Json:entity:behavior: Difference between revisions
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<th style="background-color: grey;">Name</th> | <th style="background-color: grey;">Name</th> | ||
<th style="background-color: grey;">Explanation</th> | <th style="background-color: grey;">Explanation</th> | ||
<th style="background-color: grey;">Properties</th> | |||
<th style="background-color: grey;">Side</th> | |||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>collectitems</code></td> | ||
<td></td> | <td>The entity collections items laying around on the ground. Used by player</td> | ||
<td></td> | <td></td> | ||
<td>Server</td> | |||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>health</code></td> | ||
<td></td> | <td>Applies health to the entity. Means the entity can be hurt as well.</td> | ||
<td></td> | <td>currenthealth, maxhealth, basemaxhealth</td> | ||
<td>Server</td> | |||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>hunger</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>breathe</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>playerphysics</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>controlledphysics</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>taskai</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>interpolateposition</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>despawn</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>grow</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>multiply</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>aimingaccuracy</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>emotionstates</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>repulseagents</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>tiredness</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>nametag</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>placeblock</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr style="vertical-align: top;"> | ||
<td> | <td><code>passivephysics</code></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 11:12, 13 November 2018
Name | Explanation | Properties | Side |
---|---|---|---|
collectitems |
The entity collections items laying around on the ground. Used by player | Server | |
health |
Applies health to the entity. Means the entity can be hurt as well. | currenthealth, maxhealth, basemaxhealth | Server |
hunger |
|||
breathe |
|||
playerphysics |
|||
controlledphysics |
|||
taskai |
|||
interpolateposition |
|||
despawn |
|||
grow |
|||
multiply |
|||
aimingaccuracy |
|||
emotionstates |
|||
repulseagents |
|||
tiredness |
|||
nametag |
|||
placeblock |
|||
passivephysics |