Confirmedusers, Bureaucrats, editor, Administrators
1,779
edits
mNo edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
== Client Commands == | == Client Commands == | ||
<ul> | <ul> | ||
<li> | <li> | ||
< | <code>.fog [density] [minfog]</code><br> | ||
Sets the density of the world fog. Useful <em>density</em> value are in the range of 0 and 0.1, default value is 0.004<br> | Sets the density of the world fog. Useful <em>density</em> value are in the range of 0 and 0.1, default value is 0.004<br> | ||
The <em>minfog </em>determines a minimum amount of fog that is always applied, default is 0<br> | The <em>minfog </em>determines a minimum amount of fog that is always applied, default is 0<br> | ||
Line 27: | Line 22: | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.cam [p|rp|start|stop|clear|load|save|alpha|tp]</code><br> | ||
The cinematic camera tool system. | The cinematic camera tool system. | ||
<ul> | <ul> | ||
<li> | <li> | ||
< | <code>.cam p</code>: Adds the current position to the list of places to visit | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.cam rp</code>: Removes the last added point | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.cam clear</code>: Removea all points | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.cam start</code>: Starts the cinematic camera, i.e. it will smoothly traverse all points | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.cam stop</code>: Stops the cinematic camera | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.cam save</code>: Exports the current list of points into your Clipboard (which you then can paste into any text editor) | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.cam load [data]</code>: Import supplied list of points | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.cam tp [0 or 1]: </code>Toggles whether to teleport you back to your previous position after the camera path has been completed | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.cam alpha</code> <code>[0..1]</code>: Modifies how the points are traversed by the camera (more rounded or more straight)<br> | ||
| | ||
</li> | </li> | ||
Line 61: | Line 56: | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.clearchat</code><br> | ||
Clears your chat history<br> | Clears your chat history<br> | ||
| | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.clientconfig [parameterName] [parameterValue]</code><br> | ||
Changes client configuration at runtime | Changes client configuration at runtime, lets you set any parameter value that is available in the clientsettings.json file<br> | ||
Examples:<br> | Examples:<br> | ||
<ul> | <ul> | ||
<li> | <li> | ||
< | <code>.clientconfig floatyGuis [1|0]</code>: Enables/disables the experimental feature where chest dialogs float above the chests | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.clientconfig set showentitydebuginfo [0|1]</code>: Displays arbitrary debug information above entities<br> | ||
May require corresponding server command < | May require corresponding server command <code>/entity debug 1</code> | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.clientconfig set ssaa [0.5|2]</code>: Controls Sampling Pixel Rate.<br> | ||
< | <code>0.5</code> value enables 0.5x Sampling rate and gives 50% performance gain at the cost of reduced graphics quality for ultra low end hardware.<br> | ||
< | <code>2</code> value enables 2-4x Sampling rate. Very laggy but allows making massive screenshots (e.g. 7680x4320 pixels) and is supposed to be used with <code>.clientconfig set scaleScreenshot 0</code><br> | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.clientconfig gammaLevel [level]</code>: Allows to set gamma level in survival mode.<br> | ||
Value < | Value <code>1</code> is the default 100%, <code>1.5</code> is good amount brighter.<br> | ||
Use Macros Manager (Ctrl-M) in game to assign these commands to hotkeys.<br> | Use Macros Manager (Ctrl-M) in game to assign these commands to hotkeys.<br> | ||
Depending on your operating system setup, you might have to use comma instead of dot as the decimal delimiter. | Depending on your operating system setup, you might have to use comma instead of dot as the decimal delimiter. | ||
Line 94: | Line 86: | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.debug wireframe chunk</code><br> | ||
Shows chunk borders. /debug also exists.<br> | Shows chunk borders. /debug also exists.<br> | ||
Use < | Use <code>.help debug</code> for more info on debug commands.<br> | ||
Also typing just < | Also typing just <code>.debug wireframe</code> will give some help info. Same for other commands.<br> | ||
| | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.reloadmodels</code><br> | ||
Reloads all json models from assets/blockshapes. Can be used to quickly test new block shapes.<br> | Reloads all json models from assets/blockshapes. Can be used to quickly test new block shapes.<br> | ||
Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block<br> | Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block<br> | ||
Line 107: | Line 99: | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.viewdistance</code><br> | ||
Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit<br> | Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit<br> | ||
For viewing distances above 1000 blocks you also have to set the .zfar value above that. <br> | For viewing distances above 1000 blocks you also have to set the .zfar value above that. <br> | ||
Line 113: | Line 105: | ||
</li> | </li> | ||
<li> | <li> | ||
< | <code>.zfar [value]</code><br> | ||
Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000)<br> | Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000)<br> | ||
Very high values will cause Z-Fighting glitches<br> | Very high values will cause Z-Fighting glitches<br> |