Leather working: Difference between revisions

From Vintage Story Wiki
m
no edit summary
mNo edit summary
Line 8: Line 8:
   
   
==== Barrel Recipes ====
==== Barrel Recipes ====
# Limewater (immediate): 5 Buckets of water + 50 pieces of ground chalk into the input slot. This solution is ready immediately.  
# Limewater (immediate): 5 Buckets of water + 50 pieces of lime into the input slot. This solution is ready immediately.  
# Weak Tannin (1d): 5 Buckets of water +  5 Oak logs to the input slot and seal. In 24 hours, the solution will be ready to use.
# Weak Tannin (1d): 5 Buckets of water +  5 Oak logs to the input slot and seal. In 24 hours, the solution will be ready to use.
# Strong Tannin (2d): 5 Buckets of water + 5 Oak logs to the input slot and seal. In 24 hours, add 5 additional logs and seal for an additional 24 hours.
# Strong Tannin (2d): 5 Buckets of water + 5 Oak logs to the input slot and seal. In 24 hours, add 5 additional logs and seal for an additional 24 hours.
Line 15: Line 15:
Sometimes we don't have enough resources to make full barrels of solutions. It's not necessary to make a full barrel as the recipes are based on "buckets". To reduce recipes for your resource requirements and make "partial barrels" of solutions:
Sometimes we don't have enough resources to make full barrels of solutions. It's not necessary to make a full barrel as the recipes are based on "buckets". To reduce recipes for your resource requirements and make "partial barrels" of solutions:


# Limewater bucket: each bucket of water = 10 pieces of lime (ground chalk)
# Limewater bucket: each bucket of water = 10 pieces of lime (ground chalk or limestone)
# Weak Tannin bucket: each bucket of water = 1 oak log (24 h)
# Weak Tannin bucket: each bucket of water = 1 oak log (24 h)
# Strong Tannin bucket: each bucket of water = 1 oak log (24 h); 1 oak log (24 h)
# Strong Tannin bucket: each bucket of water = 1 oak log (24 h); 1 oak log (24 h)


=== Hide Processing Sequence ===
=== Hide Processing Sequence ===
You may only process one "size" of hide at a time (small, medium, or large).  
You may only process one "size" of hide at a time (small, medium, or large). Once the barrels are sealed, you cannot move them until the process is complete, at which point the barrels will automatically open.


# Place small, medium or large hides into the lime solution and seal the barrel.
# Place small, medium or large hides into the lime solution and seal the barrel.
Line 36: Line 36:
* Large = 8, requires 6L of solutions per hide (max 8 X 6 = 48 L)
* Large = 8, requires 6L of solutions per hide (max 8 X 6 = 48 L)
* Medium = 12, requires 4L of solutions per hide (max 12 X 4 = 48 L)
* Medium = 12, requires 4L of solutions per hide (max 12 X 4 = 48 L)
* Small = 24, requires 2L of solutions per hide (max = 24 X 2 = 48 L)
* Small = 25, requires 2L of solutions per hide (max = 25 X 2 = 50 L)


If you are using a partial barrel of any solution, you will not be able to process the maximum number of hides. To determine what you can process using the solutions you have, you can math it out, in which case you will arrive at combinations like those shown below (not all inclusive, just some examples).
If you are using a partial barrel of any solution, you will not be able to process the maximum number of hides. To determine what you can process using the solutions you have, you can math it out, in which case you will arrive at combinations like those shown below (not all inclusive, just some examples).
Line 53: Line 53:
|}
|}


A simple in game method is to place the hides into the input slot and remove by one until the barrel GUI reports a number of items that will result from the process after sealing.  
A simple in game method is to place the hides into the input slot and remove one at a time until the barrel GUI reports a number of items that will result from the process after sealing.  
 


=== Solution Remnants ===
=== Solution Remnants ===
Confirmedusers, editor, Administrators
1,099

edits