To create leather, a player needs
- Hides - please note, the "huge" hide is not currently obtainable in the game
- A supply of lime or powdered borax
- A supply of oak logs to make tannin.
- A bucket to transfer liquid - a bucket holds 10 units of liquid
- Barrels to process raw hides - a barrel holds 50 units or 5 buckets of liquid
Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
- Small Hides: Hare, Raccoon, Fox, Lamb
- Medium Hides: Wild Pig, Hyena, Wolf
- Large Hides: Bighorn sheep
Lime & Powdered Borax
Lime can be extracted from loose limestone, loose chalk stone or, in emergencies, from sea shells - by either crushing them with a hammer in your inventory crafting grid, or grinding them in a quern. Both output the same amount of lime per loose stone, however using a hammer will reduce the tools durability, whilst a quern does not get damaged by repeated use. One loose stone or shell equals one lime. Please not that shells cannot be crushed with a hammer and have to be processed in a quern instead.
Lime can also be used to make quicklime, which is necessary to produce plaster.
Powdered Borax is an alternative to lime that can be extracted by grinding a chunk of borax ore. Similar to lime it can be made with quern, without any quantity differences between the methods. One ore chunk equals two powdered borax.
Powdered Borax is also a necessary material in the process of smithing an iron or meteoric iron anvil.
Example Shopping List
To process 8 leather, which would be sufficient to craft 1 backpack, the player would need the following materials and liquids.
As liquids can only be moved with a bucket, which will take a maximum of 10 L with one use, liquid numbers can be rounded up to decimals. Huge hides are not naturally available in the game yet, however they can be acquired in creative mode.
- Oak Logs: 3 for small hides or 6 for medium, large or huge hides
- Lime or Powdered Borax - one lime or chalk stone can be ground into one lime, similarly one borax can be ground into one powdered borax
- Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge
- Powdered Borax: 4 for small or 8 for medium, large or huge
- Hides: either 8 small, 4 medium, 3 large or 2 huge
- Limewater or Diluted Borax: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
- Weak Tannin: 16 (20) L for small, 34 (40) L for medium, 38 (40) L for large and 40 L for huge - of which half will be turned into:
- Strong tannin: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
Hide Processing Sequence
Players may only process one size of hide at a time, small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 litres respectively. The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.
The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:
|Base Liquid||Solvent||Makes 1 Full Barrel of|
|50 L Water||50 Lime||Limewater|
|50 L Water||20 powdered borax||Diluted Borax|
|50 L Water||5 oak logs||Weak Tannin|
|50 L Weak Tannin||5 oak logs||Strong Tannin|
- Huge Hide cannot be found naturally in the game yet, however it does exist in creative mode
Step 1: Limewater or Diluted Borax
To make soaked hides, limewater or diluted borax may be used:
- Limewater: 1 unit/litre of water and 1 lime makes 1 unit/litres of limewater - which means a full barrel of limewater requires 50 lime.
- Diluted borax: 5 units/litres of water and 2 powdered borax make 5 units/litres of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.
To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water - if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.
Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 ingame hours to turn into soaked hides. Similar to the above process, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.
Step 2: Scraping Hides
Once the raw hides have been soaked long enough, they will turn into soaked hides. These can not directly be further processed in barrels - another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hide. Please note that the knife will loose durability in the process.
Step 3: Weak Tannin
To make 10 units/ litres of weak tannin, the player needs 10 units of water and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce weak tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
After the player acquired weak tanning with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 4 ingame days they will become prepared hides. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
Step 4: Strong Tannin
To make 10 units/ litres of strong tannin, the player needs 10 units/litres of weak tannin and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce weak tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
After the player acquired strong tanning with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel - after another 4 ingame days they will become leather. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
After waiting for the sealed hides to process, the player will be rewarded with the respective amount of leather ready to be used in crafting.
Different from Leather, making pelts is relatively easy.
To create pelts, only two steps need to be followed. First, raw hides need to be oiled, this can be done by combining raw hide and fat in the crafting grid.
In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for a certain amount of time. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed. Once completely cured, the oiled hides will turn into pelts that can be used in different crafting recipes.
Pelts are currently only required for the hunter's backpack, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armour recipes. Keep in mind that pelt recipes only accept medium or large pelts - small pelts have no usage in the vanilla game at the moment.
|Detailed explanation how to make leather|
|Main Page: Vanilla Game Content|
|Terrain Blocks||Clay Gravel Peat Rock Sand Soil|
|Construction Blocks||Ceramic Blocks Glass Planks Plaster Soil Blocks Stone Blocks Path|
|Functional Blocks||BarrelWooden Bucket Bed Containers Firepit Forge Loot Vessels Ore blasting bomb Trough|
|Decorative Blocks||Paintings Carpets Bookshelves Flowerpots Wallpapers Tapestry|
|Metal Working||Anvil Bloomery Crucible Forge Helve hammer Molds Metal Gemstone|
|Tools & Weapons||Axe Bow Chisel Cleaver Club Hammer Hoe Knife Pickaxe Prospecting Pick Saw Scythe Shears Shovel Spear Sword|
|Equipment||Armor Clothes Containers|
|Craftable Resources||Boards Charcoal Coke Firewood Ingots Leather Flax|
|Plants||Berry Bushes Cooper's Reed (Cattail) Flowers Grass Other Plants Trees Wild Foods|
|Mobs||Bees Bighorn sheep Chicken Drifter Fox Hare Hyena Locust Raccoon Wild Pig Wolf|
|Mechanics||Animal Husbandry Beekeeping Casting Clay Forming Combat Farming Cooking Satiety Knapping Mechanical Power Mining Smithing Trading Temporal Stability Steel Making|
|Crafting Recipes Fuel Leather Working Light sources Ore Deposits Ruins Starter Guide World Generation|