Json:entity:behavior: Difference between revisions

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   <tr style="vertical-align: top;">
     <td><code>playerphysics</code></td>
     <td><code>playerphysics</code></td>
<td></td>
<td>Makes an entity controllable by a player.</td>
<td>stepHeight = 0.6</td>
<td>stepHeight = 0.6</td>
<td>Universal</td>
<td>Universal</td>
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   <tr style="vertical-align: top;">
     <td><code>controlledphysics</code></td>
     <td><code>controlledphysics</code></td>
<td></td>
<td>Can be controlled by a player.</td>
<td>stepHeight = 0.6</td>
<td>stepHeight = 0.6</td>
<td>Universal</td>
<td>Universal</td>
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   <tr style="vertical-align: top;">
     <td><code>taskai</code></td>
     <td><code>taskai</code></td>
<td></td>
<td>Allows you to specify tasks.</td>
<td></td>
<td></td>
<td></td>
<td></td>
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   <tr style="vertical-align: top;">
     <td><code>multiply</code></td>
     <td><code>multiply</code></td>
<td></td>
<td>A pack of wolves for example grows in size over time (new babies are born).</td>
<td>pregnancyDays = 3.0, spawnEntityCode, requiresNearbyEntityCode, requiresNearbyEntityRange = 5,
<td>pregnancyDays = 3.0, spawnEntityCode, requiresNearbyEntityCode, requiresNearbyEntityRange = 5,
multiplyCooldownDaysMin = 6, multiplyCooldownDaysMax = 12, portionsEatenForMultiply = 3, spawnQuantityMin = 1, spawnQuantityMax = 2,
multiplyCooldownDaysMin = 6, multiplyCooldownDaysMax = 12, portionsEatenForMultiply = 3, spawnQuantityMin = 1, spawnQuantityMax = 2,
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   <tr style="vertical-align: top;">
     <td><code>aimingaccuracy</code></td>
     <td><code>aimingaccuracy</code></td>
<td></td>
<td>Adds aiming inaccuracy when sprinting, jumping, etc.</td>
<td></td>
<td></td>
<td>Universal</td>
<td>Universal</td>
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   <tr style="vertical-align: top;">
   <tr style="vertical-align: top;">
     <td><code>tiredness</code></td>
     <td><code>tiredness</code></td>
<td></td>
<td>The entity will get tired over time and needs recover by sleeping in a bed.</td>
<td>currenttiredness = 0</td>
<td>currenttiredness = 0</td>
<td>Universal</td>
<td>Universal</td>
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   <tr style="vertical-align: top;">
   <tr style="vertical-align: top;">
     <td><code>passivephysics</code></td>
     <td><code>passivephysics</code></td>
<td></td>
<td>Adds physics to the entity.</td>
<td>waterDragFactor = 1, airDragFallingFactor = 1, groundDragFactor = 1, gravityFactor = 1</td>
<td>waterDragFactor = 1, airDragFallingFactor = 1, groundDragFactor = 1, gravityFactor = 1</td>
<td>Universal</td>
<td>Universal</td>
   </tr>
   </tr>
</table>
</table>
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