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==Leather Working==
<languages/>
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===Required materials===
<!--T:1-->
'''Leather working''' is a specialized series of [[barrel]] recipes that players can use to convert raw hides into [[leather]].
 
<!--T:26-->
__TOC__
 
==Required materials== <!--T:2-->
To create leather, a player needs
To create leather, a player needs
* Hides to process 
* A supply of lime or powdered borax
* A series of three [[barrel]]s to process raw hides 
* A supply of [[Trees|oak]] logs to make tannin.  
* A supply of oak logs [[Trees|(See chart to identify oak)]] to make tannin.
* A [[Wooden Bucket|bucket]] to transfer liquid - a bucket holds 10 units of liquid
* A bucket to transfer liquid, [[Boards|(how to craft a bucket)]]  
* [[Barrel]]s to process raw hides - a barrel holds 50 units or 5 buckets of liquid
* A supply of lime, which can be made using a [[Quern|quern]] to grind chalk or limestone small stones.  
 
** If a quern is not available, small stones can be crushed with a hammer in the crafting grid to produce lime.  
===Hides=== <!--T:27-->
Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
* Small Hides: [[Hare]], [[Raccoon]], [[Fox]], [[Sheep|Lamb]]
*Medium Hides: [[Wild Pig]], [[Hyena]], [[Wolf]]
*Large Hides: [[Sheep]]
*Huge Hides: [[Bear]]
 
===Lime & Powdered Borax=== <!--T:28-->
Lime can be extracted from loose [[limestone]], loose [[chalk]] stone or, in emergencies, from sea shells - by either crushing them with a [[hammer]] in your inventory crafting grid, or grinding them in a [[quern]]. Both output the same amount of lime per loose stone, however using a hammer will reduce the tools durability, whilst a quern does not get damaged by repeated use. One loose stone or shell equals one lime. Please not that shells cannot be crushed with a hammer and have to be processed in a quern instead.<br>
Lime can also be used to make quicklime, which is necessary to produce [[plaster]].
 
<!--T:29-->
[[Borax|Powdered borax]] is an alternative to lime that can be extracted by grinding a chunk of borax ore. Similar to lime it can be made with [[quern]], without any quantity differences between the methods. One ore chunk equals two powdered borax.<br>
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron [[anvil]].


<!--T:30-->
{{Grid/Crafting
{{Grid/Crafting
|A1=|B1=|C1=
|A1=|B1=|C1=
|A1N=|B1N=|C1N=
|A2=|B2=Copper hammer|C2=
|A2=|B2=Copper hammer|C2=
|A2N=|B2N=|C2N=
|A3=|B3=Chalk stone|C3=
|A3=|B3=Chalk stone|C3=
|A3N=|B3N=|C3N=
|Output=Lime|OA=}}
|Output=Crushed chalk|OA=}}
 
=== Preparing the Solutions ===
* A Bucket holds 10 L of liquid.
* A Barrel holds 50 L or 5 Buckets of liquid.
==== Barrel Recipes ====
# Limewater (immediate): 5 Buckets of water + 50 pieces of lime into the input slot. This solution is ready immediately.
# Weak Tannin (1d): 5 Buckets of water +  5 Oak logs to the input slot and seal. In 24 hours, the solution will be ready to use.
# Strong Tannin (2d): 5 Buckets of water + 5 Oak logs to the input slot and seal. In 24 hours, add 5 additional logs and seal for an additional 24 hours.


==== Per Bucket Recipes ====  
=== Example Shopping List=== <!--T:31-->
Sometimes we don't have enough resources to make full barrels of solutions. It's not necessary to make a full barrel as the recipes are based on "buckets". To reduce recipes for based on resource requirements and make "partial barrels" of solutions:
To process 8 leather, which would be sufficient to craft 1 backpack, the player would need the following materials and liquids.


# Limewater bucket: each bucket of water = 10 pieces of lime (ground chalk or limestone)
<!--T:55-->
# Weak Tannin bucket: each bucket of water = 1 oak log (24 h)
As liquids can only be moved with a bucket, which will take a maximum of 10 L with one use, liquid numbers can be rounded up to decimals. Huge hides are not naturally available in the game yet, however they can be acquired in creative mode.
# Strong Tannin bucket: each bucket of water = 1 oak log (24 h); 1 oak log (24 h)


=== Hide Processing Sequence ===
<!--T:56-->
You may only process one "size" of hide at a time (small, medium, or large). Once the barrels are sealed, you cannot move them until the process is complete, at which point the barrels will automatically open.
*Oak Logs: 3 for small hides or 6 for medium, large or huge hides
*Lime or Powdered Borax - one lime or chalk stone can be ground into one lime, similarly one borax can be ground into one powdered borax
**Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge
**Powdered borax: 4 for small or 8 for medium, large or huge
*Hides: either 8 small, 4 medium, 3 large or 2 huge
*Limewater or Diluted Borax: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
*Weak Tannin: 16 (20) L for small, 34 (40) L for medium, 38 (40) L for large and 40 L for huge - of which half will be turned into:
*Strong tannin: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge


# Place small, medium or large hides into the lime solution and seal the barrel.
== Hide Processing Sequence == <!--T:32-->
# Wait 20 hours and remove the "soaked hides"
# Put a knife and the soaked hides into your crafting grid to "scrape" the hides.
# Remove the scraped hides and place them into the input slot in the weak tannin solution and seal the barrel.
# Wait 4 days and remove the "prepared hides"
# Place the prepared hides into the input slot in the strong tannin solution and seal the barrel.
# Wait 4 days and remove the "leather".


NOTE: You will NOT receive the same number of leather pieces OUT as the number of hides you put IN; but you will receive an equivalent Input to Output value.
<!--T:57-->
Players may only process one size of hide at a time, small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 litres respectively.


=== Calculating the Amounts of Solutions Required ===
<!--T:58-->
Each barrel will process a maximum number of hides, which is based on the "sizes" of the hides. The barrel of solution will not seal if you place too many items into the input slot.
The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.
* Large = 8, requires 6L of solutions per hide (max 8 X 6 = 48 L)
* Medium = 12, requires 4L of solutions per hide (max 12 X 4 = 48 L)
* Small = 25, requires 2L of solutions per hide (max = 25 X 2 = 50 L)


If you are using a partial barrel of any solution, you will not be able to process the maximum number of hides. To determine what you can process using the solutions you have, you can math it out, in which case you will arrive at combinations like those shown below (not all inclusive, just some examples).
<!--T:33-->
The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:


{| class="wikitable sortable"
<!--T:34-->
|-
{| class="wikitable"
! Buckets !! Max L/M !! Max L/S !! Max M/S
! Base Liquid
! Solvent
! Makes 1 Full Barrel of
|-
|-
| 4 (40 L) || 5L + 0M || 5L + 0S || 10M + 0S
|50 L Water||50 Lime||Limewater
|-
|-
| 3 (30 L) || 4L + 1M || 4L + 3S || 7M + 1S
|50 L Water||20 powdered borax||Diluted Borax
|-
|-
| 2 (20 L) || 3L + 0M || 3L + 1S || 5M + 0S
|50 L Water||5 oak logs||Weak Tannin
|-
|-
| 1 (10 L) || 1L + 1M || 1L + 2S || 2M + 1S
|50 L Weak Tannin||5 oak logs||Strong Tannin
|}
|}
*Huge Hide cannot be found naturally in the game yet, however it does exist in creative mode
=== Step 1: Limewater or Diluted Borax === <!--T:35-->
To make soaked hides, limewater or diluted borax may be used:
* Limewater: 1 unit/litre of water and 1 lime makes 1 unit/litres of limewater - which means a full barrel of limewater requires 50 lime.
* Diluted borax: 5 units/litres of water and 2 powdered borax make 5 units/litres of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.
<!--T:36-->
To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water - if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.
<!--T:37-->
Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 ingame hours to turn into soaked hides. Similar to the above process, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.
<!--T:38-->
<gallery widths=350px heights=350px mode="none">
File:Leather Lime.PNG|The maximum amount of small hides in one barrel of limewater.
</gallery>
=== Step 2: Scraping Hides === <!--T:39-->
Once the raw hides have been soaked long enough, they will turn into soaked hides. These can not directly be further processed in barrels - another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hide. Please note that the knife will loose durability in the process.
<!--T:40-->
{{Grid/Crafting
|A1=|B1=|C1=
|A2=|B2=Copper knife|C2=
|A3=|B3=Hide soaked|C3=
|Output=Hide scraped|OA=}}


A simple in game method is to place the hides into the input slot and remove one at a time until the barrel GUI reports a number of items that will result from the process after sealing.  
=== Step 3: Weak Tannin === <!--T:41-->
To make 10 units/ litres of weak tannin, the player needs 10 units of water and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce weak tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.


=== Solution Remnants ===
<!--T:42-->
Even if processing the "Maximum" number of hides, you will not use all the solutions in the barrels as this requires 48 L of solutions in each barrel. After processing, you would have 2 L remaining (which is just enough to process one small hide and clear your remnants). You can remove the remaining solution using a bucket and transfer it to an empty liquid storage vessel. Or, you can break the barrels and the solution will "spill" out. When you replace the barrel it will be empty and ready for you to make new solutions.
After the player acquired weak tanning with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 4 ingame days they will become prepared hides. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.


==== Processing Efficiency ====
<!--T:43-->
Alternatively, one can divide and process in combinations designed to ensure that all 50 L are used and that no solution remains.  
<gallery widths=350px heights=350px mode="none">
File:Weak tannin.PNG|Weak tanning can be created from water and oak logs.
File:Leather weak tannin.PNG|The maximum amount of small scraped hides in one barrel of weak tannin.
</gallery>


{| class="wikitable sortable"
=== Step 4: Strong Tannin === <!--T:44-->
To make 10 units/ litres of strong tannin, the player needs 10 units/litres of weak tannin and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce strong tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
 
<!--T:45-->
After the player acquired strong tanning with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel - after another 4 ingame days they will become leather. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
 
<!--T:46-->
After waiting for the sealed hides to process, the player will be rewarded with the respective amount of [[leather]] ready to be used in crafting.
 
<!--T:47-->
<gallery widths=350px heights=350px mode="none">
File:Strong tannin.PNG|Strong tanning can be created from weak tannin and oak logs.
File:Leather strong tannin.PNG|The maximum amount of small prepared hides in one barrel of strong tannin.
</gallery>
 
==Pelt== <!--T:48-->
Different from Leather, making pelts is relatively easy.
 
===Hide curing=== <!--T:49-->
To create pelts, only two steps need to be followed. First, raw hides need to be oiled, this can be done by combining raw hide and [[fat]] in the crafting grid.
 
<!--T:50-->
{{Grid/Crafting
|A1=Fat|B1=|C1=
|A2=Raw hide|B2=|C2=
|A3=|B3=|C3=
|Output=Hide oiled|OA=}}
 
<!--T:51-->
In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for a certain amount of time. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed.
Once completely cured, the oiled hides will turn into pelts that can be used in different crafting recipes.
 
===Usage=== <!--T:52-->
Medium or large pelts are required to craft the [[hunter's backpack]], a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the [[longbow]] recipe.
 
<!--T:53-->
{{Grid/Crafting
|A1=Cattail tops|B1=hide pelt large|C1=Cattail tops
|A1N=3|B1N=|C1N=3
|A2=Cattail tops|B2=Cattail tops|C2=Cattail tops
|A2N=3|B2N=3|C2N=3
|A3=|B3=|C3=
|Output=hunterbackpack|OA=}}
 
== Video Tutorials == <!--T:25-->
{| class="wikitable"
|-
|-
! Large !! Medium !! Small
! Detailed explanation how to make leather
|-
|-
| 6 || 5 || 0
| <youtube width="400" height="240">4nmbH1G2lts</youtube>
|-
| 8 || 0 || 2
|-
| 0 || 10 || 5
|}
|}
<!--T:54-->
{{Navbox|Vintage Story}}
</translate>

Revision as of 05:45, 14 June 2022

Leather working is a specialized series of barrel recipes that players can use to convert raw hides into leather.

Required materials

To create leather, a player needs

  • A supply of lime or powdered borax
  • A supply of oak logs to make tannin.
  • A bucket to transfer liquid - a bucket holds 10 units of liquid
  • Barrels to process raw hides - a barrel holds 50 units or 5 buckets of liquid

Hides

Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:

Lime & Powdered Borax

Lime can be extracted from loose limestone, loose chalk stone or, in emergencies, from sea shells - by either crushing them with a hammer in your inventory crafting grid, or grinding them in a quern. Both output the same amount of lime per loose stone, however using a hammer will reduce the tools durability, whilst a quern does not get damaged by repeated use. One loose stone or shell equals one lime. Please not that shells cannot be crushed with a hammer and have to be processed in a quern instead.
Lime can also be used to make quicklime, which is necessary to produce plaster.

Powdered borax is an alternative to lime that can be extracted by grinding a chunk of borax ore. Similar to lime it can be made with quern, without any quantity differences between the methods. One ore chunk equals two powdered borax.
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron anvil.



Copper hammer

Chalk stone


Lime








Example Shopping List

To process 8 leather, which would be sufficient to craft 1 backpack, the player would need the following materials and liquids.

As liquids can only be moved with a bucket, which will take a maximum of 10 L with one use, liquid numbers can be rounded up to decimals. Huge hides are not naturally available in the game yet, however they can be acquired in creative mode.

  • Oak Logs: 3 for small hides or 6 for medium, large or huge hides
  • Lime or Powdered Borax - one lime or chalk stone can be ground into one lime, similarly one borax can be ground into one powdered borax
    • Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge
    • Powdered borax: 4 for small or 8 for medium, large or huge
  • Hides: either 8 small, 4 medium, 3 large or 2 huge
  • Limewater or Diluted Borax: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
  • Weak Tannin: 16 (20) L for small, 34 (40) L for medium, 38 (40) L for large and 40 L for huge - of which half will be turned into:
  • Strong tannin: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge

Hide Processing Sequence

Players may only process one size of hide at a time, small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 litres respectively.

The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.

The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:

Base Liquid Solvent Makes 1 Full Barrel of
50 L Water 50 Lime Limewater
50 L Water 20 powdered borax Diluted Borax
50 L Water 5 oak logs Weak Tannin
50 L Weak Tannin 5 oak logs Strong Tannin
  • Huge Hide cannot be found naturally in the game yet, however it does exist in creative mode

Step 1: Limewater or Diluted Borax

To make soaked hides, limewater or diluted borax may be used:

  • Limewater: 1 unit/litre of water and 1 lime makes 1 unit/litres of limewater - which means a full barrel of limewater requires 50 lime.
  • Diluted borax: 5 units/litres of water and 2 powdered borax make 5 units/litres of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.

To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water - if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.

Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 ingame hours to turn into soaked hides. Similar to the above process, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.

Step 2: Scraping Hides

Once the raw hides have been soaked long enough, they will turn into soaked hides. These can not directly be further processed in barrels - another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hide. Please note that the knife will loose durability in the process.



Copper knife

Hide soaked


Hide scraped








Step 3: Weak Tannin

To make 10 units/ litres of weak tannin, the player needs 10 units of water and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce weak tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.

After the player acquired weak tanning with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 4 ingame days they will become prepared hides. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.

Step 4: Strong Tannin

To make 10 units/ litres of strong tannin, the player needs 10 units/litres of weak tannin and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce strong tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.

After the player acquired strong tanning with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel - after another 4 ingame days they will become leather. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.

After waiting for the sealed hides to process, the player will be rewarded with the respective amount of leather ready to be used in crafting.

Pelt

Different from Leather, making pelts is relatively easy.

Hide curing

To create pelts, only two steps need to be followed. First, raw hides need to be oiled, this can be done by combining raw hide and fat in the crafting grid.

Fat

Raw hide




Hide oiled








In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for a certain amount of time. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed. Once completely cured, the oiled hides will turn into pelts that can be used in different crafting recipes.

Usage

Medium or large pelts are required to craft the hunter's backpack, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the longbow recipe.

Cattail tops

Cattail tops

hide pelt large

Cattail tops

Cattail tops

Cattail tops

hunterbackpack

Cattail tops

Cattail tops

Cattail tops

Cattail tops


Cattail tops

Cattail tops

Cattail tops

Cattail tops

Cattail tops

Cattail tops



Video Tutorials

Detailed explanation how to make leather


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