Knife: Difference between revisions

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|Output=Copper knife|nobreak=y|float=right}}
|Output=Copper knife|nobreak=y|float=right}}


'''Knives''' are useful for cutting tallgrass and cattails. It's very important to craft a knife as soon as possible to cut tallgrass in order to build a [[Firepit|firepit]] and [[Cattail‎‎|cattails]] to make early game storage items.
'''Knives''' used to harvest [[grass]], and wild plants including Cooper's Reed, and [[wild foods]]. Knives are used in leather working and crafting wood items.
__TOC__
== Creation ==
The raw material used to create the tool head determines the crafting process required:
* Knapping: Stone knives can be crafted by [[Knapping|knapping]]
* ''Casting: Knives cannot be made by [[casting]].''
* Smithing: Iron, Bronze alloy and copper axes can be made by [[smithing]], which requires 1 ingot.
** Note: Knives can also be smithed from the rare base metals gold and silver.  


== Variants ==
Special: When knapping, two knife blades are produced from one piece of stone.
There are several variants that you can craft. Each variant has a different durability and attack power. A stone knife head can be crafted via [[Crafting#Flint Knapping|knapping]] and the metal variants have to be crafted using [[Crafting#Smithing|smithing]].
 
===Table: Tool Tiers===


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Variant
! Material
! Durability
! Durability
! Attack Power
! Material Tier
! Mining Speed (Plant)
! Attack Power (HP)
! Attack Tier
|-
|-
| Flint
| Flint
| 60
| 65
| 1
| 1.2x
| 1.0
| 1
| 1
|-
|-
| Common Stone
| Other Stone
| 35
| 45
| 0.75
| 1
| N/A
| 0.8
| 1
|-
|-
| Obsidian
| Obsidian
| 70
| 80
| 1
| 1.2x
| 1.5
| 1.5
| 1
|-
|-
| Copper
| Copper
| 250
| 300
| 2
| 1.5x
| 1.5
| 1.5
| 2
|-
|-
| Tinbronze
| Tin Bronze
| 400
| 450
| 3
| 1.8x
| 2.5
| 2.5
| 3
|-
|-
| Bismuthbronze
| Bismuth Bronze
| 500
| 500
| 2
| 3
| 1.7x
| 2.0
| 3
|-
|-
| Blackbronze
| Black Bronze
| 600
| 550
| 3
| 1.9x
| 3.0
| 3
| 3
|-
|-
| Iron
| Iron
| 900
| 900
| 4
| 2.0x
| 3.5
| 3.5
| 4
|-
|-
| Gold
| Gold
| 125
| 150
| 2
| 1.6x
| 2.5
| 2.5
| 2
|-
|-
| Silver
| Silver
| 125
| 150
| 2
| 1.6x
| 2.5
| 2.5
| 2
|-
|-
|}
|}
== Use ==
The knife is the most efficient way to harvest plants including [[grass]] and [[Cooper's Reed (Cattail)|Cooper's Reed]] in early stages of the game.
=== Harvesting ===
To harvest a material: place the tool in an active hotbar slot and press or hold left mouse button until the block breaks and the block or resource drops.
=== Combat ===
Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.
=== Grid Crafting ===
Place the knife in the grid crafting slot above or beside the item to be processed. Removing the product from the output slot of the grid uses the tool. When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into the inventory or hotbar.
* The knife is used to
** Craft Wooden pan used in [[panning]].
** Scrape "soaked hides" in [[Leather Working|leather working]].
** Craft "Improvised" [[armor]]
** Craft pumpkin slices in [[cooking]]
** Craft the [[club|wooden club]]
==Storage==
Tools are items commonly used by players and are generally equipped in the hotbar. Knives do not stack in inventory or when placed in containers. The [[containers#stationary container|tool rack]] is a specialized wall mounted storage container that allows players to store tools. Tool racks are made of 6 sticks in the drafting grid and once placed, can store 4 tools each. Tools are placed from an active hotbar slot and removed using the right mouse button to an empty space in the hotbar.


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Revision as of 01:59, 14 January 2020



Copper knife blade

Stick


Copper knife








Knives used to harvest grass, and wild plants including Cooper's Reed, and wild foods. Knives are used in leather working and crafting wood items.

Creation

The raw material used to create the tool head determines the crafting process required:

  • Knapping: Stone knives can be crafted by knapping.
  • Casting: Knives cannot be made by casting.
  • Smithing: Iron, Bronze alloy and copper axes can be made by smithing, which requires 1 ingot.
    • Note: Knives can also be smithed from the rare base metals gold and silver.

Special: When knapping, two knife blades are produced from one piece of stone.

Table: Tool Tiers

Material Durability Material Tier Mining Speed (Plant) Attack Power (HP) Attack Tier
Flint 65 1 1.2x 1.0 1
Other Stone 45 1 N/A 0.8 1
Obsidian 80 1 1.2x 1.5 1
Copper 300 2 1.5x 1.5 2
Tin Bronze 450 3 1.8x 2.5 3
Bismuth Bronze 500 3 1.7x 2.0 3
Black Bronze 550 3 1.9x 3.0 3
Iron 900 4 2.0x 3.5 4
Gold 150 2 1.6x 2.5 2
Silver 150 2 1.6x 2.5 2

Use

The knife is the most efficient way to harvest plants including grass and Cooper's Reed in early stages of the game.

Harvesting

To harvest a material: place the tool in an active hotbar slot and press or hold left mouse button until the block breaks and the block or resource drops.

Combat

Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.

Grid Crafting

Place the knife in the grid crafting slot above or beside the item to be processed. Removing the product from the output slot of the grid uses the tool. When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into the inventory or hotbar.

Storage

Tools are items commonly used by players and are generally equipped in the hotbar. Knives do not stack in inventory or when placed in containers. The tool rack is a specialized wall mounted storage container that allows players to store tools. Tool racks are made of 6 sticks in the drafting grid and once placed, can store 4 tools each. Tools are placed from an active hotbar slot and removed using the right mouse button to an empty space in the hotbar.


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