List of server commands
This is a list of commands that are executed on the server and therefor list/change things that may affect all players. Some of these commands may need coordinates, so make sure you use the right notation.
Server commands all start with a /
Multiplayer Commands for Players
These commands affect the players Worldmap and waypoints.
Add and edit your list of waypoints.
/waypoint add [color] [title]
Adds a waypoint with given color and text at your current position. The color may be any named .NET Color or a Hex Code.
/waypoint addat [coords] [pinned] [color] [title]
Add a waypoint at the given coordinates.
/waypoint addati [icon] ~0 ~0 ~0 [pinned] [colour] [title]
Add a waypoint at your current location, including colour and icon info.
Shows a list of all player waypoints by id number.
/waypoint remove [id]
Removes the waypoint id as shown in
Kills the player.
Commands for Moderators and Admins
List all commands.
/giveblock [blockcode] [quantity] [toplayername]
Creates an itemstack of given block with given stack size to given player name. If player name is not set, the own player is targeted.
/giveitem [itemcode] [quantity] [toplayername]
Same as above but for items
Ban a player.
Unban a player.
Kick a player.
Removes all items from your inventory.
/op [playername]Alias of
/player [playername] role admin
Shows the world seed
Server control and configuration
Show current server statistics, tick rate, memory usage, etc..
Announce a server wide message in all chat groups.
Sets the server's welcome message.
Stops the server.
Show various lists of infos.
Show current connected clients.
Show current list of banned players.
Show list of all configured privilege roles.
Show list of all configured privileges.
Utility and Debug Tools
Creates a full copy of the current save game and stores it in the backups folder. Can be run without pausing the server.
Block id remapper tools. Useful to fix broken blocks after removing/updating custom blocks.
/forceloadchunks x1 z1 x2 z2 [sendtoclient]
Tells the server to load given area and prevents unloading. If the boolean
sendtoclientis added it will also forcefully send all these chunks to the client.
Toggles whether to send any new chunks to the client. Forced chunks are still loaded.
Toggles whether the server should automatically unload chunks that are no longer in range of any players and also send chunk unload commands to the clients.
Reloads all server mods that support reloading.
Current chunk generation info.