List of client commands: Difference between revisions

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All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/).
All commands are typed in the chat window in order to execute them. A client command always starts with a dot <code>.</code>, while a server command always starts with a slash <code>/</code>.
 
See also: [[List_of_server_commands|List of server commands]]


== Client Commands ==
== Client Commands ==
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=== .we ===
=== .we ===
*<code>.vrec</code><br /> World edit toolbar
*<code>.we</code><br /> World edit toolbar, see more in [[How_to_use_WorldEdit|How to use WorldEdit]]


=== .zfar === <!--T:10-->
=== .zfar === <!--T:10-->
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.

Revision as of 08:56, 2 December 2021

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This page needs some work:
Categorize commands

Commands offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and Server. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.

All commands are typed in the chat window in order to execute them. A client command always starts with a dot ., while a server command always starts with a slash /.

See also: List of server commands

Client Commands

.blockitempngexport

  • .blockitempngexport
    Export all items and blocks as png images

.cam

  • .cam [p|rp|cp|up|goto|start|loop|stop|clear|load|save|alpha|tp]
    The cinematic camera tool system.
    • .cam p
      Adds the current position to the list of places to visit.
    • .cam rp
      Removes the last added point.
    • .cam cp
      "Close path". Connects the path to the first position in the list. Useful in combination with .cam loop to create a looping camera path.
    • .cam up [num]
      Update the position and viewing angle of point num to the current location.
    • .cam goto [num]
      Go to point num by teleport.
    • .cam clear
      Clears the list of all points.
    • .cam start [time]
      Starts the cinematic camera, the camera will complete the path in the given number of seconds.
    • .cam rec [real seconds] [video seconds]
      Play path and record to .avi file.
    • .cam stop
      Stops the cinematic camera.
    • .cam save
      Exports the current list of points into your clipboard, which you then can paste into any text editor.
    • .cam load [data]
      Import supplied list of points.
    • .cam tp [0 or 1]
      Toggles whether to teleport you back to your previous position after the camera path has been completed.
    • .cam alpha [0..1]
      Modifies how the smoothly the points are traversed by the camera.
    • .cam gui [0 or 1]
      If one, will disable the guis during the duration of the recording (default on).


.c[louds]

  • .cdensity
    Set large and small cloud density
  • .cdensitylarge
    Set large cloud density
  • .cdensitysmall
    Set small cloud density
  • .clight
    Set Cloud lightness
  • .crand
    Set large and small cloud noise
  • .cviewdist
    Sets the cloud view distance. Will be reset when view distance in graphics settings are changed

.chatsize

  • .chatsize
    Set the chat dialog width and height (default 400x160)

.clearchat

  • .clearchat
    Clears your chat history

.client+

  • .client+
    Client+ configuration command

.clientconfig

  • .clientconfig [parameterName] [parameterValue]
    Changes client configuration at runtime. It can change any value in the clientsettings.json file. parametername may seem like subcommands, but is actually a dynamic list of options. This means that mods can change the list of options.
    • floatyGuis [1|0]
      Enables/disables the experimental feature where chest dialogs float above the chests
    • showentitydebuginfo [0|1]
      Displays arbitrary debug information above entities
      May require corresponding server command /entity debug 1
    • ssaa [0.5|2]
      Controls Screen Space Anti-Aliasing. 0.5 value enables 0.5x Sampling rate and may give a performance gain at the cost of reduced graphics quality for low end hardware. 2 value enables 2-4x Sampling rate.
    • gammaLevel [level]
      Allows to set gamma level in survival mode. Value 1 is the default 100%, 1.5 is brighter.


.clients

  • .clients
    List of connected players

.cp

  • .cp
    Copy something to your clipboard

.debug

  • .debug normalview
    Shows vertex normals instead textures, but does not discard transparent pixels.
  • .debug wireframe [value]
    Running .debug wireframe will give some help info.
    • entity
      Shows entity collision boxes.
    • chunk
      Shows chunk borders.
    • serverchunk
      Shows server chunk borders.
    • region
      Shows region borders.
    • blockentity
      Shows block entity borders e.g. of large gear.
    • ambsounds
      Shows ambient sound borders e.g. of flowing water.

List of server commands/debug also exists. Use .help debug for more info on debug commands.

.edi

  • .edi
    Show/Hide Exented information on debug screen, e.g. block lighting.

.fbdeb

  • .fbdeb
    Toggle Framebuffer/WOIT Debug mode

.fountain

  • .fountain
    Toggle Particle fountain

.freemove

  • .freemove
    Toggle Freemove

.gencraftjson

  • .gencraftjson
    Copies a snippet of json from your currently held item usable as a crafting recipe ingredient

.gui

  • .gui
    Hide/Show all GUIs

.help

  • .help
    Display list of availble client commands

.lockfly

  • .lockfly
    Locks a movement axis during flying/swimming

.logticks

  • .logticks
    Toggle Tick profiling. Won't log ticks below the thresholf.

.moon

  • .moon
    Prints the current moon phase.

.movespeed

  • .movespeed
    Set Movespeed

.music

  • .music
    Shows current music track

.netbenchmark

  • .netbenchmark
    Toggles network benchmarking

.noclip

  • .noclip
    Toggle noclip

.online

  • .online
    Prints list of online players.

.pastemode

  • .pastemode
    Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.

.recomposechat

  • .recomposechat
    Recompose chat dialogs

.reconnect

  • .reconnect
    Reconnect to server

.reload

  • .reload shapes
    Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.
    Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
  • .reload textures
    Reloads all textures from assets/textures. Can be used to quickly test texture changes.

.resolution

  • .resolution
    Sets the screen size to given width and height

.serverinfo

  • .serverinfo
    Display information about server info

.spawndecal

  • .spawndecal
    Spawn a decal at position

.tfedit

  • .tfedit
    Opens the Transform Editor

.time

  • .time
    Read local game time or speed

.viewdistance

  • .viewdistance
    Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the .zfar value above that.

.vrec

  • .vrec
    Video Recorder Tools

.we

.zfar

  • .zfar [value]
    Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.