sendtoclient]
    Tells the server to load given area and prevents unloading. If the Boolean sendtoclient is added it will also forcefully send all these chunks to the client.


  • /sendchunks [0|1]
    Toggles whether to send any new chunks to the client. Forced chunks are still loaded.


  • /chunkunload [0|1]
    Toggles whether the server should automatically unload chunks that are no longer in range of any players and also send chunk unload commands to the clients.


  • /reloadmods
    Reloads all server mods that support reloading.


  • /cit
    Current chunk generation info.


  • /debug [logticks|tickhandlers|ci|cs|cr]
    Various debug commands
    • /debug logticks [milliseconds]
      If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to the server-main.txt
    • /debug tickhandlers
      Displays a summary of ticking blocks and entities are currently registered.
    • /debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]
      Dumps a complete list of all tick/callback listeners to the server-debug.txt.
    • /debug ci
      Display some information on the current chunk the player is in
    • /debug cs
      Forcefully resends the current chunk the player is in
    • /debug cr
      Forcefully completely relights the chunk the player is in and all of them within one chunk of it


  • /wgen World generation tools. Some examples
    • /wgen pos climate Shows climate info at the current position
    • /wgen testmap climate Generates a 512x512 example climate map as a png, saved where the game executables is.


  • /macro [addcmd|setcmd|syntax|desc|priv|save|delete|show|list]
    Create a server side macro that can execute one or more commands
    • /macro addcmd [command]
      Add a command to a temporary macro.
    • /macro setcmd [command]
      Override a command to a temporary macro.
    • /macro [syntax]
      Sets the syntax help info displayed when using /help [name].
    • /macro [desc]
      Sets the description text displayed when using /help [name]
    • /macro [priv]
      Sets the privilege required to execute this command, e.g. controlserver if only for admins or, build for any player with build rights.
    • /macro show
      Shows the contents of the temporary macro currently being defined by above commands.
    • /macro save [name]
      Saves the temporary macro defined by above command to given command name.
    • /macro list
      Shows a list of all saved macros.
    • /macro show [name]
      Shows the contents of a saved macro.
    • /macro delete [name]
      Deletes a previously saved macro.
    • /macro discard [name]
      Discards the temporary macro.