Modding:Item Json Properties: Difference between revisions
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<td>string</td> | <td>string</td> | ||
<td>-</td> | <td>-</td> | ||
<td>A unique identifier for the | <td>A unique identifier for the item.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>64</td> | <td>64</td> | ||
<td>Determines the maximum amount you can stack the block in one slot.</td> | <td>Determines the maximum amount you can stack the block in one slot.</td> | ||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_enabled " data-tt-parent="root">enabled</div></td> | |||
<td>boolean</td> | |||
<td>true</td> | |||
<td>If the item will be added to game or not.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_class" data-tt-parent="root">class</div></td> | |||
<td>string</td> | |||
<td>block</td> | |||
<td>The item class</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_variantgroups" data-tt-parent="root">variantgroups</div></td> | |||
<td>arrays</td> | |||
<td></td> | |||
<td>Allows you define multiple variants of the same item.</td> | |||
</tr> | |||
<tr> | |||
<td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;"><b>Rendering</b></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_guitransform" data-tt-parent="root">guitransform</div></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_fphandtransform" data-tt-parent="root">fphandtransform</div></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_tphandtransform" data-tt-parent="root">tphandtransform</div></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_groundtransform" data-tt-parent="root">groundtransform</div></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
</tr> <tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_combustibleprops" data-tt-parent="root">combustibleprops</div></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_combustiblepropsbytype" data-tt-parent="root">combustiblepropsbytype</div></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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Common | Common | ||
*miningspeedbytype | *miningspeedbytype | ||
*durabilitybytype | *durabilitybytype | ||
Line 45: | Line 99: | ||
*materialdensity | *materialdensity | ||
*creativeinventory | *creativeinventory | ||
Revision as of 09:42, 1 September 2017
A complete list of all available properties:
Property | Type | Default | Usage |
---|---|---|---|
json |
|||
Common | |||
code |
string | - | A unique identifier for the item. |
maxstacksize |
number | 64 | Determines the maximum amount you can stack the block in one slot. |
enabled |
boolean | true | If the item will be added to game or not. |
class |
string | block | The item class |
variantgroups |
arrays | Allows you define multiple variants of the same item. | |
Rendering | |||
guitransform |
|||
fphandtransform |
|||
tphandtransform |
|||
groundtransform |
|||
combustibleprops |
|||
combustiblepropsbytype |
Stuff to be added
Common
- miningspeedbytype
- durabilitybytype
- tool
- attributes
- attributesbytype
- damagedby
- texture
- materialdensity
- creativeinventory