List of client commands: Difference between revisions

From Vintage Story Wiki
Add subcommands: talk, perceptioneffect/pc, tofb, cmr, us, gl, uiclick, discovery, soundsummary, meshsummary, chunksummary, renderers, exptexatlas, liquidselectable, relightchunk, fog, fov, wgen, redrawall, ci, shake, recalctrav, find
(Add missing information about .cp command)
(Add subcommands: talk, perceptioneffect/pc, tofb, cmr, us, gl, uiclick, discovery, soundsummary, meshsummary, chunksummary, renderers, exptexatlas, liquidselectable, relightchunk, fog, fov, wgen, redrawall, ci, shake, recalctrav, find)
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** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values.
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect.
** <code>drunk</code><br /> Makes player drunk.
** <code>damagedfreezing</code><br /> Applies a freezing effect to player.
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer.
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt.
* <code>.debug us</code><br /> Toggle unbind samplers mode.
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode.
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions.
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books.
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds.
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt.
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects.
* <code>.debug renderers</code><br /> Print a full list of renderers.
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities.
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable.
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk.
* <code>.debug fog [value]</code><br /> Sets fog density.
* <code>.debug fov [value]</code><br /> Sets field of view.
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values.
* <code>.debug redrawall</code><br /> Redraw all chunks.
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect.
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks.
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates.
[[List of server commands/debug]] also exists. Use <code>.help debug</code> for more info on debug commands.
[[List of server commands/debug]] also exists. Use <code>.help debug</code> for more info on debug commands.


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