List of client commands: Difference between revisions

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{{GameVersion|1.15}}
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'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and {{ll|List of server commands|Server}}. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.
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All commands are typed in the chat window in order to execute them. A client command always starts with a dot <code>.</code>, while a server command always starts with a slash <code>/</code>.
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See also: {{ll|List_of_server_commands|List of server commands}}
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'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and [[List of server commands|Server]]. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.
== Client Commands == <!--T:4-->
=== .blockitempngexport ===
*<code>.blockitempngexport [inv|all] [imageSize] [domain]</code><br /> Export all items and blocks as png images
 
=== .cam === <!--T:16-->
{{:List of client commands/cam{{#translation:}}}}
 
=== .c[louds] === <!--T:17-->
*<code>.cdensity</code><br /> Set large and small cloud density
*<code>.cdensitylarge</code><br /> Set large cloud density
*<code>.cdensitysmall</code><br /> Set small cloud density
*<code>.clight</code><br /> Set Cloud lightness
*<code>.crand</code><br /> Set large and small cloud noise
*<code>.cviewdist</code><br /> Sets the cloud view distance. Will be reset when view distance in graphics settings are changed
 
=== .chatsize === <!--T:18-->
*<code>.chatsize [width]/default [height]/default</code><br /> Set the chat dialog with custom width and/or height (default 400x160 [Depending on the interface])
 
=== .clearchat === <!--T:19-->
*<code>.clearchat</code><br /> Clears your chat history
 
=== .client+ === <!--T:20-->
*<code>.client+</code><br /> Client+ configuration command
 
=== .clientconfig === <!--T:6-->
{{:List of client commands/clientconfig{{#translation:}}}}
 
=== .clientconfigcreate === <!--T:21-->
*<code>.clientconfigcreate [name] [datatype] [value]</code><br /> Adds a new client configuration key that did not exist before.
<br />
*<code>.clientconfigcreate overheadLookAt bool true</code><br /> Adds a client configuration key that causes the player's seraph to look at the camera when it is in front of the character. Set to false to disable.
 
=== .clients === <!--T:22-->
*<code>.clients</code><br /> List of connected players.
*<code>.clients ping</code><br /> List of connected players with their ping.
 
=== .cp === <!--T:23-->
*<code>.cp [posi|aposi|apos|chat]</code><br /> Copy something to your clipboard
** <code>.cp posi</code><br /> The position below the player as an integer.
** <code>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>.
** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>.
** <code>.cp chat</code><br /> The chat history.
 
=== .debug === <!--T:7-->
* <code>.debug normalview</code><br /> Shows vertex normals instead textures, but does not discard transparent pixels.
* <code>.debug wireframe [value]</code><br /> Running <code>.debug wireframe</code> will give some help info.
** <code>entity</code><br /> Shows entity collision boxes.
** <code>chunk</code><br /> Shows chunk borders.
** <code>serverchunk</code><br /> Shows server chunk borders.
** <code>region</code><br /> Shows region borders.
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values.
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect.
** <code>drunk</code><br /> Makes player drunk.
** <code>damagedfreezing</code><br /> Applies a freezing effect to player.
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer.
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt.
* <code>.debug us</code><br /> Toggle unbind samplers mode.
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode.
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions.
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books.
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds.
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt.
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects.
* <code>.debug renderers</code><br /> Print a full list of renderers.
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities.
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable.
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk.
* <code>.debug fog [value]</code><br /> Sets fog density.
* <code>.debug fov [value]</code><br /> Sets field of view.
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values.
* <code>.debug redrawall</code><br /> Redraw all chunks.
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect.
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks.
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates.
{{ll|List of server commands/debug}} also exists. Use <code>.help debug</code> for more info on debug commands.
 
=== .edi === <!--T:24-->
*<code>.edi</code><br /> Show/Hide Extended information on debug screen, e.g. block lighting.
 
=== .exponepng === <!--T:25-->
*<code>.exponepng [code|hand] [block|item] [size=100] [code]</code><br /> Export one item as png image.
 
=== .fbdeb === <!--T:26-->
*<code>.fbdeb</code><br /> Toggle Framebuffer/WOIT Debug mode
 
=== .fountain === <!--T:27-->
*<code>.fountain [quantity] [quad|cube]</code><br /> Toggle Particle fountain.
 
=== .freemove === <!--T:28-->
*<code>.freemove</code><br /> Toggle Freemove
 
=== .gencraftjson === <!--T:29-->
*<code>.gencraftjson</code><br /> Copies a snippet of json from your currently held item usable as a crafting recipe ingredient
 
=== .gui === <!--T:30-->
*<code>.gui</code><br /> Hide/Show all GUIs
 
=== .help === <!--T:31-->
*<code>.help</code><br /> Display list of available client commands
 
=== .lockfly === <!--T:32-->
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming
*<code>.lockfly 1</code><br /> Locks a movement axis to X
*<code>.lockfly 2</code><br /> Locks a movement axis to Y
*<code>.lockfly 3</code><br /> Locks a movement axis to Z
 
=== .logticks === <!--T:33-->
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.
 
=== .map=== <!--T:34-->
*<code>.purgedb</code><br /> Purges map DB.
*<code>.redraw</code><br /> Redraws map.
*<code>.worldmapsize [mapHeight] [mapWidth]</code><br /> Sets world map size.
 
=== .moon === <!--T:35-->
*<code>.moon</code><br /> Prints the current moon phase.
 
=== .movespeed === <!--T:36-->
*<code>.movespeed</code><br /> Set Movespeed
 
=== .music === <!--T:37-->
*<code>.music</code><br /> Shows current music track
 
=== .netbenchmark === <!--T:38-->
*<code>.netbenchmark</code><br /> Toggles network benchmarking
 
=== .noclip === <!--T:39-->
*<code>.noclip</code><br /> Toggle noclip
 
=== .online === <!--T:40-->
*<code>.online</code><br /> Prints list of online players.
*<code>.online ping</code><br /> Prints list of online players with their ping.
 
=== .pastemode === <!--T:41-->
*<code>.pastemode</code><br /> Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.
 
=== .recomposechat === <!--T:42-->
*<code>.recomposechat</code><br /> Recompose chat dialogs
 
=== .reconnect === <!--T:43-->
*<code>.reconnect</code><br /> Reconnect to server
 
=== .recordingmode === <!--T:44-->
*<code>.recordingmode</code><br /> Makes the game brighter for recording (Sets gamma level to 1.1 and brightness level to 1.5)


All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/).
=== .reload === <!--T:8-->
*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
*<code>.reload lang</code><br /> Reloads all lang files from assets/lang. Can be used to quickly test translation changes.
*<code>.reloadhandbook</code><br /> Reloads handbook entries. Can be used to quickly test translation etc. changes in handbook.


Here is a list of the most useful ones. See the temporarily attached full list from 1.5.1.4 at the bottom of the page. You can use '''.help [command]''' to see its help.
=== .resolution === <!--T:45-->
*<code>.resolution</code><br /> Sets the screen size to given width and height


== Client Commands ==
=== .serverinfo === <!--T:46-->
=== .cam ===
*<code>.serverinfo</code><br /> Display information about server info
{{:List of client commands/cam}}


=== .clearchat ===
=== .spawndecal === <!--T:47-->
* <code>.clearchat</code><br /> Clears your chat history.
*<code>.spawndecal</code><br /> Spawn a decal at position


=== .clientconfig ===
=== .tfedit === <!--T:48-->
{{:List of client commands/clientconfig}}
*<code>.tfedit</code><br /> Opens the Transform Editor


=== .debug ===
=== .time === <!--T:49-->
* <code>.debug wireframe chunk</code><br /> Shows chunk borders. [List of server commands/debug] also exists. Use <code>.help debug</code> for more info on debug commands. Running <code>.debug wireframe</code> will give some help info.
*<code>.time</code><br /> Read local game time or speed


=== .reload ===
=== .viewdistance === <!--T:9-->
* <code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that.
** <code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.


=== .viewdistance ===
=== .vrec === <!--T:50-->
* <code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that.
*<code>.vrec</code><br /> Video Recorder Tools


=== .zfar ===
=== .we === <!--T:51-->
* <code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
*<code>.we</code><br /> World edit toolbar, see more in {{ll|How_to_use_WorldEdit|How to use WorldEdit}}


== Not fully documented yet ==
=== .zfar === <!--T:10-->
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.


.blockitempngexport - Export all items and blocks as png images<br>
.cam - Cinematic camera tools<br>
.cdensity - Set large and small cloud density<br>
.cdensitylarge - Set large cloud density<br>
.cdensitysmall - Set small cloud density<br>
.chatsize - Set the chat dialog width and height (default 400x160)<br>
.clearchat - Clear all chat history<br>
.client+ - Client+ configuration command.<br>
.clientconfig - Set/Gets a client setting<br>
.clients - List of connected players<br>
.clight - Set Cloud lightness<br>
.cp - Copy something to your clipboard<br>
.crand - Set large and small cloud noise.<br>
.cviewdist - Sets the cloud view distance. Will be reset when view distance in graphics settings are changed.<br>
.debug - Debug utilities<br>
.edi - Show/Hide Exented information on debug screen, e.g. block lighting.<br>
.fbdeb - Toggle Framebuffer/WOIT Debug mode<br>
.fountain - Toggle Particle fountain<br>
.freemove - Toggle Freemove<br>
.gencraftjson - Copies a snippet of json from your currently held item usable as a crafting recipe ingredient<br>
.gui - Hide/Show all GUIs<br>
.help - Display list of availble client commands<br>
.lockfly - Locks a movement axis during flying/swimming<br>
.logticks - Toggle Tick profiling. Won't log ticks below the thresholf.<br>
.moon - Prints the current moon phase.<br>
.movespeed - Set Movespeed<br>
.music - Shows current music track<br>
.netbenchmark - Toggles network benchmarking<br>
.noclip - Toggle noclip<br>
.online - Prints list of online players.<br>
.pastemode - Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.<br>
.recomposechat - Recompose chat dialogs<br>
.reconnect - Reconnect to server<br>
.reload - Asseted reloading utility. Incase of shape reload will also Re-tesselate. Incase of textures will regenerate the texture atlasses.<br>
.resolution - Sets the screen size to given width and height<br>
.serverinfo - Display information about server info<br>
.spawndecal - Spawn a decal at position<br>
.tfedit - Opens the Transform Editor<br>
.time - Read local game time or speed<br>
.viewdistance - Set view distance<br>
.vrec - Video Recorder Tools<br>
.we - World edit toolbar<br>
.zfar - Sets the zfar clipping plane. Useful when up the limit of 1km view distance.<br>
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