Difference between revisions of "Knife"

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<languages />
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<translate>
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'''Knives''' used to harvest [[grass]], [[Cooper's Reed (Cattail)|cattails]], and [[Wild Foods|wild foods]] including meat from animals. Knives are used to craft wood items and in leather working.
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<div style="float:right;">
 
{{Grid/Crafting
 
{{Grid/Crafting
|B2=CopperKnifeHead|B3=Stick
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|B2=Copper knife blade|B3=Stick
|Output=CopperKnife|nobreak=y|float=right}}
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|Output=Copper knife|nobreak=y|float=right}}
 
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</div>
'''Knives''' are useful for cutting tallgrass and cattails. It's very important to craft a knife as soon as possible to cut tallgrass in order to build a [[Firepit|firepit]] and [[Cattail‎‎|cattails]] to make early game storage items. Knives are mostly useless as weapons, seeing as the basic flint knife has the same damage, but less reach, as a simple stick.
 
  
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__TOC__
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== Creation == <!--T:3-->
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The raw material used to create the tool head determines the crafting process required:
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* [[Knapping]]: Any tool-making stones ''(produces 2 blades)'' 
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* [[Smithing]] (one ingot): crafted from the metals shown in the table (below).
  
== Variants ==
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===Tool Tier Table=== <!--T:4-->
There are several variants that you can craft. Each variant has a different durability and attack power. A stone knife head can be crafted via [[Crafting#Flint Knapping|knapping]] and the metal variants have to be crafted using [[Crafting#Smithing|smithing]].
 
  
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<!--T:5-->
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Variant
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! Material
 
! Durability
 
! Durability
! Attack Power
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! Material Tier
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! Mining Speed (Plant)
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! Attack Power (HP)
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! Attack Tier
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|-
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| Other Stone
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| 45
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| 1
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| N/A
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| 0.8
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| 1
 
|-
 
|-
 
| Flint
 
| Flint
| 60
+
| 65
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| 1
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| 1.2x
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| 1.0
 
| 1
 
| 1
|-
 
| Common Stone
 
| 35
 
| 0.75
 
 
|-
 
|-
 
| Obsidian
 
| Obsidian
| 70
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| 80
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| 1
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| 1.2x
 
| 1.5
 
| 1.5
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| 1
 
|-
 
|-
 
| Copper
 
| Copper
| 250
+
| 300
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| 2
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| 1.5x
 
| 1.5
 
| 1.5
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| 2
 
|-
 
|-
| Tinbronze
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| Tin Bronze
| 400
+
| 450
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| 3
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| 1.8x
 
| 2.5
 
| 2.5
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| 3
 
|-
 
|-
| Bismuthbronze
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| Bismuth Bronze
 
| 500
 
| 500
| 2
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| 3
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| 1.7x
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| 2.0
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| 3
 
|-
 
|-
| Blackbronze
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| Black Bronze
| 600
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| 550
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| 3
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| 1.9x
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| 3.0
 
| 3
 
| 3
 
|-
 
|-
 
| Iron
 
| Iron
 
| 900
 
| 900
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| 4
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| 2.0x
 
| 3.5
 
| 3.5
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| 4
 
|-
 
|-
 
| Gold
 
| Gold
| 125
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| 150
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| 2
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| 1.6x
 
| 2.5
 
| 2.5
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| 2
 
|-
 
|-
 
| Silver
 
| Silver
| 125
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| 150
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| 2
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| 1.6x
 
| 2.5
 
| 2.5
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| 2
 
|-
 
|-
 
|}
 
|}
  
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== Usage == <!--T:6-->
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The knife is the most efficient way to harvest [[Wild Foods|wild foods]] and plant resources, including [[grass]] and [[Cooper's Reed (Cattail)|Cooper's Reed]] in early stages of the game.
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=== Harvesting === <!--T:7-->
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*To butcher animals: place the tool in an active hotbar slot and {{SneakClick|harvest}} a corpse until the butchering interface opens, which indicates that butchering is complete. The small pop-up window contains animal products and resources including meat, [[bone|bones]], [[fat]] and raw hides. Products can be removed from this window and transferred to player inventory.
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*To harvest plants: place the tool in an active hotbar slot and {{Breaking|harvest}} until the block breaks and the block or resource drops.
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** Special: Grass on [[soil]] blocks does not regenerate after harvesting with a knife. Grass on farmland blocks will regenerate.
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=== Combat ===  <!--T:8-->
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Attacking a mob (melee combat): place the tool in an active hotbar slot and {{Breaking|strike}} the target.
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=== Crafting ===  <!--T:9-->
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Place the knife in the grid crafting slot above or beside the item to be cut, carved, or scraped. Removing the (product) from the output slot of the grid uses the tool(s). When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into an available space in the inventory or hotbar. (If a slot is not available, pressing 'E' will discard the item(s) on the ground.)
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<!--T:10-->
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* The knife is used to craft
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** Wooden pan used in [[panning]].
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** "Scraped hides" from prepared hides in [[Leather Working|leather working]].
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** "Improvised" [[armor]]
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** Pumpkin slices in [[cooking]]
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** The [[club|wooden club]]
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** [[Cattails_(Reeds)|Cattails]], by recycling [[hand basket]] or [[basket]].
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==Storage== <!--T:11-->
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Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the [[tool rack]], a specialized wall-mounted storage container. Knives do not stack in inventory or when placed in containers.
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</translate>

Latest revision as of 10:52, 14 October 2021

Other languages:
English • ‎русский • ‎日本語

Knives used to harvest grass, cattails, and wild foods including meat from animals. Knives are used to craft wood items and in leather working.



Copper knife blade

Stick


Copper knife







Creation

The raw material used to create the tool head determines the crafting process required:

  • Knapping: Any tool-making stones (produces 2 blades)
  • Smithing (one ingot): crafted from the metals shown in the table (below).

Tool Tier Table

Material Durability Material Tier Mining Speed (Plant) Attack Power (HP) Attack Tier
Other Stone 45 1 N/A 0.8 1
Flint 65 1 1.2x 1.0 1
Obsidian 80 1 1.2x 1.5 1
Copper 300 2 1.5x 1.5 2
Tin Bronze 450 3 1.8x 2.5 3
Bismuth Bronze 500 3 1.7x 2.0 3
Black Bronze 550 3 1.9x 3.0 3
Iron 900 4 2.0x 3.5 4
Gold 150 2 1.6x 2.5 2
Silver 150 2 1.6x 2.5 2

Usage

The knife is the most efficient way to harvest wild foods and plant resources, including grass and Cooper's Reed in early stages of the game.

Harvesting

  • To butcher animals: place the tool in an active hotbar slot and harvest a corpse until the butchering interface opens, which indicates that butchering is complete. The small pop-up window contains animal products and resources including meat, bones, fat and raw hides. Products can be removed from this window and transferred to player inventory.
  • To harvest plants: place the tool in an active hotbar slot and harvest until the block breaks and the block or resource drops.
    • Special: Grass on soil blocks does not regenerate after harvesting with a knife. Grass on farmland blocks will regenerate.

Combat

Attacking a mob (melee combat): place the tool in an active hotbar slot and strike the target.

Crafting

Place the knife in the grid crafting slot above or beside the item to be cut, carved, or scraped. Removing the (product) from the output slot of the grid uses the tool(s). When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into an available space in the inventory or hotbar. (If a slot is not available, pressing 'E' will discard the item(s) on the ground.)

Storage

Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the tool rack, a specialized wall-mounted storage container. Knives do not stack in inventory or when placed in containers.



Vanilla Game Content
Terrain Blocks

Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil

Construction Blocks

Claybricks-blue.pngCeramic Blocks Glass-plain.pngGlass Planks-oak.pngPlanks Grid Diagonal logs plaster.pngPlaster Grid Cob.pngSoil Blocks Grid Polished Granite.pngStone Blocks Grid Stone path.pngPath

Functional Blocks

Grid Barrel.pngBarrel Grid Woodbucket.pngWooden Bucket Bed-wood-head-north.pngBed Chest-east.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngCracked Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Large trough.pngTrough

Decorative Blocks

Grid Painting.pngPainting Mediumcarpet-turqoise-ns.pngCarpets Bookshelves-ns.pngBookshelves Flowerpot-earthern-empty.pngFlowerpots Agedwallpaperplanks-green-east.pngWallpapers Salvation.pngTapestry

Metal Working

Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelve_hammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal Gem-emerald-rough.pngGemstone

Tools & Weapons

Grid Copper axe.pngAxe Bow-simple.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Hoe-copper.pngHoe Knife-copper.pngKnife Pickaxe-copper.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Scythe-copper.pngScythe Grid Copper shears.pngShears Shovel-copper.pngShovel Grid Copper spear.pngSpear Sword-copper.pngSword

Equipment

Armor-body-brigandine-iron.pngArmor Clothes-upperbody-lackey-shirt.pngClothes Grid Backpack.pngBags

Craftable Resources

Grid Oak board.pngBoards Charcoal.pngCharcoal Coke.pngCoke Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Flaxtwine.pngFlax

Plants

Berrybush red currant ripe.pngBerry Bushes Grid mushroom bolete.pngMushrooms Grid Cattail tops.pngCooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Sapling-oak.pngTrees Sapling-oak.pngFruit Trees Flax.pngWild Foods

Mobs

BeeMob.pngBees Bighorn.pngBighorn sheep Rooster.pngChicken Normal Drifter.pngDrifter Fox(Male).pngFox Hare-male-lightbrown.pngHare Hyena.pngHyena Locust.pngLocust Raccoon.pngRaccoon Pig.pngWild Pig Wolf.pngWolf

Mechanics

Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Sword-copper.pngCombat Hoe-copper.pngFarming Bread-spelt.pngCooking Bone.pngHealth Flax.pngSatiety Grid Flint arrow head.pngKnapping Grid Angled Gears.pngMechanical Power Pickaxe-copper.pngMining Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Gear-temporal.pngTemporal Stability Grid Copper hammer.pngSteel Making

Guides

Grid Lore Book.pngCrafting Recipes Charcoal.pngFuel Grid Raw hide.pngLeather Working Torch.pngLight sources Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Lore Scroll.pngStarter Guide Berrybush blueberry ripe.pngWorld Generation