Json:block:texture: Difference between revisions

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The dictionary contains multiple named textures. Different [[Modding:Block_Tessellator|tessellators]] expect different texture names. Most tessellators accept the special "all" alias to set all textures at once.
Default example (glass): <syntaxhighlight lang='json'>textures: {
Default example (glass): <syntaxhighlight lang='json'>textures: {
all: { base: "block/glass" },
all: { base: "block/glass" },
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all: {base: "block/stone/rock/{rock}" },
all: {base: "block/stone/rock/{rock}" },
}</syntaxhighlight>
}</syntaxhighlight>
Using directions (hay block):
 
There are a few aliases that set multiple textures at the same time:
* '''all''' - sets all textures for tessellators that support the alias
* '''sides''' - "west", "east", "north", "south", "up", and "down"
* '''horizontals''' - "west", "east", "north", and "south"
* '''verticals''' - "up" and "down"
* '''westeast''' - "west" and "east"
* '''northsouth''' - "north" and "south"
 
For example, hay block uses two aliases:
<syntaxhighlight lang='json'>textures: {
<syntaxhighlight lang='json'>textures: {
horizontals: { base: "block/hay/{type}-side" },
horizontals: { base: "block/hay/{type}-side" },
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},</syntaxhighlight>
},</syntaxhighlight>


Overlay and alternate textures combined (ore):
There are many [[Modding:CompositeTexture|options]] to rotate textures, combine them, and randomize the textures by block location.
<syntaxhighlight lang='json'>
textures: {
all: {
base: "block/stone/rock/{rock}",
overlays: [ "block/stone/ore/{ore}1" ],
alternates: [
{ base: "block/stone/rock/{rock}", overlays: [ "block/stone/ore/{ore}2" ] },
{ base: "block/stone/rock/{rock}", overlays: [ "block/stone/ore/{ore}3" ] }
]
}
},</syntaxhighlight>
 
Random textures:
<syntaxhighlight lang='json'>
textures: {
all: { base: "block/plant/waterlily/lily*" }
},</syntaxhighlight>

Latest revision as of 07:23, 4 November 2023

The dictionary contains multiple named textures. Different tessellators expect different texture names. Most tessellators accept the special "all" alias to set all textures at once.

Default example (glass):

textures: {
		all: { base: "block/glass" },
	}

Using variantgroups (rock):

textures: {
		all: {base: "block/stone/rock/{rock}" },
	}

There are a few aliases that set multiple textures at the same time:

  • all - sets all textures for tessellators that support the alias
  • sides - "west", "east", "north", "south", "up", and "down"
  • horizontals - "west", "east", "north", and "south"
  • verticals - "up" and "down"
  • westeast - "west" and "east"
  • northsouth - "north" and "south"

For example, hay block uses two aliases:

textures: {
		horizontals: { base: "block/hay/{type}-side" },
		verticals: { base: "block/hay/{type}-top" },
	},

There are many options to rotate textures, combine them, and randomize the textures by block location.