Knife: Difference between revisions

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'''Knives''' used to harvest [[grass]], [[Cooper's Reed (Cattail)|cattails]], and [[Wild Foods|wild foods]] including meat from animals. Knives are used to craft wood items and in leather working.
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<div style="float:right;">
{{Grid/Crafting
{{Grid/Crafting
|B2=Copper knife blade|B3=Stick
|B2=Copper knife blade|B3=Stick
|Output=Copper knife|nobreak=y|float=right}}
|Output=Copper knife|nobreak=y|float=right}}
</div>


'''Knives''' used to harvest [[grass]], [[Cooper's Reed (Cattails)|cattails]], and [[wild foods]] including meat from animals. Knives are used to craft wood items and in leather working.
__TOC__
__TOC__
== Creation ==
== Creation == <!--T:3-->
The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* Knapping: Stone knives can be crafted by [[Knapping|knapping]]
* [[Knapping]]: Any tool-making stones ''(produces 2 blades)''
* ''Casting: Knives cannot be made by [[casting]].''  
* [[Smithing]] (one ingot): crafted from the metals shown in the table (below).
* Smithing: Iron, Bronze alloy and copper axes can be made by [[smithing]], which requires 1 ingot.
** Note: Knives can also be smithed from the rare base metals gold and silver.
 
Special: When knapping, two knife blades are produced from one piece of stone.


===Table: Tool Tiers===
===Tool Tier Table=== <!--T:4-->


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== Use ==
== Usage == <!--T:6-->
The knife is the most efficient way to harvest [[wild food]] and plant resources, including [[grass]] and [[Cooper's Reed (Cattail)|Cooper's Reed]] in early stages of the game.  
The knife is the most efficient way to harvest [[Wild Foods|wild foods]] and plant resources, including [[grass]] and [[Cooper's Reed (Cattail)|Cooper's Reed]] in early stages of the game.  


=== Harvesting ===
=== Harvesting === <!--T:7-->
*To harvest plants: place the tool in an active hotbar slot and press or hold left mouse button until the block breaks and the block or resource drops.
*To butcher animals: place the tool in an active hotbar slot and {{SneakClick|harvest}} a corpse until the butchering interface opens, which indicates that butchering is complete. The small pop-up window contains animal products and resources including meat, [[bone|bones]], [[fat]] and raw hides. Products can be removed from this window and transferred to player inventory.
*To harvest animals: place the tool in an active hotbar slot and press Shift + hold right mouse button until the butchering interface opens, which indicates that butchering is complete. The small pop-up window contains animal products and resources including meat, bones, fat and raw hides. Products can be removed from this window and transferred to player inventory.
*To harvest plants: place the tool in an active hotbar slot and {{Breaking|harvest}} until the block breaks and the block or resource drops.
** Special: Grass on [[soil]] blocks does not regenerate after harvesting with a knife. Grass on farmland blocks will regenerate.


=== Combat ===  
=== Combat === <!--T:8-->
Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.
Attacking a mob (melee combat): place the tool in an active hotbar slot and {{Breaking|strike}} the target.


=== Grid Crafting ===  
=== Crafting === <!--T:9-->
Place the knife in the grid crafting slot above or beside the item to be processed. Removing the product from the output slot of the grid uses the tool. When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into the inventory or hotbar.
Place the knife in the grid crafting slot above or beside the item to be cut, carved, or scraped. Removing the (product) from the output slot of the grid uses the tool(s). When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into an available space in the inventory or hotbar. (If a slot is not available, pressing 'E' will discard the item(s) on the ground.)


* The knife is used to  
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** Craft Wooden pan used in [[panning]].
* The knife is used to craft
** Scrape "soaked hides" in [[Leather Working|leather working]].
** Wooden pan used in [[panning]].
** Craft "Improvised" [[armor]]
** "Scraped hides" from prepared hides in [[Leather Working|leather working]].
** Craft pumpkin slices in [[cooking]]
** "Improvised" [[armor]]
** Craft the [[club|wooden club]]
** Pumpkin slices in [[cooking]]
** The [[club|wooden club]]
** [[Cattails_(Reeds)|Cattails]], by recycling [[hand basket]] or [[basket]].


==Storage==
==Storage== <!--T:11-->
Tools are items commonly used by players and are generally equipped in the hotbar. Knives do not stack in inventory or when placed in containers. The [[containers#stationary container|tool rack]] is a specialized wall mounted storage container that allows players to store tools. Tool racks are made of 6 sticks in the drafting grid and once placed, can store 4 tools each. Tools are placed from an active hotbar slot and removed using the right mouse button to an empty space in the hotbar.
Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the [[tool rack]], a specialized wall-mounted storage container. Knives do not stack in inventory or when placed in containers.  




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Revision as of 10:52, 14 October 2021

Knives used to harvest grass, cattails, and wild foods including meat from animals. Knives are used to craft wood items and in leather working.



Copper knife blade

Stick


Copper knife







Creation

The raw material used to create the tool head determines the crafting process required:

  • Knapping: Any tool-making stones (produces 2 blades)
  • Smithing (one ingot): crafted from the metals shown in the table (below).

Tool Tier Table

Material Durability Material Tier Mining Speed (Plant) Attack Power (HP) Attack Tier
Other Stone 45 1 N/A 0.8 1
Flint 65 1 1.2x 1.0 1
Obsidian 80 1 1.2x 1.5 1
Copper 300 2 1.5x 1.5 2
Tin Bronze 450 3 1.8x 2.5 3
Bismuth Bronze 500 3 1.7x 2.0 3
Black Bronze 550 3 1.9x 3.0 3
Iron 900 4 2.0x 3.5 4
Gold 150 2 1.6x 2.5 2
Silver 150 2 1.6x 2.5 2

Usage

The knife is the most efficient way to harvest wild foods and plant resources, including grass and Cooper's Reed in early stages of the game.

Harvesting

  • To butcher animals: place the tool in an active hotbar slot and harvest a corpse until the butchering interface opens, which indicates that butchering is complete. The small pop-up window contains animal products and resources including meat, bones, fat and raw hides. Products can be removed from this window and transferred to player inventory.
  • To harvest plants: place the tool in an active hotbar slot and

harvest until the block breaks and the block or resource drops.

    • Special: Grass on soil blocks does not regenerate after harvesting with a knife. Grass on farmland blocks will regenerate.

Combat

Attacking a mob (melee combat): place the tool in an active hotbar slot and strike the target.

Crafting

Place the knife in the grid crafting slot above or beside the item to be cut, carved, or scraped. Removing the (product) from the output slot of the grid uses the tool(s). When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into an available space in the inventory or hotbar. (If a slot is not available, pressing 'E' will discard the item(s) on the ground.)

Storage

Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the tool rack, a specialized wall-mounted storage container. Knives do not stack in inventory or when placed in containers.


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