List of client commands: Difference between revisions

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'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and [[List of server commands|Server]]. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.
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All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/).
{{GameVersion|1.15}}
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'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and {{ll|List of server commands|Server}}. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.


Here is a list of the most useful ones. See the temporarily attached full list from 1.5.1.4 at the bottom of the page. You can use '''.help [command]''' to see its help.
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All commands are typed in the chat window in order to execute them. A client command always starts with a dot <code>.</code>, while a server command always starts with a slash <code>/</code>.


== Client Commands ==
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=== .cam ===
See also: {{ll|List_of_server_commands|List of server commands}}
* <code>.cam [p|rp|start|stop|clear|load|save|alpha|tp]</code><br /> The cinematic camera tool system.
** <code>.cam p</code><br /> Adds the current position to the list of places to visit.
** <code>.cam rp</code><br /> Removes the last added point.
** <code>.cam clear</code><br /> Removes all points.
** <code>.cam start</code><br /> Starts the cinematic camera, i.e. it will smoothly traverse all points.
** <code>.cam stop</code><br /> Stops the cinematic camera.
** <code>.cam save</code><br /> Exports the current list of points into your clipboard, which you then can paste into any text editor.
** <code>.cam load [data]</code><br /> Import supplied list of points.
** <code>.cam tp [0 or 1]</code><br /> Toggles whether to teleport you back to your previous position after the camera path has been completed.
** <code>.cam alpha [0..1]</code><br /> Modifies how the smoothly the points are traversed by the camera.


=== .clearchat ===
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* <code>.clearchat</code><br /> Clears your chat history.
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== Client Commands == <!--T:4-->
=== .blockitempngexport ===
*<code>.blockitempngexport [inv|all] [imageSize] [domain]</code><br /> Export all items and blocks as png images


=== .clientconfig ===
=== .cam === <!--T:16-->
{{:List of client commands/clientconfig}}
{{:List of client commands/cam{{#translation:}}}}


=== .debug ===
=== .c[louds] === <!--T:17-->
* <code>.debug wireframe chunk</code><br /> Shows chunk borders. [List of server commands/debug] also exists. Use <code>.help debug</code> for more info on debug commands. Running <code>.debug wireframe</code> will give some help info.
*<code>.cdensity</code><br /> Set large and small cloud density
*<code>.cdensitylarge</code><br /> Set large cloud density
*<code>.cdensitysmall</code><br /> Set small cloud density
*<code>.clight</code><br /> Set Cloud lightness
*<code>.crand</code><br /> Set large and small cloud noise
*<code>.cviewdist</code><br /> Sets the cloud view distance. Will be reset when view distance in graphics settings are changed


=== .reload ===
=== .chatsize === <!--T:18-->
* <code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.chatsize [width]/default [height]/default</code><br /> Set the chat dialog with custom width and/or height (default 400x160 [Depending on the interface])
** <code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.


=== .viewdistance ===
=== .clearchat === <!--T:19-->
* <code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that.
*<code>.clearchat</code><br /> Clears your chat history


=== .zfar ===
=== .client+ === <!--T:20-->
* <code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
*<code>.client+</code><br /> Client+ configuration command


== Not fully documented yet ==
=== .clientconfig === <!--T:6-->
{{:List of client commands/clientconfig{{#translation:}}}}


.blockitempngexport - Export all items and blocks as png images<br>
=== .clientconfigcreate === <!--T:21-->
.cam - Cinematic camera tools<br>
*<code>.clientconfigcreate [name] [datatype] [value]</code><br /> Adds a new client configuration key that did not exist before.
.cdensity - Set large and small cloud density<br>
<br />
.cdensitylarge - Set large cloud density<br>
*<code>.clientconfigcreate overheadLookAt bool true</code><br /> Adds a client configuration key that causes the player's seraph to look at the camera when it is in front of the character. Set to false to disable.
.cdensitysmall - Set small cloud density<br>
 
.chatsize - Set the chat dialog width and height (default 400x160)<br>
=== .clients === <!--T:22-->
.clearchat - Clear all chat history<br>
*<code>.clients</code><br /> List of connected players.
.client+ - Client+ configuration command.<br>
*<code>.clients ping</code><br /> List of connected players with their ping.
.clientconfig - Set/Gets a client setting<br>
 
.clients - List of connected players<br>
=== .cp === <!--T:23-->
.clight - Set Cloud lightness<br>
*<code>.cp [posi|aposi|apos|chat]</code><br /> Copy something to your clipboard
.cp - Copy something to your clipboard<br>
** <code>.cp posi</code><br /> The position below the player as an integer.
.crand - Set large and small cloud noise.<br>
** <code>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>.
.cviewdist - Sets the cloud view distance. Will be reset when view distance in graphics settings are changed.<br>
** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>.
.debug - Debug utilities<br>
** <code>.cp chat</code><br /> The chat history.
.edi - Show/Hide Exented information on debug screen, e.g. block lighting.<br>
 
.fbdeb - Toggle Framebuffer/WOIT Debug mode<br>
=== .debug === <!--T:7-->
.fountain - Toggle Particle fountain<br>
* <code>.debug normalview</code><br /> Shows vertex normals instead textures, but does not discard transparent pixels.
.freemove - Toggle Freemove<br>
* <code>.debug wireframe [value]</code><br /> Running <code>.debug wireframe</code> will give some help info.
.gencraftjson - Copies a snippet of json from your currently held item usable as a crafting recipe ingredient<br>
** <code>entity</code><br /> Shows entity collision boxes.
.gui - Hide/Show all GUIs<br>
** <code>chunk</code><br /> Shows chunk borders.
.help - Display list of availble client commands<br>
** <code>serverchunk</code><br /> Shows server chunk borders.
.lockfly - Locks a movement axis during flying/swimming<br>
** <code>region</code><br /> Shows region borders.
.logticks - Toggle Tick profiling. Won't log ticks below the thresholf.<br>
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
.moon - Prints the current moon phase.<br>
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
.movespeed - Set Movespeed<br>
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values.
.music - Shows current music track<br>
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect.
.netbenchmark - Toggles network benchmarking<br>
** <code>drunk</code><br /> Makes player drunk.
.noclip - Toggle noclip<br>
** <code>damagedfreezing</code><br /> Applies a freezing effect to player.
.online - Prints list of online players.<br>
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer.
.pastemode - Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.<br>
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt.
.recomposechat - Recompose chat dialogs<br>
* <code>.debug us</code><br /> Toggle unbind samplers mode.
.reconnect - Reconnect to server<br>
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode.
.reload - Asseted reloading utility. Incase of shape reload will also Re-tesselate. Incase of textures will regenerate the texture atlasses.<br>
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions.
.resolution - Sets the screen size to given width and height<br>
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books.
.serverinfo - Display information about server info<br>
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds.
.spawndecal - Spawn a decal at position<br>
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt.
.tfedit - Opens the Transform Editor<br>
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects.
.time - Read local game time or speed<br>
* <code>.debug renderers</code><br /> Print a full list of renderers.
.viewdistance - Set view distance<br>
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities.
.vrec - Video Recorder Tools<br>
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable.
.we - World edit toolbar<br>
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk.
.zfar - Sets the zfar clipping plane. Useful when up the limit of 1km view distance.<br>
* <code>.debug fog [value]</code><br /> Sets fog density.
* <code>.debug fov [value]</code><br /> Sets field of view.
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values.
* <code>.debug redrawall</code><br /> Redraw all chunks.
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect.
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks.
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates.
{{ll|List of server commands/debug}} also exists. Use <code>.help debug</code> for more info on debug commands.
 
=== .edi === <!--T:24-->
*<code>.edi</code><br /> Show/Hide Extended information on debug screen, e.g. block lighting.
 
=== .exponepng === <!--T:25-->
*<code>.exponepng [code|hand] [block|item] [size=100] [code]</code><br /> Export one item as png image.
 
=== .fbdeb === <!--T:26-->
*<code>.fbdeb</code><br /> Toggle Framebuffer/WOIT Debug mode
 
=== .fountain === <!--T:27-->
*<code>.fountain [quantity] [quad|cube]</code><br /> Toggle Particle fountain.
 
=== .freemove === <!--T:28-->
*<code>.freemove</code><br /> Toggle Freemove
 
=== .gencraftjson === <!--T:29-->
*<code>.gencraftjson</code><br /> Copies a snippet of json from your currently held item usable as a crafting recipe ingredient
 
=== .gui === <!--T:30-->
*<code>.gui</code><br /> Hide/Show all GUIs
 
=== .help === <!--T:31-->
*<code>.help</code><br /> Display list of available client commands
 
=== .lockfly === <!--T:32-->
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming
*<code>.lockfly 1</code><br /> Locks a movement axis to X
*<code>.lockfly 2</code><br /> Locks a movement axis to Y
*<code>.lockfly 3</code><br /> Locks a movement axis to Z
 
=== .logticks === <!--T:33-->
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.
 
=== .map=== <!--T:34-->
*<code>.purgedb</code><br /> Purges map DB.
*<code>.redraw</code><br /> Redraws map.
*<code>.worldmapsize [mapHeight] [mapWidth]</code><br /> Sets world map size.
 
=== .moon === <!--T:35-->
*<code>.moon</code><br /> Prints the current moon phase.
 
=== .movespeed === <!--T:36-->
*<code>.movespeed</code><br /> Set Movespeed
 
=== .music === <!--T:37-->
*<code>.music</code><br /> Shows current music track
 
=== .netbenchmark === <!--T:38-->
*<code>.netbenchmark</code><br /> Toggles network benchmarking
 
=== .noclip === <!--T:39-->
*<code>.noclip</code><br /> Toggle noclip
 
=== .online === <!--T:40-->
*<code>.online</code><br /> Prints list of online players.
*<code>.online ping</code><br /> Prints list of online players with their ping.
 
=== .pastemode === <!--T:41-->
*<code>.pastemode</code><br /> Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.
 
=== .recomposechat === <!--T:42-->
*<code>.recomposechat</code><br /> Recompose chat dialogs
 
=== .reconnect === <!--T:43-->
*<code>.reconnect</code><br /> Reconnect to server
 
=== .recordingmode === <!--T:44-->
*<code>.recordingmode</code><br /> Makes the game brighter for recording (Sets gamma level to 1.1 and brightness level to 1.5)
 
=== .reload === <!--T:8-->
*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
*<code>.reload lang</code><br /> Reloads all lang files from assets/lang. Can be used to quickly test translation changes.
*<code>.reloadhandbook</code><br /> Reloads handbook entries. Can be used to quickly test translation etc. changes in handbook.
 
=== .resolution === <!--T:45-->
*<code>.resolution</code><br /> Sets the screen size to given width and height
 
=== .serverinfo === <!--T:46-->
*<code>.serverinfo</code><br /> Display information about server info
 
=== .spawndecal === <!--T:47-->
*<code>.spawndecal</code><br /> Spawn a decal at position
 
=== .tfedit === <!--T:48-->
*<code>.tfedit</code><br /> Opens the Transform Editor
 
=== .time === <!--T:49-->
*<code>.time</code><br /> Read local game time or speed
 
=== .viewdistance === <!--T:9-->
*<code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that.
 
=== .vrec === <!--T:50-->
*<code>.vrec</code><br /> Video Recorder Tools
 
=== .we === <!--T:51-->
*<code>.we</code><br /> World edit toolbar, see more in {{ll|How_to_use_WorldEdit|How to use WorldEdit}}
 
=== .zfar === <!--T:10-->
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
 
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