Json block behaviors FiniteSpreadingLiquid
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Purpose
Make a block flow as liquid. Used for:
- Water
- Lava
Requires all heights as states:
variantgroups: [
{ code: "height", states: ["1", "2", "3", "4", "5", "6", "7"] },
],
Properties
liquidCollisionSound (path)
the sound that is made when this liquid collides with another object.
sourceReplacementCode (block code)
the block that this liquid's source block becomes when coming in contact with another liquid.
flowingReplacementCode (block code)
the block that this liquid's flowing block becomes when coming in contact with another liquid.
collidesWith (other liquid)
The liquid that this liquid can collide with.
spreadDelay (int, default: 150)
This liquid's delay time when spreading.
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