Json:entity:behavior
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Revision as of 09:24, 14 November 2018 by CreativeMD (talk | contribs)
Name | Explanation | Properties | Side |
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collectitems |
The entity collections items laying around on the ground. Used by player | Server | |
health |
Applies custom health to the entity. Means the entity can be hurt as well. | currenthealth = 20, maxhealth = 20, basemaxhealth = 20 | Server |
hunger |
Adds saturation and hunger, the entity needs to eat in order to stay alive. | currentsaturation = 1200, maxsaturation = 1200, saturationlossdelay = 60 * 24, currentfruitLevel = 0, currentvegetableLevel = 0, currentgrainLevel = 0, currentproteinLevel = 0, currentdairyLevel = 0 | Server |
breathe |
The entity will need to breathe and therefore suffocate in other blocks (for example sand). | Server | |
playerphysics |
stepHeight = 0.6 | Universal | |
controlledphysics |
stepHeight = 0.6 | Universal | |
taskai |
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interpolateposition |
Interpolates entity position and rotate. Smooths out the animations. It's a visual effect, therefore not available on server side. | Client | |
despawn |
minPlayerDistance, belowLightLevel, minSeconds = 30 | Server | |
grow |
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multiply |
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aimingaccuracy |
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emotionstates |
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repulseagents |
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tiredness |
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nametag |
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placeblock |
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passivephysics |