List of client commands: Difference between revisions

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<p>
<languages/>
<span style="font-size:14px;">Commands offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and Server. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.</span>
</p>


<p>
{{GameVersion|1.15}}
<span style="font-size:14px;">All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/).</span>
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</p>
<!--T:1-->
'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and {{ll|List of server commands|Server}}. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.


<p>
<!--T:2-->
<span style="font-size:14px;">Here is a list of the most useful ones. See the temporarily attached full list from 1.5.1.4 at the bottom of the page. You can use '''.help [command]''' to see its help.</span>
All commands are typed in the chat window in order to execute them. A client command always starts with a dot <code>.</code>, while a server command always starts with a slash <code>/</code>.
</p>


<!--T:14-->
See also: {{ll|List_of_server_commands|List of server commands}}


== Client Commands ==
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== Client Commands == <!--T:4-->
=== .blockitempngexport ===
*<code>.blockitempngexport [inv|all] [imageSize] [domain]</code><br /> Export all items and blocks as png images


=== .cam === <!--T:16-->
{{:List of client commands/cam{{#translation:}}}}


<p>
=== .c[louds] === <!--T:17-->
<strong><span style="font-size:14px;">Client Commands</span></strong>
*<code>.cdensity</code><br /> Set large and small cloud density
</p>
*<code>.cdensitylarge</code><br /> Set large cloud density
*<code>.cdensitysmall</code><br /> Set small cloud density
*<code>.clight</code><br /> Set Cloud lightness
*<code>.crand</code><br /> Set large and small cloud noise
*<code>.cviewdist</code><br /> Sets the cloud view distance. Will be reset when view distance in graphics settings are changed


<ul>
=== .chatsize === <!--T:18-->
<li>
*<code>.chatsize [width]/default [height]/default</code><br /> Set the chat dialog with custom width and/or height (default 400x160 [Depending on the interface])
<strong>.fog [density] [minfog]</strong><br>
Sets the density of the world fog. Useful&nbsp;<em>density</em> value are in the range of 0 and 0.1, default value is 0.004<br>
The <em>minfog&nbsp;</em>determines a minimum amount of fog that is always applied, default is 0<br>
&nbsp;
</li>
<li>
<strong>.cam [p|rp|start|stop|clear|load|save|alpha|tp]</strong><br>
The cinematic camera tool system.
<ul>
<li>
<strong>.cam p</strong>: Adds the current position to the list of places to visit
</li>
<li>
<strong>.cam rp</strong>: Removes the last added point&nbsp;
</li>
<li>
<strong>.cam clear</strong>: Removea all points
</li>
<li>
<strong>.cam start</strong>: Starts the cinematic camera, i.e. it will smoothly traverse all points
</li>
<li>
<strong>.cam stop</strong>: Stops the cinematic camera
</li>
<li>
<strong>.cam save</strong>: Exports the current list of points into your Clipboard (which you then can paste into any text editor)
</li>
<li>
<strong>.cam load [data]</strong>: Import supplied list of points&nbsp;
</li>
<li>
<strong>.cam tp [0 or 1]:&nbsp;</strong>Toggles whether to teleport you back to your previous position after the camera path has been completed
</li>
<li>
<strong>.cam alpha</strong> <strong>[0..1]</strong>: Modifies how the points are traversed by the camera (more rounded or more straight)<br>
&nbsp;
</li>
</ul>
</li>
<li>
<strong>.clearchat</strong><br>
Clears your chat history<br>
&nbsp;
</li>
<li>
<strong>.clientconfig [parameterName] [parameterValue]</strong><br>
Changes client configuration at runtime.<br>
                Lets set any parameter value that is available in the clientsettings.json file.<br>
                Added at [https://www.vintagestory.at/blog.html/news/the-road-to-the-smithing-system-135-r83/ v1.3.5].<br>
                Examples:<br>
<ul>
<li>
<strong>.clientconfig floatyGuis [1|0]</strong>: Enables/disables the experimental feature where chest dialogs float above the chests. (introduced [https://www.vintagestory.at/blog.html/news/the-vintage-operating-system-v151-r121/ v1.5.1]).
</li>
<li>
<strong>.clientconfig set showentitydebuginfo [0|1]</strong>: Displays arbitrary debug information above entities. (introduced [https://www.vintagestory.at/blog.html/news/smithing-chickens-v136-r86/ v1.3.6]).<br>
May require corresponding server command <strong>/entity debug 1</strong>
</li>
<li>
<strong>.clientconfig set ssaa [0.5|2]</strong>: Controls Sampling Pixel Rate.<br>
<strong>0.5</strong> value enables 0.5x Sampling rate and gives 50% performance gain at the cost of reduced graphics quality for ultra low end hardware.<br>
<strong>2</strong> value enables 2-4x Sampling rate. Very laggy but allows making massive screenshots (e.g. 7680x4320 pixels) and is supposed to be used with <strong>.clientconfig set scaleScreenshot 0</strong><br>
(introduced [https://www.vintagestory.at/blog.html/news/the-road-to-the-smithing-system-135-r83/ v1.3.5]).<br>
</li>
<li>
<strong>.clientconfig gammaLevel [level]</strong>: Allows to set gamma level in survival mode.<br>
Value <strong>1</strong> is the default 100%, <strong>1.5</strong> is good amount brighter.<br>
Use Macros Manager (Ctrl-M) in game to assign these commands to hotkeys.<br>
Depending on your operating system setup, you might have to use comma instead of dot as the decimal delimiter.
</li>
</ul><br>
</li>
<li>
<strong>.debug wireframe chunk</strong><br>
Shows chunk borders. /debug also exists.<br>
                Use <strong>.help debug</strong> for more info on debug commands.<br>
                Also typing just <strong>.debug wireframe</strong> will give some help info. Same for other commands.<br>
&nbsp;
</li>
<li>
<strong>.reloadmodels</strong><br>
Reloads all json models from assets/blockshapes. Can be used to quickly test new block shapes.<br>
Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block<br>
&nbsp;
</li>
<li>
<strong>.viewdistance</strong><br>
Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit<br>
For viewing distances above 1000 blocks you also have to set the .zfar value above that.&nbsp;<br>
&nbsp;
</li>
<li>
<strong>.zfar [value]</strong><br>
Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000)<br>
Very high values will cause Z-Fighting glitches<br>
&nbsp;
</li>
</ul>


== Server Commands ==
=== .clearchat === <!--T:19-->
*<code>.clearchat</code><br /> Clears your chat history


See [[List of multiplayer commands]]
=== .client+ === <!--T:20-->
*<code>.client+</code><br /> Client+ configuration command


== Full client command list from 1.5.1.4 ==
=== .clientconfig === <!--T:6-->
{{:List of client commands/clientconfig{{#translation:}}}}


.blockitempngexport - Export all items and blocks as png images<br>
=== .clientconfigcreate === <!--T:21-->
.cam - Cinematic camera tools<br>
*<code>.clientconfigcreate [name] [datatype] [value]</code><br /> Adds a new client configuration key that did not exist before.
.cdensity - Set large and small cloud density<br>
<br />
.cdensitylarge - Set large cloud density<br>
*<code>.clientconfigcreate overheadLookAt bool true</code><br /> Adds a client configuration key that causes the player's seraph to look at the camera when it is in front of the character. Set to false to disable.
.cdensitysmall - Set small cloud density<br>
 
.chatsize - Set the chat dialog width and height (default 400x160)<br>
=== .clients === <!--T:22-->
.clearchat - Clear all chat history<br>
*<code>.clients</code><br /> List of connected players.
.client+ - Client+ configuration command.<br>
*<code>.clients ping</code><br /> List of connected players with their ping.
.clientconfig - Set/Gets a client setting<br>
 
.clients - List of connected players<br>
=== .cp === <!--T:23-->
.clight - Set Cloud lightness<br>
*<code>.cp [posi|aposi|apos|chat]</code><br /> Copy something to your clipboard
.cp - Copy something to your clipboard<br>
** <code>.cp posi</code><br /> The position below the player as an integer.
.crand - Set large and small cloud noise.<br>
** <code>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>.
.cviewdist - Sets the cloud view distance. Will be reset when view distance in graphics settings are changed.<br>
** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>.
.debug - Debug utilities<br>
** <code>.cp chat</code><br /> The chat history.
.edi - Show/Hide Exented information on debug screen, e.g. block lighting.<br>
 
.fbdeb - Toggle Framebuffer/WOIT Debug mode<br>
=== .debug === <!--T:7-->
.fountain - Toggle Particle fountain<br>
* <code>.debug normalview</code><br /> Shows vertex normals instead textures, but does not discard transparent pixels.
.freemove - Toggle Freemove<br>
* <code>.debug wireframe [value]</code><br /> Running <code>.debug wireframe</code> will give some help info.
.gencraftjson - Copies a piece of json from your currently held item usable as a crafting recipe ingredient<br>
** <code>entity</code><br /> Shows entity collision boxes.
.gui - Hide/Show all GUIs<br>
** <code>chunk</code><br /> Shows chunk borders.
.help - Display list of availble client commands<br>
** <code>serverchunk</code><br /> Shows server chunk borders.
.lockfly - Locks a movement axis during flying/swimming<br>
** <code>region</code><br /> Shows region borders.
.logticks - Toggle Tick profiling. Won't log ticks below the thresholf.<br>
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
.moon - Prints the current moon phase.<br>
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
.movespeed - Set Movespeed<br>
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values.
.music - Shows current music track<br>
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect.
.netbenchmark - Toggles network benchmarking<br>
** <code>drunk</code><br /> Makes player drunk.
.noclip - Toggle noclip<br>
** <code>damagedfreezing</code><br /> Applies a freezing effect to player.
.online - Prints list of online players.<br>
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer.
.pastemode - Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.<br>
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt.
.recomposechat - Recompose chat dialogs<br>
* <code>.debug us</code><br /> Toggle unbind samplers mode.
.reconnect - Reconnect to server<br>
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode.
.reload - Asseted reloading utility. Incase of shape reload will also Re-tesselate. Incase of textures will regenerate the texture atlasses.<br>
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions.
.resolution - Sets the screen size to given width and height<br>
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books.
.serverinfo - Display information about server info<br>
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds.
.spawndecal - Spawn a decal at position<br>
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt.
.tfedit - Opens the Transform Editor<br>
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects.
.time - Read local game time or speed<br>
* <code>.debug renderers</code><br /> Print a full list of renderers.
.viewdistance - Set view distance<br>
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities.
.vrec - Video Recorder Tools<br>
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable.
.we - World edit toolbar<br>
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk.
.zfar - Sets the zfar clipping plane. Useful when up the limit of 1km view distance.<br>
* <code>.debug fog [value]</code><br /> Sets fog density.
* <code>.debug fov [value]</code><br /> Sets field of view.
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values.
* <code>.debug redrawall</code><br /> Redraw all chunks.
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect.
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks.
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates.
{{ll|List of server commands/debug}} also exists. Use <code>.help debug</code> for more info on debug commands.
 
=== .edi === <!--T:24-->
*<code>.edi</code><br /> Show/Hide Extended information on debug screen, e.g. block lighting.
 
=== .exponepng === <!--T:25-->
*<code>.exponepng [code|hand] [block|item] [size=100] [code]</code><br /> Export one item as png image.
 
=== .fbdeb === <!--T:26-->
*<code>.fbdeb</code><br /> Toggle Framebuffer/WOIT Debug mode
 
=== .fountain === <!--T:27-->
*<code>.fountain [quantity] [quad|cube]</code><br /> Toggle Particle fountain.
 
=== .freemove === <!--T:28-->
*<code>.freemove</code><br /> Toggle Freemove
 
=== .gencraftjson === <!--T:29-->
*<code>.gencraftjson</code><br /> Copies a snippet of json from your currently held item usable as a crafting recipe ingredient
 
=== .gui === <!--T:30-->
*<code>.gui</code><br /> Hide/Show all GUIs
 
=== .help === <!--T:31-->
*<code>.help</code><br /> Display list of available client commands
 
=== .lockfly === <!--T:32-->
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming
*<code>.lockfly 1</code><br /> Locks a movement axis to X
*<code>.lockfly 2</code><br /> Locks a movement axis to Y
*<code>.lockfly 3</code><br /> Locks a movement axis to Z
 
=== .logticks === <!--T:33-->
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.
 
=== .map=== <!--T:34-->
*<code>.purgedb</code><br /> Purges map DB.
*<code>.redraw</code><br /> Redraws map.
*<code>.worldmapsize [mapHeight] [mapWidth]</code><br /> Sets world map size.
 
=== .moon === <!--T:35-->
*<code>.moon</code><br /> Prints the current moon phase.
 
=== .movespeed === <!--T:36-->
*<code>.movespeed</code><br /> Set Movespeed
 
=== .music === <!--T:37-->
*<code>.music</code><br /> Shows current music track
 
=== .netbenchmark === <!--T:38-->
*<code>.netbenchmark</code><br /> Toggles network benchmarking
 
=== .noclip === <!--T:39-->
*<code>.noclip</code><br /> Toggle noclip
 
=== .online === <!--T:40-->
*<code>.online</code><br /> Prints list of online players.
*<code>.online ping</code><br /> Prints list of online players with their ping.
 
=== .pastemode === <!--T:41-->
*<code>.pastemode</code><br /> Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.
 
=== .recomposechat === <!--T:42-->
*<code>.recomposechat</code><br /> Recompose chat dialogs
 
=== .reconnect === <!--T:43-->
*<code>.reconnect</code><br /> Reconnect to server
 
=== .recordingmode === <!--T:44-->
*<code>.recordingmode</code><br /> Makes the game brighter for recording (Sets gamma level to 1.1 and brightness level to 1.5)
 
=== .reload === <!--T:8-->
*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
*<code>.reload lang</code><br /> Reloads all lang files from assets/lang. Can be used to quickly test translation changes.
*<code>.reloadhandbook</code><br /> Reloads handbook entries. Can be used to quickly test translation etc. changes in handbook.
 
=== .resolution === <!--T:45-->
*<code>.resolution</code><br /> Sets the screen size to given width and height
 
=== .serverinfo === <!--T:46-->
*<code>.serverinfo</code><br /> Display information about server info
 
=== .spawndecal === <!--T:47-->
*<code>.spawndecal</code><br /> Spawn a decal at position
 
=== .tfedit === <!--T:48-->
*<code>.tfedit</code><br /> Opens the Transform Editor
 
=== .time === <!--T:49-->
*<code>.time</code><br /> Read local game time or speed
 
=== .viewdistance === <!--T:9-->
*<code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that.
 
=== .vrec === <!--T:50-->
*<code>.vrec</code><br /> Video Recorder Tools
 
=== .we === <!--T:51-->
*<code>.we</code><br /> World edit toolbar, see more in {{ll|How_to_use_WorldEdit|How to use WorldEdit}}
 
=== .zfar === <!--T:10-->
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
 
</translate>
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Latest revision as of 17:32, 10 March 2024

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This page was last verified for Vintage Story version 1.15.

Commands offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and Server . The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.

All commands are typed in the chat window in order to execute them. A client command always starts with a dot ., while a server command always starts with a slash /.

See also: List of server commands


Client Commands

.blockitempngexport

  • .blockitempngexport [inv|all] [imageSize] [domain]
    Export all items and blocks as png images

.cam

  • .cam [p|rp|cp|up|goto|start|loop|stop|clear|load|save|alpha|tp]
    The cinematic camera tool system.
    • .cam p
      Adds the current position to the list of places to visit.
    • .cam rp
      Removes the last added point.
    • .cam cp
      "Close path". Connects the path to the first position in the list. Useful in combination with .cam loop to create a looping camera path.
    • .cam up [num]
      Update the position and viewing angle of point num to the current location.
    • .cam goto [num]
      Go to point num by teleport.
    • .cam clear
      Clears the list of all points.
    • .cam start [time]
      Starts the cinematic camera, the camera will complete the path in the given number of seconds.
    • .cam rec [real seconds] [video seconds]
      Play path and record to .avi file.
    • .cam stop
      Stops the cinematic camera.
    • .cam save
      Exports the current list of points into your clipboard, which you then can paste into any text editor.
    • .cam load [data]
      Import supplied list of points.
    • .cam tp [0 or 1]
      Toggles whether to teleport you back to your previous position after the camera path has been completed.
    • .cam alpha [0..1]
      Modifies how the smoothly the points are traversed by the camera.
    • .cam gui [0 or 1]
      If one, will disable the guis during the duration of the recording (default on).


.c[louds]

  • .cdensity
    Set large and small cloud density
  • .cdensitylarge
    Set large cloud density
  • .cdensitysmall
    Set small cloud density
  • .clight
    Set Cloud lightness
  • .crand
    Set large and small cloud noise
  • .cviewdist
    Sets the cloud view distance. Will be reset when view distance in graphics settings are changed

.chatsize

  • .chatsize [width]/default [height]/default
    Set the chat dialog with custom width and/or height (default 400x160 [Depending on the interface])

.clearchat

  • .clearchat
    Clears your chat history

.client+

  • .client+
    Client+ configuration command

.clientconfig

  • .clientconfig [parameterName] [parameterValue]
    Changes client configuration at runtime. It can change any value in the clientsettings.json file. parametername may seem like subcommands, but is actually a dynamic list of options. This means that mods can change the list of options.
    • floatyGuis [1|0]
      Enables/disables the experimental feature where chest dialogs float above the chests
    • showentitydebuginfo [0|1]
      Displays arbitrary debug information above entities
      May require corresponding server command /entity debug 1
    • ssaa [0.5|2]
      Controls Screen Space Anti-Aliasing. 0.5 value enables 0.5x Sampling rate and may give a performance gain at the cost of reduced graphics quality for low end hardware. 2 value enables 2-4x Sampling rate.
    • gammaLevel [level]
      Allows to set gamma level in survival mode. Value 1 is the default 100%, 1.5 is brighter.


.clientconfigcreate

  • .clientconfigcreate [name] [datatype] [value]
    Adds a new client configuration key that did not exist before.


  • .clientconfigcreate overheadLookAt bool true
    Adds a client configuration key that causes the player's seraph to look at the camera when it is in front of the character. Set to false to disable.

.clients

  • .clients
    List of connected players.
  • .clients ping
    List of connected players with their ping.

.cp

  • .cp [posi|aposi|apos|chat]
    Copy something to your clipboard
    • .cp posi
      The position below the player as an integer.
    • .cp aposi
      The absolute player position as an integer in the format X=1,Y=1,Z=1.
    • .cp apos
      The absolute player position as a float in the format X=1.34,Y=1.34,Z=1.34.
    • .cp chat
      The chat history.

.debug

  • .debug normalview
    Shows vertex normals instead textures, but does not discard transparent pixels.
  • .debug wireframe [value]
    Running .debug wireframe will give some help info.
    • entity
      Shows entity collision boxes.
    • chunk
      Shows chunk borders.
    • serverchunk
      Shows server chunk borders.
    • region
      Shows region borders.
    • blockentity
      Shows block entity borders e.g. of large gear.
    • ambsounds
      Shows ambient sound borders e.g. of flowing water.
  • .debug talk [value]
    Plays actions with the character's voice. Running .debug talk will give a list of values.
  • .debug [perceptioneffect|pc] [value]
    Applies effect.
    • drunk
      Makes player drunk.
    • damagedfreezing
      Applies a freezing effect to player.
  • .debug tofb [true|false]
    Toggle offscreen buffer.
  • .debug cmr
    Print a full list of color map rectangles to the client-main.txt.
  • .debug us
    Toggle unbind samplers mode.
  • .debug gl [true|false]
    Toggle OpenGL debug mode.
  • .debug uiclick
    Toggle UI Debug print interactions.
  • .debug discovery [value]
    Show a text on the screen as for lore books.
  • .debug soundsummary
    Print a count of loaded sounds.
  • .debug meshsummary
    Print a full list of block mesh sizes in kilobytes to client-debug.txt.
  • .debug chunksummary
    Print a count of total chunks, packed chunks and free pool objects.
  • .debug renderers
    Print a full list of renderers.
  • .debug exptexatlas [block|item|entity]
    Export an atlas(es) of blocks, items or entities.
  • .debug liquidselectable
    Toggle forced liquid selectable.
  • .debug relightchunk
    Recalculate sunlight and queue for redrawing in the chunk.
  • .debug fog [value]
    Sets fog density.
  • .debug fov [value]
    Sets field of view.
  • .debug wgen
    Print a rainfall and adjusted temperature values.
  • .debug redrawall
    Redraw all chunks.
  • .debug ci
    Display some information on the current chunk the player is in
  • .debug shake [value]
    Shake effect. Insert a higher negative value to remove the effect.
  • .debug recalctrav
    Recalculate traversability of all chunks.
  • .debug find [blockName]
    Specify all or part of the name of a block to find its coordinates.

List of server commands/debug also exists. Use .help debug for more info on debug commands.

.edi

  • .edi
    Show/Hide Extended information on debug screen, e.g. block lighting.

.exponepng

  • .exponepng [code|hand] [block|item] [size=100] [code]
    Export one item as png image.

.fbdeb

  • .fbdeb
    Toggle Framebuffer/WOIT Debug mode

.fountain

  • .fountain [quantity] [quad|cube]
    Toggle Particle fountain.

.freemove

  • .freemove
    Toggle Freemove

.gencraftjson

  • .gencraftjson
    Copies a snippet of json from your currently held item usable as a crafting recipe ingredient

.gui

  • .gui
    Hide/Show all GUIs

.help

  • .help
    Display list of available client commands

.lockfly

  • .lockfly
    Locks a movement axis during flying/swimming
  • .lockfly 1
    Locks a movement axis to X
  • .lockfly 2
    Locks a movement axis to Y
  • .lockfly 3
    Locks a movement axis to Z

.logticks

  • .logticks
    Toggle Tick profiling. Won't log ticks below the threshold.

.map

  • .purgedb
    Purges map DB.
  • .redraw
    Redraws map.
  • .worldmapsize [mapHeight] [mapWidth]
    Sets world map size.

.moon

  • .moon
    Prints the current moon phase.

.movespeed

  • .movespeed
    Set Movespeed

.music

  • .music
    Shows current music track

.netbenchmark

  • .netbenchmark
    Toggles network benchmarking

.noclip

  • .noclip
    Toggle noclip

.online

  • .online
    Prints list of online players.
  • .online ping
    Prints list of online players with their ping.

.pastemode

  • .pastemode
    Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.

.recomposechat

  • .recomposechat
    Recompose chat dialogs

.reconnect

  • .reconnect
    Reconnect to server

.recordingmode

  • .recordingmode
    Makes the game brighter for recording (Sets gamma level to 1.1 and brightness level to 1.5)

.reload

  • .reload shapes
    Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.
    Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
  • .reload textures
    Reloads all textures from assets/textures. Can be used to quickly test texture changes.
  • .reload lang
    Reloads all lang files from assets/lang. Can be used to quickly test translation changes.
  • .reloadhandbook
    Reloads handbook entries. Can be used to quickly test translation etc. changes in handbook.

.resolution

  • .resolution
    Sets the screen size to given width and height

.serverinfo

  • .serverinfo
    Display information about server info

.spawndecal

  • .spawndecal
    Spawn a decal at position

.tfedit

  • .tfedit
    Opens the Transform Editor

.time

  • .time
    Read local game time or speed

.viewdistance

  • .viewdistance
    Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the .zfar value above that.

.vrec

  • .vrec
    Video Recorder Tools

.we

.zfar

  • .zfar [value]
    Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.


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Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking


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